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glad.cpp
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glad.cpp
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/*
OpenGL loader generated by glad 0.1.12a0 on Thu Nov 17 15:10:41 2016.
Language/Generator: C/C++
Specification: gl
APIs: gl=3.2
Profile: compatibility
Extensions:
GL_3DFX_multisample,
GL_3DFX_tbuffer,
GL_3DFX_texture_compression_FXT1,
GL_AMD_blend_minmax_factor,
GL_AMD_conservative_depth,
GL_AMD_debug_output,
GL_AMD_depth_clamp_separate,
GL_AMD_draw_buffers_blend,
GL_AMD_gcn_shader,
GL_AMD_gpu_shader_half_float,
GL_AMD_gpu_shader_int64,
GL_AMD_interleaved_elements,
GL_AMD_multi_draw_indirect,
GL_AMD_name_gen_delete,
GL_AMD_occlusion_query_event,
GL_AMD_performance_monitor,
GL_AMD_pinned_memory,
GL_AMD_query_buffer_object,
GL_AMD_sample_positions,
GL_AMD_seamless_cubemap_per_texture,
GL_AMD_shader_atomic_counter_ops,
GL_AMD_shader_ballot,
GL_AMD_shader_explicit_vertex_parameter,
GL_AMD_shader_stencil_export,
GL_AMD_shader_trinary_minmax,
GL_AMD_sparse_texture,
GL_AMD_stencil_operation_extended,
GL_AMD_texture_texture4,
GL_AMD_transform_feedback3_lines_triangles,
GL_AMD_transform_feedback4,
GL_AMD_vertex_shader_layer,
GL_AMD_vertex_shader_tessellator,
GL_AMD_vertex_shader_viewport_index,
GL_APPLE_aux_depth_stencil,
GL_APPLE_client_storage,
GL_APPLE_element_array,
GL_APPLE_fence,
GL_APPLE_float_pixels,
GL_APPLE_flush_buffer_range,
GL_APPLE_object_purgeable,
GL_APPLE_rgb_422,
GL_APPLE_row_bytes,
GL_APPLE_specular_vector,
GL_APPLE_texture_range,
GL_APPLE_transform_hint,
GL_APPLE_vertex_array_object,
GL_APPLE_vertex_array_range,
GL_APPLE_vertex_program_evaluators,
GL_APPLE_ycbcr_422,
GL_ARB_ES2_compatibility,
GL_ARB_ES3_1_compatibility,
GL_ARB_ES3_2_compatibility,
GL_ARB_ES3_compatibility,
GL_ARB_arrays_of_arrays,
GL_ARB_base_instance,
GL_ARB_bindless_texture,
GL_ARB_blend_func_extended,
GL_ARB_buffer_storage,
GL_ARB_cl_event,
GL_ARB_clear_buffer_object,
GL_ARB_clear_texture,
GL_ARB_clip_control,
GL_ARB_color_buffer_float,
GL_ARB_compatibility,
GL_ARB_compressed_texture_pixel_storage,
GL_ARB_compute_shader,
GL_ARB_compute_variable_group_size,
GL_ARB_conditional_render_inverted,
GL_ARB_conservative_depth,
GL_ARB_copy_buffer,
GL_ARB_copy_image,
GL_ARB_cull_distance,
GL_ARB_debug_output,
GL_ARB_depth_buffer_float,
GL_ARB_depth_clamp,
GL_ARB_depth_texture,
GL_ARB_derivative_control,
GL_ARB_direct_state_access,
GL_ARB_draw_buffers,
GL_ARB_draw_buffers_blend,
GL_ARB_draw_elements_base_vertex,
GL_ARB_draw_indirect,
GL_ARB_draw_instanced,
GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location,
GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions,
GL_ARB_fragment_layer_viewport,
GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader,
GL_ARB_fragment_shader_interlock,
GL_ARB_framebuffer_no_attachments,
GL_ARB_framebuffer_object,
GL_ARB_framebuffer_sRGB,
GL_ARB_geometry_shader4,
GL_ARB_get_program_binary,
GL_ARB_get_texture_sub_image,
GL_ARB_gpu_shader5,
GL_ARB_gpu_shader_fp64,
GL_ARB_gpu_shader_int64,
GL_ARB_half_float_pixel,
GL_ARB_half_float_vertex,
GL_ARB_imaging,
GL_ARB_indirect_parameters,
GL_ARB_instanced_arrays,
GL_ARB_internalformat_query,
GL_ARB_internalformat_query2,
GL_ARB_invalidate_subdata,
GL_ARB_map_buffer_alignment,
GL_ARB_map_buffer_range,
GL_ARB_matrix_palette,
GL_ARB_multi_bind,
GL_ARB_multi_draw_indirect,
GL_ARB_multisample,
GL_ARB_multitexture,
GL_ARB_occlusion_query,
GL_ARB_occlusion_query2,
GL_ARB_parallel_shader_compile,
GL_ARB_pipeline_statistics_query,
GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters,
GL_ARB_point_sprite,
GL_ARB_post_depth_coverage,
GL_ARB_program_interface_query,
GL_ARB_provoking_vertex,
GL_ARB_query_buffer_object,
GL_ARB_robust_buffer_access_behavior,
GL_ARB_robustness,
GL_ARB_robustness_isolation,
GL_ARB_sample_locations,
GL_ARB_sample_shading,
GL_ARB_sampler_objects,
GL_ARB_seamless_cube_map,
GL_ARB_seamless_cubemap_per_texture,
GL_ARB_separate_shader_objects,
GL_ARB_shader_atomic_counter_ops,
GL_ARB_shader_atomic_counters,
GL_ARB_shader_ballot,
GL_ARB_shader_bit_encoding,
GL_ARB_shader_clock,
GL_ARB_shader_draw_parameters,
GL_ARB_shader_group_vote,
GL_ARB_shader_image_load_store,
GL_ARB_shader_image_size,
GL_ARB_shader_objects,
GL_ARB_shader_precision,
GL_ARB_shader_stencil_export,
GL_ARB_shader_storage_buffer_object,
GL_ARB_shader_subroutine,
GL_ARB_shader_texture_image_samples,
GL_ARB_shader_texture_lod,
GL_ARB_shader_viewport_layer_array,
GL_ARB_shading_language_100,
GL_ARB_shading_language_420pack,
GL_ARB_shading_language_include,
GL_ARB_shading_language_packing,
GL_ARB_shadow,
GL_ARB_shadow_ambient,
GL_ARB_sparse_buffer,
GL_ARB_sparse_texture,
GL_ARB_sparse_texture2,
GL_ARB_sparse_texture_clamp,
GL_ARB_stencil_texturing,
GL_ARB_sync,
GL_ARB_tessellation_shader,
GL_ARB_texture_barrier,
GL_ARB_texture_border_clamp,
GL_ARB_texture_buffer_object,
GL_ARB_texture_buffer_object_rgb32,
GL_ARB_texture_buffer_range,
GL_ARB_texture_compression,
GL_ARB_texture_compression_bptc,
GL_ARB_texture_compression_rgtc,
GL_ARB_texture_cube_map,
GL_ARB_texture_cube_map_array,
GL_ARB_texture_env_add,
GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar,
GL_ARB_texture_env_dot3,
GL_ARB_texture_filter_minmax,
GL_ARB_texture_float,
GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge,
GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_multisample,
GL_ARB_texture_non_power_of_two,
GL_ARB_texture_query_levels,
GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle,
GL_ARB_texture_rg,
GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_stencil8,
GL_ARB_texture_storage,
GL_ARB_texture_storage_multisample,
GL_ARB_texture_swizzle,
GL_ARB_texture_view,
GL_ARB_timer_query,
GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3,
GL_ARB_transform_feedback_instanced,
GL_ARB_transform_feedback_overflow_query,
GL_ARB_transpose_matrix,
GL_ARB_uniform_buffer_object,
GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object,
GL_ARB_vertex_attrib_64bit,
GL_ARB_vertex_attrib_binding,
GL_ARB_vertex_blend,
GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program,
GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev,
GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_viewport_array,
GL_ARB_window_pos,
GL_ATI_draw_buffers,
GL_ATI_element_array,
GL_ATI_envmap_bumpmap,
GL_ATI_fragment_shader,
GL_ATI_map_object_buffer,
GL_ATI_meminfo,
GL_ATI_pixel_format_float,
GL_ATI_pn_triangles,
GL_ATI_separate_stencil,
GL_ATI_text_fragment_shader,
GL_ATI_texture_env_combine3,
GL_ATI_texture_float,
GL_ATI_texture_mirror_once,
GL_ATI_vertex_array_object,
GL_ATI_vertex_attrib_array_object,
GL_ATI_vertex_streams,
GL_EXT_422_pixels,
GL_EXT_abgr,
GL_EXT_bgra,
GL_EXT_bindable_uniform,
GL_EXT_blend_color,
GL_EXT_blend_equation_separate,
GL_EXT_blend_func_separate,
GL_EXT_blend_logic_op,
GL_EXT_blend_minmax,
GL_EXT_blend_subtract,
GL_EXT_clip_volume_hint,
GL_EXT_cmyka,
GL_EXT_color_subtable,
GL_EXT_compiled_vertex_array,
GL_EXT_convolution,
GL_EXT_coordinate_frame,
GL_EXT_copy_texture,
GL_EXT_cull_vertex,
GL_EXT_debug_label,
GL_EXT_debug_marker,
GL_EXT_depth_bounds_test,
GL_EXT_direct_state_access,
GL_EXT_draw_buffers2,
GL_EXT_draw_instanced,
GL_EXT_draw_range_elements,
GL_EXT_fog_coord,
GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_multisample_blit_scaled,
GL_EXT_framebuffer_object,
GL_EXT_framebuffer_sRGB,
GL_EXT_geometry_shader4,
GL_EXT_gpu_program_parameters,
GL_EXT_gpu_shader4,
GL_EXT_histogram,
GL_EXT_index_array_formats,
GL_EXT_index_func,
GL_EXT_index_material,
GL_EXT_index_texture,
GL_EXT_light_texture,
GL_EXT_misc_attribute,
GL_EXT_multi_draw_arrays,
GL_EXT_multisample,
GL_EXT_packed_depth_stencil,
GL_EXT_packed_float,
GL_EXT_packed_pixels,
GL_EXT_paletted_texture,
GL_EXT_pixel_buffer_object,
GL_EXT_pixel_transform,
GL_EXT_pixel_transform_color_table,
GL_EXT_point_parameters,
GL_EXT_polygon_offset,
GL_EXT_polygon_offset_clamp,
GL_EXT_post_depth_coverage,
GL_EXT_provoking_vertex,
GL_EXT_raster_multisample,
GL_EXT_rescale_normal,
GL_EXT_secondary_color,
GL_EXT_separate_shader_objects,
GL_EXT_separate_specular_color,
GL_EXT_shader_image_load_formatted,
GL_EXT_shader_image_load_store,
GL_EXT_shader_integer_mix,
GL_EXT_shadow_funcs,
GL_EXT_shared_texture_palette,
GL_EXT_sparse_texture2,
GL_EXT_stencil_clear_tag,
GL_EXT_stencil_two_side,
GL_EXT_stencil_wrap,
GL_EXT_subtexture,
GL_EXT_texture,
GL_EXT_texture3D,
GL_EXT_texture_array,
GL_EXT_texture_buffer_object,
GL_EXT_texture_compression_latc,
GL_EXT_texture_compression_rgtc,
GL_EXT_texture_compression_s3tc,
GL_EXT_texture_cube_map,
GL_EXT_texture_env_add,
GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_filter_minmax,
GL_EXT_texture_integer,
GL_EXT_texture_lod_bias,
GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object,
GL_EXT_texture_perturb_normal,
GL_EXT_texture_sRGB,
GL_EXT_texture_sRGB_decode,
GL_EXT_texture_shared_exponent,
GL_EXT_texture_snorm,
GL_EXT_texture_swizzle,
GL_EXT_timer_query,
GL_EXT_transform_feedback,
GL_EXT_vertex_array,
GL_EXT_vertex_array_bgra,
GL_EXT_vertex_attrib_64bit,
GL_EXT_vertex_shader,
GL_EXT_vertex_weighting,
GL_EXT_window_rectangles,
GL_EXT_x11_sync_object,
GL_GREMEDY_frame_terminator,
GL_GREMEDY_string_marker,
GL_HP_convolution_border_modes,
GL_HP_image_transform,
GL_HP_occlusion_test,
GL_HP_texture_lighting,
GL_IBM_cull_vertex,
GL_IBM_multimode_draw_arrays,
GL_IBM_rasterpos_clip,
GL_IBM_static_data,
GL_IBM_texture_mirrored_repeat,
GL_IBM_vertex_array_lists,
GL_INGR_blend_func_separate,
GL_INGR_color_clamp,
GL_INGR_interlace_read,
GL_INTEL_conservative_rasterization,
GL_INTEL_fragment_shader_ordering,
GL_INTEL_framebuffer_CMAA,
GL_INTEL_map_texture,
GL_INTEL_parallel_arrays,
GL_INTEL_performance_query,
GL_KHR_blend_equation_advanced,
GL_KHR_blend_equation_advanced_coherent,
GL_KHR_context_flush_control,
GL_KHR_debug,
GL_KHR_no_error,
GL_KHR_robust_buffer_access_behavior,
GL_KHR_robustness,
GL_KHR_texture_compression_astc_hdr,
GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d,
GL_MESAX_texture_stack,
GL_MESA_pack_invert,
GL_MESA_resize_buffers,
GL_MESA_window_pos,
GL_MESA_ycbcr_texture,
GL_NVX_conditional_render,
GL_NVX_gpu_memory_info,
GL_NV_bindless_multi_draw_indirect,
GL_NV_bindless_multi_draw_indirect_count,
GL_NV_bindless_texture,
GL_NV_blend_equation_advanced,
GL_NV_blend_equation_advanced_coherent,
GL_NV_blend_square,
GL_NV_clip_space_w_scaling,
GL_NV_command_list,
GL_NV_compute_program5,
GL_NV_conditional_render,
GL_NV_conservative_raster,
GL_NV_conservative_raster_dilate,
GL_NV_conservative_raster_pre_snap_triangles,
GL_NV_copy_depth_to_color,
GL_NV_copy_image,
GL_NV_deep_texture3D,
GL_NV_depth_buffer_float,
GL_NV_depth_clamp,
GL_NV_draw_texture,
GL_NV_evaluators,
GL_NV_explicit_multisample,
GL_NV_fence,
GL_NV_fill_rectangle,
GL_NV_float_buffer,
GL_NV_fog_distance,
GL_NV_fragment_coverage_to_color,
GL_NV_fragment_program,
GL_NV_fragment_program2,
GL_NV_fragment_program4,
GL_NV_fragment_program_option,
GL_NV_fragment_shader_interlock,
GL_NV_framebuffer_mixed_samples,
GL_NV_framebuffer_multisample_coverage,
GL_NV_geometry_program4,
GL_NV_geometry_shader4,
GL_NV_geometry_shader_passthrough,
GL_NV_gpu_program4,
GL_NV_gpu_program5,
GL_NV_gpu_program5_mem_extended,
GL_NV_gpu_shader5,
GL_NV_half_float,
GL_NV_internalformat_sample_query,
GL_NV_light_max_exponent,
GL_NV_multisample_coverage,
GL_NV_multisample_filter_hint,
GL_NV_occlusion_query,
GL_NV_packed_depth_stencil,
GL_NV_parameter_buffer_object,
GL_NV_parameter_buffer_object2,
GL_NV_path_rendering,
GL_NV_path_rendering_shared_edge,
GL_NV_pixel_data_range,
GL_NV_point_sprite,
GL_NV_present_video,
GL_NV_primitive_restart,
GL_NV_register_combiners,
GL_NV_register_combiners2,
GL_NV_robustness_video_memory_purge,
GL_NV_sample_locations,
GL_NV_sample_mask_override_coverage,
GL_NV_shader_atomic_counters,
GL_NV_shader_atomic_float,
GL_NV_shader_atomic_float64,
GL_NV_shader_atomic_fp16_vector,
GL_NV_shader_atomic_int64,
GL_NV_shader_buffer_load,
GL_NV_shader_buffer_store,
GL_NV_shader_storage_buffer_object,
GL_NV_shader_thread_group,
GL_NV_shader_thread_shuffle,
GL_NV_stereo_view_rendering,
GL_NV_tessellation_program5,
GL_NV_texgen_emboss,
GL_NV_texgen_reflection,
GL_NV_texture_barrier,
GL_NV_texture_compression_vtc,
GL_NV_texture_env_combine4,
GL_NV_texture_expand_normal,
GL_NV_texture_multisample,
GL_NV_texture_rectangle,
GL_NV_texture_shader,
GL_NV_texture_shader2,
GL_NV_texture_shader3,
GL_NV_transform_feedback,
GL_NV_transform_feedback2,
GL_NV_uniform_buffer_unified_memory,
GL_NV_vdpau_interop,
GL_NV_vertex_array_range,
GL_NV_vertex_array_range2,
GL_NV_vertex_attrib_integer_64bit,
GL_NV_vertex_buffer_unified_memory,
GL_NV_vertex_program,
GL_NV_vertex_program1_1,
GL_NV_vertex_program2,
GL_NV_vertex_program2_option,
GL_NV_vertex_program3,
GL_NV_vertex_program4,
GL_NV_video_capture,
GL_NV_viewport_array2,
GL_NV_viewport_swizzle,
GL_OES_byte_coordinates,
GL_OES_compressed_paletted_texture,
GL_OES_fixed_point,
GL_OES_query_matrix,
GL_OES_read_format,
GL_OES_single_precision,
GL_OML_interlace,
GL_OML_resample,
GL_OML_subsample,
GL_OVR_multiview,
GL_OVR_multiview2,
GL_PGI_misc_hints,
GL_PGI_vertex_hints,
GL_REND_screen_coordinates,
GL_S3_s3tc,
GL_SGIS_detail_texture,
GL_SGIS_fog_function,
GL_SGIS_generate_mipmap,
GL_SGIS_multisample,
GL_SGIS_pixel_texture,
GL_SGIS_point_line_texgen,
GL_SGIS_point_parameters,
GL_SGIS_sharpen_texture,
GL_SGIS_texture4D,
GL_SGIS_texture_border_clamp,
GL_SGIS_texture_color_mask,
GL_SGIS_texture_edge_clamp,
GL_SGIS_texture_filter4,
GL_SGIS_texture_lod,
GL_SGIS_texture_select,
GL_SGIX_async,
GL_SGIX_async_histogram,
GL_SGIX_async_pixel,
GL_SGIX_blend_alpha_minmax,
GL_SGIX_calligraphic_fragment,
GL_SGIX_clipmap,
GL_SGIX_convolution_accuracy,
GL_SGIX_depth_pass_instrument,
GL_SGIX_depth_texture,
GL_SGIX_flush_raster,
GL_SGIX_fog_offset,
GL_SGIX_fragment_lighting,
GL_SGIX_framezoom,
GL_SGIX_igloo_interface,
GL_SGIX_instruments,
GL_SGIX_interlace,
GL_SGIX_ir_instrument1,
GL_SGIX_list_priority,
GL_SGIX_pixel_texture,
GL_SGIX_pixel_tiles,
GL_SGIX_polynomial_ffd,
GL_SGIX_reference_plane,
GL_SGIX_resample,
GL_SGIX_scalebias_hint,
GL_SGIX_shadow,
GL_SGIX_shadow_ambient,
GL_SGIX_sprite,
GL_SGIX_subsample,
GL_SGIX_tag_sample_buffer,
GL_SGIX_texture_add_env,
GL_SGIX_texture_coordinate_clamp,
GL_SGIX_texture_lod_bias,
GL_SGIX_texture_multi_buffer,
GL_SGIX_texture_scale_bias,
GL_SGIX_vertex_preclip,
GL_SGIX_ycrcb,
GL_SGIX_ycrcb_subsample,
GL_SGIX_ycrcba,
GL_SGI_color_matrix,
GL_SGI_color_table,
GL_SGI_texture_color_table,
GL_SUNX_constant_data,
GL_SUN_convolution_border_modes,
GL_SUN_global_alpha,
GL_SUN_mesh_array,
GL_SUN_slice_accum,
GL_SUN_triangle_list,
GL_SUN_vertex,
GL_WIN_phong_shading,
GL_WIN_specular_fog
Loader: True
Local files: False
Omit khrplatform: False
Commandline:
--profile="compatibility" --api="gl=3.2" --generator="c" --spec="gl" --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_pack_invert,GL_MESA_resize_buffers,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog"
Online:
Too many extensions
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <glad.h>
static void* get_proc(const char *namez);
#ifdef _WIN32
#include <windows.h>
static HMODULE libGL;
typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
static
int open_gl(void) {
libGL = LoadLibraryW(L"opengl32.dll");
if(libGL != NULL) {
gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE)GetProcAddress(
libGL, "wglGetProcAddress");
return gladGetProcAddressPtr != NULL;
}
return 0;
}
static
void close_gl(void) {
if(libGL != NULL) {
FreeLibrary(libGL);
libGL = NULL;
}
}
#else
#include <dlfcn.h>
static void* libGL;
#ifndef __APPLE__
typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
#endif
static
int open_gl(void) {
#ifdef __APPLE__
static const char *NAMES[] = {
"../Frameworks/OpenGL.framework/OpenGL",
"/Library/Frameworks/OpenGL.framework/OpenGL",
"/System/Library/Frameworks/OpenGL.framework/OpenGL",
"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
};
#else
static const char *NAMES[] = {"libGL.so.1", "libGL.so"};
#endif
unsigned int index = 0;
for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {
libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
if(libGL != NULL) {
#ifdef __APPLE__
return 1;
#else
gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
"glXGetProcAddressARB");
return gladGetProcAddressPtr != NULL;
#endif
}
}
return 0;
}
static
void close_gl() {
if(libGL != NULL) {
dlclose(libGL);
libGL = NULL;
}
}
#endif
static
void* get_proc(const char *namez) {
void* result = NULL;
if(libGL == NULL) return NULL;
#ifndef __APPLE__
if(gladGetProcAddressPtr != NULL) {
result = gladGetProcAddressPtr(namez);
}
#endif
if(result == NULL) {
#ifdef _WIN32
result = (void*)GetProcAddress(libGL, namez);
#else
result = dlsym(libGL, namez);
#endif
}
return result;
}
int gladLoadGL(void) {
int status = 0;
if(open_gl()) {
status = gladLoadGLLoader(&get_proc);
close_gl();
}
return status;
}
struct gladGLversionStruct GLVersion;
#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
#define _GLAD_IS_SOME_NEW_VERSION 1
#endif
static int max_loaded_major;
static int max_loaded_minor;
static const char *exts = NULL;
static int num_exts_i = 0;
static const char **exts_i = NULL;
static int get_exts(void) {
#ifdef _GLAD_IS_SOME_NEW_VERSION
if(max_loaded_major < 3) {
#endif
exts = (const char *)glGetString(GL_EXTENSIONS);
#ifdef _GLAD_IS_SOME_NEW_VERSION
} else {
int index;
num_exts_i = 0;
glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
if (num_exts_i > 0) {
exts_i = (const char **)realloc((void *)exts_i, num_exts_i * sizeof *exts_i);
}
if (exts_i == NULL) {
return 0;
}
for(index = 0; index < num_exts_i; index++) {
exts_i[index] = (const char*)glGetStringi(GL_EXTENSIONS, index);
}
}
#endif
return 1;
}
static void free_exts(void) {
if (exts_i != NULL) {
free((char **)exts_i);
exts_i = NULL;
}
}
static int has_ext(const char *ext) {
#ifdef _GLAD_IS_SOME_NEW_VERSION
if(max_loaded_major < 3) {
#endif
const char *extensions;
const char *loc;
const char *terminator;
extensions = exts;
if(extensions == NULL || ext == NULL) {
return 0;
}
while(1) {
loc = strstr(extensions, ext);
if(loc == NULL) {
return 0;
}
terminator = loc + strlen(ext);
if((loc == extensions || *(loc - 1) == ' ') &&
(*terminator == ' ' || *terminator == '\0')) {
return 1;
}
extensions = terminator;
}
#ifdef _GLAD_IS_SOME_NEW_VERSION
} else {
int index;
for(index = 0; index < num_exts_i; index++) {
const char *e = exts_i[index];
if(strcmp(e, ext) == 0) {
return 1;
}
}
}
#endif
return 0;
}
int GLAD_GL_VERSION_1_0;
int GLAD_GL_VERSION_1_1;
int GLAD_GL_VERSION_1_2;
int GLAD_GL_VERSION_1_3;
int GLAD_GL_VERSION_1_4;
int GLAD_GL_VERSION_1_5;
int GLAD_GL_VERSION_2_0;
int GLAD_GL_VERSION_2_1;
int GLAD_GL_VERSION_3_0;
int GLAD_GL_VERSION_3_1;
int GLAD_GL_VERSION_3_2;
PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;
PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;
PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;
PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;
PFNGLVERTEX2FVPROC glad_glVertex2fv;
PFNGLINDEXIPROC glad_glIndexi;
PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
PFNGLRECTDVPROC glad_glRectdv;
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;
PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;
PFNGLINDEXDPROC glad_glIndexd;
PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
PFNGLINDEXFPROC glad_glIndexf;
PFNGLLINEWIDTHPROC glad_glLineWidth;
PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
PFNGLGETMAPFVPROC glad_glGetMapfv;
PFNGLINDEXSPROC glad_glIndexs;
PFNGLCOMPILESHADERPROC glad_glCompileShader;
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;
PFNGLINDEXFVPROC glad_glIndexfv;
PFNGLFOGIVPROC glad_glFogiv;
PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;
PFNGLLIGHTMODELIVPROC glad_glLightModeliv;
PFNGLCOLOR4UIPROC glad_glColor4ui;
PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;
PFNGLFOGFVPROC glad_glFogfv;
PFNGLENABLEIPROC glad_glEnablei;
PFNGLVERTEX4IVPROC glad_glVertex4iv;
PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;
PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;
PFNGLCREATESHADERPROC glad_glCreateShader;
PFNGLISBUFFERPROC glad_glIsBuffer;
PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
PFNGLVERTEX4FVPROC glad_glVertex4fv;
PFNGLBINDTEXTUREPROC glad_glBindTexture;
PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;
PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;
PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
PFNGLPOINTSIZEPROC glad_glPointSize;
PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
PFNGLCOLOR4BVPROC glad_glColor4bv;
PFNGLRASTERPOS2FPROC glad_glRasterPos2f;
PFNGLRASTERPOS2DPROC glad_glRasterPos2d;
PFNGLLOADIDENTITYPROC glad_glLoadIdentity;
PFNGLRASTERPOS2IPROC glad_glRasterPos2i;
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
PFNGLCOLOR3BPROC glad_glColor3b;
PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
PFNGLEDGEFLAGPROC glad_glEdgeFlag;
PFNGLVERTEX3DPROC glad_glVertex3d;
PFNGLVERTEX3FPROC glad_glVertex3f;
PFNGLVERTEX3IPROC glad_glVertex3i;
PFNGLCOLOR3IPROC glad_glColor3i;
PFNGLUNIFORM3FPROC glad_glUniform3f;
PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
PFNGLCOLOR3SPROC glad_glColor3s;
PFNGLVERTEX3SPROC glad_glVertex3s;
PFNGLCOLORMASKIPROC glad_glColorMaski;
PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;
PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
PFNGLVERTEX2IVPROC glad_glVertex2iv;
PFNGLCOLOR3SVPROC glad_glColor3sv;
PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
PFNGLNORMALPOINTERPROC glad_glNormalPointer;
PFNGLVERTEX4SVPROC glad_glVertex4sv;
PFNGLPASSTHROUGHPROC glad_glPassThrough;
PFNGLFOGIPROC glad_glFogi;
PFNGLBEGINPROC glad_glBegin;
PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;
PFNGLCOLOR3UBVPROC glad_glColor3ubv;
PFNGLVERTEXPOINTERPROC glad_glVertexPointer;
PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;
PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
PFNGLDRAWARRAYSPROC glad_glDrawArrays;
PFNGLUNIFORM1UIPROC glad_glUniform1ui;
PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;
PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;
PFNGLLIGHTFVPROC glad_glLightfv;
PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
PFNGLCLEARPROC glad_glClear;
PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;
PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;
PFNGLISENABLEDPROC glad_glIsEnabled;
PFNGLSTENCILOPPROC glad_glStencilOp;
PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
PFNGLTRANSLATEFPROC glad_glTranslatef;
PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
PFNGLTRANSLATEDPROC glad_glTranslated;
PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;
PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;
PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;
PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
PFNGLFOGCOORDFVPROC glad_glFogCoordfv;
PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;
PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
PFNGLINDEXSVPROC glad_glIndexsv;
PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
PFNGLVERTEX3IVPROC glad_glVertex3iv;
PFNGLBITMAPPROC glad_glBitmap;
PFNGLMATERIALIPROC glad_glMateriali;
PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
PFNGLGETQUERYIVPROC glad_glGetQueryiv;
PFNGLTEXCOORD4FPROC glad_glTexCoord4f;
PFNGLTEXCOORD4DPROC glad_glTexCoord4d;
PFNGLTEXCOORD4IPROC glad_glTexCoord4i;
PFNGLMATERIALFPROC glad_glMaterialf;
PFNGLTEXCOORD4SPROC glad_glTexCoord4s;
PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
PFNGLISSHADERPROC glad_glIsShader;
PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;
PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
PFNGLVERTEX3DVPROC glad_glVertex3dv;
PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
PFNGLENABLEPROC glad_glEnable;
PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
PFNGLCOLOR4FVPROC glad_glColor4fv;
PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;
PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;
PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;
PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;
PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;
PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;
PFNGLTEXGENFPROC glad_glTexGenf;
PFNGLGETPOINTERVPROC glad_glGetPointerv;
PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
PFNGLNORMAL3FVPROC glad_glNormal3fv;
PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;
PFNGLDEPTHRANGEPROC glad_glDepthRange;
PFNGLFRUSTUMPROC glad_glFrustum;
PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;
PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
PFNGLPUSHMATRIXPROC glad_glPushMatrix;
PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;
PFNGLORTHOPROC glad_glOrtho;
PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;
PFNGLCLEARINDEXPROC glad_glClearIndex;
PFNGLMAP1DPROC glad_glMap1d;
PFNGLMAP1FPROC glad_glMap1f;
PFNGLFLUSHPROC glad_glFlush;
PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
PFNGLINDEXIVPROC glad_glIndexiv;
PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;
PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
PFNGLPIXELZOOMPROC glad_glPixelZoom;
PFNGLFENCESYNCPROC glad_glFenceSync;
PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
PFNGLLIGHTIPROC glad_glLighti;
PFNGLLIGHTFPROC glad_glLightf;
PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
PFNGLCLAMPCOLORPROC glad_glClampColor;
PFNGLUNIFORM4IVPROC glad_glUniform4iv;
PFNGLCLEARSTENCILPROC glad_glClearStencil;
PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;
PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;
PFNGLGENTEXTURESPROC glad_glGenTextures;
PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;
PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
PFNGLINDEXPOINTERPROC glad_glIndexPointer;
PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
PFNGLISSYNCPROC glad_glIsSync;
PFNGLVERTEX2FPROC glad_glVertex2f;
PFNGLVERTEX2DPROC glad_glVertex2d;
PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
PFNGLUNIFORM2IPROC glad_glUniform2i;
PFNGLMAPGRID2DPROC glad_glMapGrid2d;
PFNGLMAPGRID2FPROC glad_glMapGrid2f;
PFNGLVERTEX2IPROC glad_glVertex2i;
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
PFNGLVERTEX2SPROC glad_glVertex2s;
PFNGLNORMAL3BVPROC glad_glNormal3bv;
PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;
PFNGLVERTEX3SVPROC glad_glVertex3sv;
PFNGLGENQUERIESPROC glad_glGenQueries;
PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;
PFNGLTEXENVFPROC glad_glTexEnvf;
PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;