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bayer4_to8.lua
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bayer4_to8.lua
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-- bayer4_to8.lua : converts an image into BM16
-- mode for thomson machines (MO6,TO8,TO9,TO9+)
-- using bayer matrix and a special palette.
--
-- Version: 02-jan-2017
--
-- Copyright 2016-2017 by Samuel Devulder
--
-- This program is free software; you can redistribute
-- it and/or modify it under the terms of the GNU
-- General Public License as published by the Free
-- Software Foundation; version 2 of the License.
-- See <http://www.gnu.org/licenses/>
-- This is my first code in lua, so excuse any bad
-- coding practice.
-- use a zig zag. If false (recommended value), this gives
-- a raster look and feel
local with_zig_zag = with_zig_zag or false
-- debug: displays histograms
local debug = false
-- enhance luminosity since our mode divide it by two
local enhance_lum = enhance_lum or true
-- use fixed levels (default=false, give better result)
local fixed_levels = fixed_levels or false
-- use void-and-cluster 8x8 matrix (default=false)
local use_vac = use_vac or false
pcall(function() require('lib/cmdline') end)
run("lib/thomson.lua")
run("lib/color.lua")
run("lib/bayer.lua")
-- get screen size
local screen_w, screen_h = getpicturesize()
-- Converts thomson coordinates (0-159,0-99) into screen coordinates
local function thom2screen(x,y)
local i,j;
if screen_w/screen_h < 1.6 then
i = x*screen_h/100
j = y*screen_h/100
else
i = x*screen_w/160
j = y*screen_w/160
end
return math.floor(i), math.floor(j)
end
-- return the pixel @(x,y) in linear space corresonding to the thomson screen (x in 0-159, y in 0-99)
local function getLinearPixel(x,y)
local x1,y1 = thom2screen(x,y)
local x2,y2 = thom2screen(x+1,y+1)
if x2==x1 then x2=x1+1 end
if y2==y1 then y2=y1+1 end
local p,i,j = Color:new(0,0,0);
for i=x1,x2-1 do
for j=y1,y2-1 do
p:add(getLinearPictureColor(i,j))
end
end
return p:div((y2-y1)*(x2-x1)):floor()
end
--[[ make a bayer matrix
function bayer(matrix)
local m,n=#matrix,#matrix[1]
local r,i,j = {}
for j=1,m*2 do
local t = {}
for i=1,n*2 do t[i]=0; end
r[j] = t;
end
-- 0 3
-- 2 1
for j=1,m do
for i=1,n do
local v = 4*matrix[j][i]
r[m*0+j][n*0+i] = v-3
r[m*1+j][n*1+i] = v-2
r[m*1+j][n*0+i] = v-1
r[m*0+j][n*1+i] = v-0
end
end
return r;
end
--]]
-- dither matrix
local dither = bayer.make(4)
if use_vac then
-- vac8: looks like FS
dither = bayer.norm{
{35,57,19,55,7,51,4,21},
{29,6,41,27,37,17,59,45},
{61,15,53,12,62,25,33,9},
{23,39,31,49,2,47,13,43},
{3,52,8,22,36,58,20,56},
{38,18,60,46,30,5,42,28},
{63,26,34,11,64,16,54,10},
{14,48,1,44,24,40,32,50}
}
end
-- get color statistics
local stat = {};
function stat:clear()
self.r = {}
self.g = {}
self.b = {}
for i=1,16 do self.r[i] = 0; self.g[i] = 0; self.b[i] = 0; end
end
function stat:update(px)
local pc2to = thomson.levels.pc2to
local r,g,b=pc2to[px.r], pc2to[px.g], pc2to[px.b];
self.r[r] = self.r[r] + 1;
self.g[g] = self.g[g] + 1;
self.b[b] = self.b[b] + 1;
end
function stat:coversThr(perc)
local function f(stat)
local t=-stat[1]
for i,n in ipairs(stat) do t=t+n end
local thr = t*perc; t=-stat[1]
for i,n in ipairs(stat) do
t=t+n
if t>=thr then return i end
end
return 0
end
return f(self.r),f(self.g),f(self.b)
end
stat:clear();
for y = 0,99 do
for x = 0,159 do
stat:update(getLinearPixel(x,y))
end
thomson.info("Collecting stats...",y,"%")
end
-- enhance luminosity since our mode divide it by two
local gain = 1
if enhance_lum then
-- findout level that covers 98% of all non-black pixels
local max = math.max(stat:coversThr(.98))
gain = math.min(2,255/thomson.levels.linear[max])
if gain>1 then
-- redo stat with enhanced levels
-- messagebox('gain '..gain..' '..table.concat({stat:coversThr(.98)},','))
stat:clear();
for y = 0,99 do
for x = 0,159 do
stat:update(getLinearPixel(x,y):mul(gain):floor())
end
thomson.info("Enhancing levels..",y,"%")
end
end
end
-- find regularly spaced levels in thomson space
local levels = {}
function levels.compute(name, stat, num)
local tot, max = -stat[1],0;
for _,t in ipairs(stat) do
max = math.max(t,max)
tot = tot + t
end
local acc,full=-stat[1],0
for i,t in ipairs(stat) do
acc = acc + t
if acc>tot*.98 then
full=thomson.levels.linear[i]
break
end
end
-- sanity
if fixed_levels or full==0 then full=255 end
local res = {1}; num = num-1
for i=1,num do
local p = math.floor(full*i/num)
local q = thomson.levels.linear2to[p]
if q==res[i] and q<16 then q=q+1 end
if not fixed_levels and i<num then
if q>res[i]+1 and stat[q-1]>stat[q] then q=q-1 end
if q>res[i]+1 and stat[q-1]>stat[q] then q=q-1 end
-- 3 corrections? no need...
-- if q>res[i]+1 and stat[q-1]>stat[q] then q=q-1 end
end
res[1+i] = q
end
-- debug
if debug then
local txt = ""
for _,i in ipairs(res) do
txt = txt .. i .. " "
end
for i,t in ipairs(stat) do
txt = txt .. "\n" .. string.format("%s%2d:%3d%% ", name, i, math.floor(100*t/(tot+stat[1]))) .. string.rep('X', math.floor(23*t/max))
end
messagebox(txt)
end
return res
end
function levels.computeAll(stat)
levels.grn = levels.compute("GRN",stat.g,5)
levels.red = levels.compute("RED",stat.r,4)
levels.blu = levels.compute("BLU",stat.b,3)
end
levels.computeAll(stat)
-- put a pixel at (x,y) with dithering
local function pset(x,y,px)
local thr = dither[1+(y % #dither)][1+(x % #dither[1])]
local function dither(val,thr,lvls)
local i=#lvls
local a,b = thomson.levels.linear[lvls[i]],1e30
while i>1 and val<a do
i=i-1;
a,b=thomson.levels.linear[lvls[i]],a;
end
return i + ((val-a)>=thr*(b-a) and 0 or -1)
end
local r = dither(px.r, thr, levels.red);
local g = dither(px.g, thr, levels.grn);
local b = dither(px.b, thr, levels.blu);
local i = r + b*4
local j = g==0 and 0 or (11 + g)
if with_zig_zag and x%2==1 then
thomson.pset(x,y*2+0,j)
thomson.pset(x,y*2+1,i)
else
thomson.pset(x,y*2+0,i)
thomson.pset(x,y*2+1,j)
end
end
-- BM16 mode
thomson.setBM16()
-- define palette
for i=0,15 do
local r,g,b=0,0,0
if i<12 then
-- r = bit32.band(i,3)
-- b = bit32.rshift(i,2)
b = math.floor(i/4)
r = i-4*b
else
g = i-11
end
r,g,b=levels.red[r+1],levels.grn[g+1],levels.blu[b+1]
thomson.palette(i,b*256+g*16+r-273)
end
-- convert picture
for y = 0,99 do
for x = 0,159 do
pset(x,y, getLinearPixel(x,y):mul(gain):floor())
end
thomson.info("Converting...",y,"%")
end
-- refresh screen
setpicturesize(320,200)
thomson.updatescreen()
finalizepicture()
-- save picture
do
local function exist(file)
local f=io.open(file,'rb')
if not f then return false else io.close(f); return true; end
end
local name,path = getfilename()
local mapname = string.gsub(name,"%.%w*$","") .. ".map"
local fullname = path .. '/' .. mapname
-- fullname = 'D:/tmp/toto.map'
local ok = not exist(fullname)
if not ok then
selectbox("Ovr " .. mapname .. "?", "Yes", function() ok = true; end, "No", function() ok = false; end)
end
if ok then thomson.savep(fullname) end
end