You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I absolutely love the high quality of colliders that CoACD is outputting, but they are a little unecessarily heavy vertex wise. I ripped out the C# bindings to make them work with Godot - which has V-HACD as a default collision generator, but with default settings that kind of suck. The CoACD results are however a lot more dense:
V-HACD - inaccurate, many more shells (21!) but low vert counts
CoACD - very accurate, only 8 shells - but too accurate for rounded surfaces.
Would love to see the decimation settings from the console executable exposed for this.
(technically I guess this is a request for Godot support in a roundabout way but hey)
EDIT: Okay, I realize now that this is more of a request to update the Unity bindings to the latest version.
The text was updated successfully, but these errors were encountered:
I absolutely love the high quality of colliders that CoACD is outputting, but they are a little unecessarily heavy vertex wise. I ripped out the C# bindings to make them work with Godot - which has V-HACD as a default collision generator, but with default settings that kind of suck. The CoACD results are however a lot more dense:
V-HACD - inaccurate, many more shells (21!) but low vert counts
CoACD - very accurate, only 8 shells - but too accurate for rounded surfaces.
Would love to see the decimation settings from the console executable exposed for this.
(technically I guess this is a request for Godot support in a roundabout way but hey)
EDIT: Okay, I realize now that this is more of a request to update the Unity bindings to the latest version.
The text was updated successfully, but these errors were encountered: