Skip to content

Latest commit

 

History

History
41 lines (23 loc) · 2.44 KB

README.md

File metadata and controls

41 lines (23 loc) · 2.44 KB

THIS PROJECT IS NO LONGER IN DEVELOPMENT AND LIKELY DOES NOT WORK.

THERE IS AN IMPROVED, UPDATED FORK OF THIS PROJECT AT https://github.com/Halen84/ScriptHookRDR2DotNet-V2 - A HUGE THANK YOU TO THEM!

Community Script Hook RDR2 .NET | Downloads

STILL IN ALPHA STATE, USE HOW YOU WANT TO! EXPECT ERRORS, CRASHES, ETC

This is an ASI plugin for Red Dead Redemption 2, ported from ScriptHookVDotNet, based on the C++ ScriptHook by Alexander Blade, which allows running scripts written in any .NET language in-game.

The issues page should be primarily used for bug reports and enhancement ideas. Questions related to RDR2 scripting in general are better off in forums dedicated to this purpose, like NexusMods or gtaforums.com.

Join the official Red Dead Redemption 2 Modding Discord for the latest information about Red Dead Redemption 2 PC mods

Requirements

Downloads

Pre-built binaries can be found on the releases page.

issues

Contributing

You'll need Visual Studio 2017 or higher to open the project file and the Script Hook RDR2 SDK extracted into "/sdk".

Any contributions to the project are welcomed, it's recommended to use GitHub pull requests.

License

All the source code except for the Vector, Matrix and Quaternion classes, which are licensed separately, is licensed under the conditions of the zlib license.

Credits

  • Crosire (ScriptHookVDotNet)

  • Jedijosh920 - lots of help, natives for methods

  • Mooshe - help with API