Releases: R2Northstar/Northstar
v1.6.1
Bugfixes:
Fixed DiscordRPC instantly closing the game if Discord is not running.
Contributors:
@emma-miler @p0358
v1.6.0
Features
Update private match map select menu (#194)
Implemented stub loading which greatly reduces memory usage when running dedicated servers (#81)
Added 'Respawn Protection' match setting (#167)
New chathooks available: server broadcasts, whispers and more. (#74) and (#217). Examples here
Playlist overrides now work on listen servers (#70)
Updated list of Gun Game weapons (#252)
Auto-generate startup arg files (#99)
ConVar class rebuild (#90)
Added function to update vortex shield ignored weapons (#250)
Added a default plugin for Discord Rich Presence integration. (NorthstarDiscordRPC)
Bugfixes
Update floor is lava riff on maps Crash Site, Drydock, and Complex (#181)
Fixed lethal fog on Deck and Stacks (#181)
Amped Hardpoint now works on Homestead (#174)
Fixed hardpoints getting stuck on amped status (#199)
Implemented amped/unamped hardpoint prop animations
Fixed Last Titan Stading battery spawns on Angel City and Forwardbase Kodai (#224)
Core meter now shows progression towards electric smoke on titans (#212)
Multiple resolutions for the Northstar icon (#97)
Fix Game Crash on Amped Hardpoint when player not in Capper Array #279
Updated the localization files
Backend
We now have a landing page (#32), check https://northstar.tf
Added caching of server list (#30)
Added version numbering for master server requests (#113)
Add check for player name correctness. (#86)
The build pipelines now generate a md5sum.txt
file, this can be used to ensure that the downloaded release matches with the git repository.
Contributors:
@abarichello @ASpoonPlaysGames @barnabwhy @begin-theadventure @BobTheBob9 @cpdt @Dinorush @emma-miler @F1F7Y @fvnkhead @GeckoEidechse @H0L0theBard @hummusbird @JMM889901 @KittenPopo @lapaxx @laundmo @Mauler125 @MysteriousRSA @Neoministein @Orpheus2401 @PANCHO7532B @pg9182 @RoyalBlue1 @SamLam140330 @taskinoz @uniboi @x3Karma @xamionex
v1.5.1
Bugfixes:
Sticks and Stones: Fixed top player highlight when the leader exits the match. (#197)
Fixed assist crashes (#215)
Fixed battery bug in LTS (#218)
Fixed tethers not despawning on round end (#219)
Log players UUID on connect. (#220)
Fix LTS crash related to viewentity
Fixed assists not updating
New spawnzone algorithm for CTF
Updated the localization files
Release generated by: https://github.com/R2Northstar/Northstar/actions/runs/1865499529
Contributors:
@abarichello @ASpoonPlaysGames @BobTheBob9 @Coopyy @cpdt @Dinorush
v1.5.0
Gamemodes:
New gamemodes: Sticks and Stones and Titan Free for All
Add fastball panels for Homestead and Drydock
Features:
Added support for LatencyFleX on Linux
Added command line option for custom northstar directory
New 'installed mods' menu
Added GitHub Actions CI stage to build Northstar packages
Melee can now be used as a primary weapon
Removed sv_cheats condition from kill and explode
New GunGame Percentage Meter
Added tactical ability restriction
Added Squirrel callbacks for messages sent by chat
Added client command notification callbacks in Squirrel
Added ns_resetpersistence
console command
Audio Override
Bugfixes:
Updated the localization files
Added flag carrier scoring to Live Fire Arena
Added assist medals and scoring
Fix game crashing when using the quit
console command
Added Fastball spawns for all remaining maps (Homestead, Drydock, Crash Site, Rise, Glitch, Relic
Added missing minimap icons for CTF, Live Fire, Marked for Death and Amped Hardpoint
Fixed CTF halftime flag swap on Kodai and Meadow
Increased Epilogue dropship health
Added score points to Amped Hardpoint
New Pilots vs Pilots spawnpoints
Added dialogs and status messages to panel_mainmenu
Limit title update interval to 500ms
Fixed Marvins flying when grappled
Fixed using boosts with primary equipped melee weapons
Removed Stacks from Fastball map rotation
GetTimeLimit_ForGameMode() is no longer a stub
Moved fastball panel B on glitch
Hide death from scoreboard when playerDeathHidden is true
Stopped hooking language functions on dedicated server
Fixed Angel City skybox fog
Added evac nodes to Colony
Contributors:
@abarichello @Aida-Enna @alt4 @Alystrasz @ASpoonPlaysGames @barnabwhy @BobTheBob9 @connieprice @connorsullivan @Coopyy @Dinorush @Distion55x @EladNLG @emma-miler @F1F7Y @GeckoEidechse @H0L0theBard @HappyDOGE @hummusbird @iCrazyBlaze @Jeremiah-Roise @JMM889901 @KanjiuAkuma @KyleGospo @laundmo @Legonzaur @MiloAkerman @Neoministein @Orpheus2401 @p0358 @pg9182 @piebaker @RoyalBlue1 @VITALISED @wolf109909 @WtzLAS @x3Karma @xamionex @zxcPandora
v1.4.2
Fixed a crash that re-enabled networks when leaving a match.
Stopped checking for Stryder response to unlock 'Launch Northstar' button (loads 5 seconds faster).
Removed logging of server names after doing a server fetch.
Release generated by: https://github.com/R2Northstar/Northstar/actions/runs/1826782500
Thanks:
@emma-miler @GeckoEidechse
v1.4.1
Minor patch to prevent main menu crash by disabling communities (#187)
Release generated by: https://github.com/R2Northstar/Northstar/actions/runs/1826336720
v1.4.0
NorthstarLauncher:
add version resource
force ipv4 while ipv6 is still unsupported
Replace Tier0_InitOrigin hook with patch
Initialize curl in InitialiseNorthstar to avoid disaster
Isolate out common curl options and add -msinsecure option again
Add more clear error message for the most common install mistake
log curl output to the windows console
Language selection/detection fixes, no more "files corrupted" error, will throw the proper Origin error now :D
setup for rpak filesystem hooks
don't enforce netchan limits during level transitions, change how limit mode works
initial work for ban system
remove logging for overwriting max_players
add the ability to disable spewfunc logging
add disconnects to ban system
add unban command
add wsock32 proxy!!! (it works quite nicely)
restore ShouldLoadNorthstar() to wsock32 proxy as well
make wsock32 proxy opt-in
add clearbanlist command
add chat ratelimits and system for hooking chat messages
Merge pull request #19 from p0358/main
change -waitfordebugger check to use CommandLine()
refactor to allow servers to reregister themselves in heartbeat
NorthstarMods:
fix modes being offset in private match
fix end of game replay perspective and repsawns during replays
Remove printt refresh table; spams console
Disable offhand weapons during wargames intro
Added a pro screen check to titan to pilot loadout retrieval.
fix private match modes being affected by server browser
allow lf to work on non-lf maps
Update northstar_client_localisation_japanese.txt
Sync wargames intro animations
add fd boost shop boosts
fix race condition with games being won in a death callback for roundwinning killreplays
Fix portuguese localisation line endings
Add .gitattributes
fix dropship intro using the wrong team's spawns
add the ability to disable inter-pilot collision
Translate coop portuguese strings
Reencode translations as UTF-16 little endian
Fix whitespace
Fix airaccel reset on leaving titan (#51)
fix potential crash in ttdm intro
adds OITC and Hidden gamemodes
adds hidden and OITC localisation
Adds OITC and Hidden to playlist
adds OITC and Hidden to mod.json
Update _ai_mp.gnut
ensure game is fully authenticated before unlocking launch northstar button
added fastball config for map complex
added fastball config for map forwardbase kodai
added fastball config for map colony
[feat] adding translations for hidden game mode
[feat] adding translation for 'one in the chamber' game mode
[feat] no_pilot_collision key
Fix changing loadouts bypassing restricted weapons (#52)
Resets killstreak first before calculating kills.
Big Boost/Earn Meter Fixes!
NorthstarMasterServer:
refactor to allow preexisting gameservers to register in heartbeat
v1.3.0
NorthstarLauncher:
escape password entry request
add proper stack traces to crash handler
move to server auth token system for verifying gameserver auth messages, rather than ip
NorthstarMasterServer:
Fix error when server description is empty
adds optional env variable to trust proxy
move to server auth token system for verifying gameserver auth messages, rather than ip
NorthstarLauncher:
dropship intro changes and fix for infinite amped weapons on disembark
fix ns_private_match_only_host_can_start
Fixed the game erroring when disembarking from a titan and the player has a weapon missing "menu_category" equipped (like titan weapons).
Add portuguese translations
fix crash when disconnecting from livefire with flag held
fix classic_mp 0 crashing if players are alive
fix ctf if a player leaves when holding the flag
fix burnmeter and fastball crashes
Stop Pilots vs Pilots from scoring during the epilogue
Stop Skirmish from scoring during the epilogue
Stop Skirmish from scoring during the epilogue
Stop Titan Brawl from scoring during the epilogue if tits turned on lol
Add northstar_client_localisation_german.txt
fixed map hack permanent sonar (real)!!!
Commit Better.serverbrowser
Change panel
Fix missing respawn grace during EvacEpilogue and Postmatch gamestate
speedball and dropship crash fixes
Fix #17
Merge pull request #34 from abarichello/fix/dropship-offhand-weapon
use GetPrivateMatchModes rather than hardcoding serverbrowser modes
Prevents setting last survivor again when new player connects
Add Russian locals
Fix out of range array access; add server count
Add server count; improve UI
v1.2.2
NorthstarLauncher:
fix a typo and move to new ssl
v1.2.1
oops
NorthstarLauncher::
lock max_players overrides behind commandline arg