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Version History
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Version History
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Zombie RPG 0.1
* The player can meet a opponent.
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Zombie RPG 0.2
* The player can loose health from a opponent.
* The player can damage a opponent health.
* The player can die.
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Zombie RPG 0.3 <--- [CURRENT VERSION]
* The player can find a baseball bat from a opponent and use it to increase damage
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Apocalypse RPG 0.4
* ADDED THE LOGO :3
* IMPLEMENT TURNS
- Turns allows the game to proceed in turns.
- There are two main turns where the whole game is played.
- The player turn: you attack enemies incoming and based on the damage that you deliver to them, win or lose the match
-- During the player turn there should be a 'loot gathering phase' where he can decide which items to take from the dead enemy!!!
- The enemy turn: the enemy attacks you and you get debuffs and damage depending on what item they use
- The game ends if the player is dead during the enemy turn.
* IMPLEMENT WEAPONS AND INVENTORY SYSTEM
- Weapons are stored inside the player data and the enemy data in an inventory system.
- The player and the enemy can use the weapons to deliver more damage or debuffs to the opponent.
- The weapon can break eventually from wearing out during fights, so they have a resistance
- Example of weapons: baseball bat, knife, pipe, piece of glass, hammer, chainsaw, handgun, shotgun, etc... (just throwing out ideas)
- If the player kills an enemy he can decide to take the lost weapons or ignore this phase.
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Apocalypse RPG 0.5
* IMPLEMENT EXPERIENCE
- The player can attack an enemy that has an amount of experience itself
- If the player succeeds in killing the enemy it gathers all the exp from the enemy
- This in future will have consequences with a new system that allows the player to power up (not defined yet)
* IMPLEMENT MEDS AND FIRST AID KITS
- The meds allow the player to heal itself during the game or to heal infections