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He was recommending us to take a look for the glicko-2 rating system. There is also a pdf-File with mathematical explanations. n_brain said it would be best in combination with a community-based fairness reward system. Sounds like a really good approach to me, not reinventing the wheel and still practicable for our purpose. I would like to help implementing it in the future.
EDIT:
It is also implemented by CS:GO, so the article (saved with waybackmachine) that @chocoladisco linked in his comment is a good read, too. For the actual implementation see the pdf in this comment.
EDIT4: TeamFortress2-Matchmaking algorithm explained. I really like that Competitive Mode approach. Will take some notes from that video and publish them in a gist (link will follow).
Here is a small update after talking to n_brain:
He was recommending us to take a look for the glicko-2 rating system. There is also a pdf-File with mathematical explanations. n_brain said it would be best in combination with a community-based fairness reward system. Sounds like a really good approach to me, not reinventing the wheel and still practicable for our purpose. I would like to help implementing it in the future.
EDIT:
It is also implemented by CS:GO, so the article (saved with waybackmachine) that @chocoladisco linked in his comment is a good read, too. For the actual implementation see the pdf in this comment.
EDIT2:
Also the thoughts of the Guild Wars devs are worth a read and also the pvp-matchmaking algortihm explanation from their wiki.
EDIT3:
The paper from MS about Trueskill(TM).
EDIT4:
TeamFortress2-Matchmaking algorithm explained. I really like that
Competitive Mode
approach. Will take some notes from that video and publish them in a gist (link will follow).EDIT5:
A Bayesian Approximation Method for Online Ranking
https://web.archive.org/web/20210501042619/https://jmlr.csail.mit.edu/papers/volume12/weng11a/weng11a.pdf
Originally posted by @simonsan in #9 (comment)
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