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When the attack target is double_expansion_target , CheckDoubleExpansionsClaimedInArea should not be replaced , and double_expansion_target can not IsUnitHidden
if double_expansion_target != null and IsTargetGood(double_expansion_target, 10) then
call Trace("Double Expansion Attack")
call SetAllianceTargetIfLeadAndChat(double_expansion_target, C_Ally)
call FormGroupAM(3)
call AttackMoveKillAAM(double_expansion_target)
call ClearAllianceTarget(double_expansion_target)
if not UnitAlive(double_expansion_target) then
set double_expansion_target = null
endif
return
endif
The text was updated successfully, but these errors were encountered:
There is a possibility that if an ally builds a building near the Town without upgrading or expanding, the AI will kill the base and must be forced to reserve a Town or mine for the AI , And I don't think it's necessary for the undead and the dark night to carry out the job of killing, because they may have already occupied the gold mine
Additionally, the Trace of CheckDoubleExpansion is not accurate
In the end, the entire feature created too many unit groups
When the attack target is
double_expansion_target
,CheckDoubleExpansionsClaimedInArea
should not be replaced , anddouble_expansion_target
can notIsUnitHidden
The text was updated successfully, but these errors were encountered: