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Tunnel_Man

tman

Fundamentally, this is a video game is composed of a bunch of objects (i.e., class variables); in Tunnelman, those objects include the Tunnelman, Regular Protesters, Hardcore Protesters, Goodies (e.g., Sonar Kits, Gold Nuggets, Water, Barrels of oil) that can be picked up, Boulders, Earth, and Squirts (water squirted by the Tunnelman at Protesters). Let’s call these objects “actors,” since each object is an actor in our video game. Each actor has its own x, y location in the oil field, its own internal state (e.g., the location of the Protester, what direction the Protester is moving, etc.) and its own special algorithms that control its actions in the game based on its own state and the state of the other objects in the oil field. In the case of the Tunnelman, the algorithm that controls the Tunnelman’s actor object is the player’s own brain and hand, and the keyboard! In the case of other actors (e.g., Protesters), each object has an internal autonomous algorithm and state that dictates how the object behaves in the game world. ======= This Project is Compelted on December 14th 2020========