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TeleportCaptain maybe override AttackMoveKill #447
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TeleportCaptain is being used to override attackmovekill target so yes that is intentional. In team games the attackmovekill command is often ignored based on hardcoded logic. But teleport captain forces us to target the right location and ignore the team target. I haven't seen any problems with how it is currently in games, have you seen otherwise? |
The main concern is that |
I''m going to revert this or at least leave disabled as its it is just dancing between the two locations, while at least before it prefers one or the other. I think i need to create our own attackmove system for combat to avoid using the hardcoded function. |
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1 similar comment
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I've disabled as it needs more work. Ultimately needs to still do an attack move without going to help the allies. As all the alternative attack functions that don't attack the team target are not running an attack move. |
Do need prevent it
TeleportCaptain
overrideAttackMoveKill
??and not send
TeleportCaptain
when Combatchange all like
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