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Outdated / misleading information in N64 section of the site #111
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Hey ethteck! Thanks for reaching out, I was unaware of your new splat splitter which looks very useful. You raise some very good points about n64split so I have:
No the N64 Reversing introduction page we have the following content:
Would you be able to write the equivalent for splat and we can get rid of this n64split section? If you don't have time to do that then that is understandable I will try to get some time in the near future to learn about slat and how to move n64split configs to that tool instead. The mupen64Re version only builds on MacOS so far but I will upload a compiled binary as I have had to send it to a few people recently who don't want to build it themselves. Windows/Linux builds would be a nice thing to have but I just have trouble finding the time at the moment (Pull Requests are welcome). Also this site is wiki-like, if you find any information you would like to change/add feel free to submit a Pull Request, we promise to be friendly :) |
@RetroGameDeveloper thank you for the thoughtful and kind reply, and I'm so sorry it took me this long to get back to you. I think it might make more sense to link to the splat quickstart guide and docs, but if you prefer we have a mini guide on your site, I understand. I can't say writing said guide would be at the top of my to-do list, since I am always balancing a ton of things at once 😅 but hopefully someone could get to it at some point. Thanks for addressing the mupen64Re thing as well! I'm happy to hear this tool in fact exists and does build at least somewhere. It sounds really cool. Hopefully we can get it building on other platforms at some point or upstream your changes so they're easier to work with in the main project. Thanks again :) |
Hi! I'm the creator of splat, a tool that's commonly used nowadays to handle rom splitting and linker script generation for N64 decomp projects. I made it a few years ago after learning how n64split works and realizing that what I wanted in a tool kind of went a bit beyond what n64split is capable of. I've spoken to queueRAM, creator of n64split, about this, and he was supportive of my aspirations. The community tries to steer people away from using n64split at this point, because it's not really suitable for arbitrary projects and was designed with a specific game (sm64) in mind.
However, your site has a guide which pushes people to try creating new projects with n64split. This has sent numerous people to n64 decomp communities on Discord, asking for help with what is essentially a deprecated piece of software. We have to continuously tell them that your website is outdated and to use splat instead. I realize that it's work to keep this kind of thing up-to-date, so if you're not interested in maintaining the information here, I think it would be best if the outdated info was marked as such or removed.
Similarly, there's some info on the site about a mupen RE version, but I've tried and failed to build it, and I've seen many others try and fail to build it as well. There's also no guide on how to use it or indication that any of these RE features actually exist. I've had to explain to several people that they won't be able to use this thing on your site. I think mentions of this should be removed, as it seems unusable and is causing many people to waste their time.
I don't mean to sound unappreciative of the service you provide, but the outdated info here has been more of a hindrance than a help to both the people looking to start new projects and those of us trying to help them. If we were to make a PR replacing n64split references with a pointer to the splat repo and removing the mupen RE stuff, would that be accepted?
Also, if you'd like to discuss this in a more casual setting, feel free to reach out to me on discord. I'm
ethteck
there.The text was updated successfully, but these errors were encountered: