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script.js
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script.js
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const word = document.getElementById('word');
const text = document.getElementById('text');
const scoreEl = document.getElementById('score');
const timeEl = document.getElementById('time');
const endgameEl = document.getElementById('end-game-container');
const settingsBtn = document.getElementById('settings-btn');
const settings = document.getElementById('settings');
const settingsForm = document.getElementById('settings-form');
const difficultySelect = document.getElementById('difficulty');
// List of words for game
const words = [
'sign',
'tense',
'airplane',
'ball',
'pies',
'juice',
'warlike',
'bad',
'north',
'dependent',
'steer',
'silver',
'highfalutin',
'superficial',
'quince',
'eight',
'feeble',
'admit',
'drag',
'loving'
];
// Init word
let randomWord;
// Init score
let score = 0;
// Init time
let time = 10;
// Set difficulty to value in ls or medium
let difficulty =
localStorage.getItem('difficulty') !== null
? localStorage.getItem('difficulty')
: 'medium';
// Set difficulty select value
difficultySelect.value =
localStorage.getItem('difficulty') !== null
? localStorage.getItem('difficulty')
: 'medium';
// Focus on text on start
text.focus();
// Start counting down
const timeInterval = setInterval(updateTime, 1000);
// Generate random word from array
function getRandomWord() {
return words[Math.floor(Math.random() * words.length)];
}
// Add word to DOM
function addWordToDom() {
randomWord = getRandomWord();
word.innerHTML = randomWord;
}
// Update score
function updateScore() {
score++;
scoreEl.innerHTML = score;
}
// Update time
function updateTime() {
time--;
timeEl.innerHTML = time + ' s';
if(time === 0) {
clearInterval(timeInterval);
// end game
gameOver();
}
}
// Game over, show end Screen
function gameOver() {
endgameEl.innerHTML = `
<h1>Time ran out</h1>
<p>Your final score is ${score}</p>
<button onclick="location.reload()">Reload</button>
`;
endgameEl.style.display = 'flex';
}
addWordToDom();
// Event listeners
// Typing
text.addEventListener('input', e => {
const insertedText = e.target.value;
if(insertedText === randomWord) {
addWordToDom();
updateScore()
// clear
e.target.value = '';
if(difficulty === 'hard') {
time += 2;
} else if(difficulty === 'medium') {
time += 3;
} else {
time += 5;
}
updateTime();
}
});
// Settings btn click
settingsBtn.addEventListener('click', () =>
settings.classList.toggle('hide'));
// Settings select
settingsForm.addEventListener('change', e => {
difficulty = e.target.value;
localStorage.setItem('difficulty', difficulty);
})