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Pools have limit of 100 members in it after which they become unreliable
Current logic (inside Tournament class resolvePoolCode) has support for
pool by group
pool by bracket number
pool by hosting team
We could make some further optimizations to reduce the amount of time people need to change pool during tournament name for small tournaments (and/or small brackets) say less than 48 teams (subject for optimizations) just use one pool for the whole tournament. So maybe something like:
if tournament has less than X teams, use common pool
if tournament has more than X teams but bracket has less than X teams, use common pool for the bracket
Otherwise use current behavior
The text was updated successfully, but these errors were encountered:
resolvePoolCode
) has support forWe could make some further optimizations to reduce the amount of time people need to change pool during tournament name for small tournaments (and/or small brackets) say less than 48 teams (subject for optimizations) just use one pool for the whole tournament. So maybe something like:
The text was updated successfully, but these errors were encountered: