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SoundFX.h
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SoundFX.h
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#ifndef SOUNDFX_H_
#define SOUNDFX_H_
#include <string>
#if defined(_MSC_VER)
#include "irrKlang/irrKlang.h"
#pragma comment(lib, "irrKlang.lib")
#include <iostream>
class SoundFXController
{
public:
void playClip(std::string soundFile)
{
if (m_engine != nullptr)
m_engine->play2D(soundFile.c_str(), false);
}
void abortClip()
{
if (m_engine != nullptr)
m_engine->stopAllSounds();
}
static SoundFXController& getInstance();
private:
irrklang::ISoundEngine* m_engine;
SoundFXController()
{
m_engine = irrklang::createIrrKlangDevice();
if (m_engine == nullptr)
std::cout << "Cannot create sound engine! Game will be silent."
<< std::endl;
}
~SoundFXController()
{
if (m_engine != nullptr)
m_engine->drop();
}
SoundFXController(const SoundFXController&);
SoundFXController& operator=(const SoundFXController&);
};
#elif defined(__APPLE__)
#include <cstdlib>
class SoundFXController
{
public:
void playClip(std::string soundFile)
{
std::system(("/usr/bin/afplay \"" + soundFile + "\" &").c_str());
}
void abortClip()
{
}
static SoundFXController& getInstance();
};
#else // forget about sound
class SoundFXController
{
public:
void playClip(std::string soundFile) {}
void abortClip() {}
static SoundFXController& getInstance();
};
#endif
// Meyers singleton pattern
inline SoundFXController& SoundFXController::getInstance()
{
static SoundFXController instance;
return instance;
}
inline SoundFXController& SoundFX()
{
return SoundFXController::getInstance();
}
#endif // SOUNDFX_H_