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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta name="google-site-verification" content="lTvQJr_WSsVCTfbjiyG99q1WVXBGjPsmyoc5Z2Spa2A" />
<title>Quake Engines and Sourceports</title>
<link rel="stylesheet" type="text/css" href="style.css?update=2">
<link rel="shortcut icon" href="images/favicon.png" type="image/png">
</head>
<body>
<div id="main-div">
<h1>The Big List of Quake Engines</h1>
<p class="subtext">Web page: <b><a href="https://QuakeEngines.github.io"
class="grey">QuakeEngines.github.io</a></b> /
Github repo with this page: <b><a href="https://github.com/QuakeEngines/QuakeEngines.github.io"
class="grey">github</a></b> / Total items: <b>197</b>
<!-- <span class="tooltip"><b>64</b>
<span class="tooltiptext">Github counts 3 more: <br>1 - repo with this page, <br>2 - KMQuake2 has 2 forks, <br>
3 - OpenArena has 2 forks,
+ dbircsak/freeze-tag - added in both quake2 and quak3 categories
</span></span> -->
/ Last update: <b><a href="pages/changelog.html" class="grey" title="Open changelog">2022-08-20</a></b>
</p>
<p>This is list of github repositories of <b>idTech</b> engines, it's derivatives and sourceports. It also includes
repos of some of the <b>games and mods</b> based on Quake and Quake-related engines. <br>
If you just want to <b>download executable files</b> or compiled mods instead of source code - use Official
website link if it exists or "Latest release" link on github.
<a href="pages/how-to-download.html" class="grey">This page</a> has more detailed instructions.<br>
This is not a complete list, and it is gradually expanding and updating. There are mirrors of included repos made
on github for archiving purposes: <a href="https://github.com/QuakeEngines" class="grey">QuakeEngines</a> for
sourceports and map editors,
<a href="https://github.com/QuakeMods" class="grey">QuakeMods</a> for mods,
<a href="https://github.com/QuakeTools" class="grey">QuakeTools</a> for tools.
They are periodically updated by "merge and rebase" with their original source repos.<br>
Similar list for Half-Life related repositories - <a href="http://HLSources.github.io"
class="grey">HLSources.github.io</a><br>
Also check out <b>"Other forks"</b> link for each item, leading to JS app, which can sort forks by popularity.<br>
Please post your suggestions and fixes on gihub
<a href="https://github.com/QuakeEngines/QuakeEngines.github.io/issues" class="grey">issues</a> page.</p>
<div id="menu-div">
<span>Jump to: <a href="#quake1">Quake</a>, <a href="#quake2">Quake 2</a>,
<a href="#quake3">Quake 3</a>, <a href="#rtcw-et">RtCW / ET</a>,
<a href="#doom3">Doom 3</a>, <a href="#other-games">Other games</a>,
<a href="#map-editors">Map editors</a>, <a href="#tools">Tools</a></span>
</div>
<div id="input-div">
<div class="left">
<input type="text" id="filter-repo" onkeyup="filterRepo()" placeholder="Find a repository...">
</div>
<div class="right"><a href="#" onclick="expandAll()" class="grey"
title="Expand every 'Mods and games' sections below. Not necessary for filter/search functionality">Expand
all hidden sections</a>
</div>
</div>
<div class="section-title">
<div class="hr"></div>
<h2><a name="quake1">Quake 1:</a></h2>
</div>
<div class="item">
<h3><a href="https://github.com/sezero/quakespasm">Quakespasm</a> [sezero/quakespasm] </h3>
<span class="subtext">Mirrors:
<a href="https://github.com/QuakeEngines/quakespasm">QuakeEngines</a>,
<a href="https://github.com/ericwa/Quakespasm">ericw</a>,
<a href="https://techgaun.github.io/active-forks/index.html#sezero/quakespasm">Other forks</a></span><br>
<span class="subtext">Official website:
<a href="https://sourceforge.net/projects/quakespasm/">sourceforge.net/projects/quakespasm</a> /
Quake Discord servers: <a href="https://discord.gg/f5Y99aM">Quake Mapping</a>,
<a href="https://discord.gg/NJ8sKQf">Terrafusion</a>, <a href="https://discord.gg/XaAuJVz">TrenchBroom</a>
</span>
<p>QuakeSpasm is a *Nix friendly Quake Engine based on the SDL port of the popular FitzQuake. It includes some new
features, important fixes, and aims for portability and 64 bit correctness.</p>
</div>
<div class="item">
<h3><a href="https://github.com/Novum/vkQuake">vkQuake</a> [Novum/vkQuake]</h3>
<span class="subtext">Mirrors: <a href="https://github.com/QuakeEngines/vkQuake">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#Novum/vkQuake">Other forks</a></span>
<p>Vulkan Quake port based on QuakeSpasm</p>
</div>
<div class="item">
<h3><a href="https://github.com/Shpoike/Quakespasm">Quakespasm-Spiked</a> [Shpoike/Quakespasm]</h3>
<span class="subtext">Mirrors:
<a href="https://github.com/QuakeEngines/Quakespasm-Spiked-clone">QuakeEngines/Quakespasm-Spiked-clone</a>,
<a href="https://techgaun.github.io/active-forks/index.html#Shpoike/Quakespasm">Other forks</a>
</span><br>
<span class="subtext">Official website: <a
href="http://triptohell.info/moodles/qss/">triptohell.info/moodles/qss</a>
</span><br>
<p>Extra bloaty junk to modernise stuff a bit. http://triptohell.info/moodles/qss/</p>
</div>
<div class="item">
<h3><a href="https://github.com/fte-team/fteqw">FTE QuakeWorld</a> [fte-team/fteqw]</h3>
<span class="subtext">Mirrors:
<a href="https://sourceforge.net/p/fteqw/code/HEAD/tree/trunk/">fteqw</a> (official sourceforge mirror),
<a href="https://github.com/QuakeEngines/fteqw">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#fte-team/fteqw">Other forks</a>
</span><br>
<span class=" subtext">Official website: <a href="http://fte.triptohell.info/">fte.triptohell.info</a></span>
<p>FTE QuakeWorld is a QuakeWorld derivative which mainly focuses on modding and additional features for both
users and servers. Supports NetQuake gamecode and protocol, Hexen 2/Quake 2/Quake 3 maps and models, many QuakeC
builtin extensions, and more.</p>
</div>
<div class="item">
<h3><a href="https://github.com/andrei-drexler/ironwail">Ironwail</a> [andrei-drexler/ironwail]</h3>
<span class="subtext">Mirrors:
<a href="https://github.com/QuakeEngines/ironwail-clone">QuakeEngines/ironwail-clone</a>,
<a href="https://techgaun.github.io/active-forks/index.html#andrei-drexler/ironwail">Other forks</a>
</span><br>
<p>High-performance QuakeSpasm fork</p>
</div>
<div class="item">
<h3><a href="https://github.com/ezQuake/ezquake-source">ezQuake</a> [ezQuake/ezquake-source]</h3>
<span class="subtext">Mirrors:
<a href="https://github.com/QuakeEngines/ezquake-source">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#ezQuake/ezquake-source">Other forks</a>
</span><br>
<span class="subtext">Official website: <a href="https://ezquake.github.io/">ezquake.github.io</a> /
Unofficial Discord server: <a href="http://discord.quake.world/">Quake.World</a></span><br>
<p>main ezQuake source code base https://ezquake.github.io/</p>
</div>
<div class="item">
<h3><a href="http://quakeone.com/markv/builds/">Mark_V</a> @quakeone.com</h3>
<span class="subtext">Unofficial mirror on github:
<a href="https://github.com/QuakeEngines/Mark_V-clone">QuakeEngines/Mark_V-clone</a></span><br>
<span class="subtext">Official website: <a href="http://quakeone.com/markv/">quakeone.com/markv</a></span>
<p>Classic Quake engine derived from FitzQuake, also has a software renderer (WinQuake version). Does many
things and tries to do each of them very well.</p>
</div>
<div class="item">
<h3><a href=" https://gitlab.com/xonotic/darkplaces">DarkPlaces</a> @gitlab [xonotic/darkplaces]</h3>
<span class="subtext">Mirrors:
<a href="https://github.com/xonotic/darkplaces">xonotic</a> (official mirror),
<a href="https://github.com/QuakeEngines/darkplaces">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#xonotic/darkplaces">Other forks</a></span><br>
<span class="subtext">Official website:
<a href="https://icculus.org/twilight/darkplaces/">icculus.org/twilight/darkplaces</a></span>
<p>The DarkPlaces Quake Engine that powers Xonotic https://xonotic.org https://icculus.org/twilight/darkplaces/
</p>
</div>
<div class="item">
<h3><a href="https://github.com/j0zzz/JoeQuake">JoeQuake</a> [j0zzz/JoeQuake]</h3>
<span class="subtext">Mirrors:
<a href="https://github.com/QuakeEngines/JoeQuake">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#j0zzz/JoeQuake">Other forks</a>
</span><br>
<span class="subtext">Official website: <a href="http://joequake.runecentral.com/">joequake.runecentral.com</a>
</span><br>
<p>Quake engine mod targeted for speedrunning</p>
</div>
<div class="item">
<h3><a href="https://github.com/quakeforge/quakeforge">QuakeForge</a> [quakeforge/quakeforge]</h3>
<span class="subtext">Mirrors:
<a href="https://github.com/QuakeEngines/quakeforge">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#quakeforge/quakeforge">Other forks</a>
</span><br>
<span class="subtext">Official website: <a href="http://www.quakeforge.net/">quakeforge.net</a>
</span><br>
<p>QuakeForge is a set of 3D graphics game engines based on id Software's legendary Quake series of game engines.
</p>
</div>
<div class="item">
<h3><a href="https://github.com/mhQuake/MHQuakeSpasm">MHQuakeSpasm</a> [mhQuake/MHQuakeSpasm]</h3>
<span class="subtext">Mirrors:
<a href="https://github.com/QuakeEngines/MHQuakeSpasm">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#mhQuake/MHQuakeSpasm">Other forks</a>
</span><br>
<p>MH fork of latest QuakeSpasm</p>
</div>
<div class="item">
<h3><a href="https://disenchant.net/tyrquake/">Tyrquake</a> @disenchant.net/tyrquake</h3>
<span class="subtext">Mirrors:
<a href="https://github.com/QuakeEngines/Tyrquake-clone">QuakeEngines/Tyrquake-clone</a>,
<a href="https://techgaun.github.io/active-forks/index.html#QuakeEngines/Tyrquake-clone">Other forks</a>
</span><br>
<span class="subtext">Official website: <a href="https://disenchant.net/">disenchant.net</a>
</span><br>
<p>Tyr-Quake is a branch of the Quake source code released by id. It's intended to support Quake and Quakeworld
while fixing little bugs that have come up over the years.</p>
</div>
<div class="item">
<h3><a href="https://github.com/libretro/tyrquake">Libretro Tyrquake</a> [libretro/tyrquake]</h3>
<span class="subtext">Mirrors:
<a href="https://github.com/QuakeEngines/tyrquake">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#libretro/tyrquake">Other forks</a>
</span><br>
<p>Libretro port of Tyrquake (Quake 1 engine)</p>
</div>
<div class="item">
<h3><a href="https://github.com/klaussilveira/qengine">qengine</a> [klaussilveira/qengine]</h3>
<span class="subtext">Mirrors: <a href="https://github.com/QuakeEngines/qengine">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#klaussilveira/qengine">Other forks</a></span>
<p>Retro game engine for developers that enjoy creating games like it's 1997.</p>
</div>
<div class="item">
<h3><a href="https://github.com/qbism/super8">Super8</a> [qbism/super8]</h3>
<span class="subtext">Mirrors: <a href="https://github.com/QuakeEngines/super8">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#qbism/super8">Other forks</a></span><br>
<span class="subtext">Official website: <a href="http://super8.qbism.com/">super8.qbism.com</a></span>
<p>qbism super8 engine based on Makaqu and Quake source code</p>
</div>
<div class="item">
<h3><a href="https://github.com/dpteam/GLQuake3D">GLQuake3D</a> [dpteam/GLQuake3D]</h3>
<span class="subtext">Mirrors:
<a href="https://github.com/QuakeEngines/GLQuake3D">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#dpteam/GLQuake3D">Other forks</a>
</span><br>
<p>WinQuake/GLQuake-based source-port of game Quake</p>
</div>
<div class="item">
<h3><a href="https://github.com/Triang3l/WebQuake">WebQuake</a> [Triang3l/WebQuake]</h3>
<span class="subtext">Mirrors:
<a href="https://github.com/QuakeEngines/WebQuake">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#Triang3l/WebQuake">Other forks</a>
</span><br>
<p>HTML5/WebGL source port of Quake.</p>
</div>
<div class="item">
<h3><a href="https://github.com/Rinnegatamante/vitaQuake">vitaQuake</a> [Rinnegatamante/vitaQuake]</h3>
<span class="subtext">Mirrors: <a href="https://github.com/QuakeEngines/vitaQuake">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#Rinnegatamante/vitaQuake">Other forks</a></span><br>
<p>Port of Quake for Playstation Vita</p>
</div>
<div class="item">
<h3><a href="https://github.com/Diabolickal/vitaQuakePlus">vitaQuakePlus</a> [Diabolickal/vitaQuakePlus]</h3>
<span class="subtext">Mirrors: <a href="https://github.com/QuakeEngines/vitaQuakePlus">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#Diabolickal/vitaQuakePlus">Other
forks</a></span><br>
<p>Crowd sourced enhancement of Rinnegatamante's vitaQuake. https://github.com/Rinnegatamante/vitaQuake</p>
</div>
<div class="item">
<h3><a href="https://github.com/adolfintel/ChadQuake">ChadQuake</a> [adolfintel/ChadQuake]</h3>
<span class="subtext">Mirrors: <a href="https://github.com/QuakeEngines/ChadQuake">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#adolfintel/ChadQuake">Other forks</a></span>
<p>Fork of Mark V WinQuake</p>
</div>
<div class="item">
<h3><a href="https://gitlab.com/xonotic/xonotic">Xonotic</a> @gitlab [xonotic/xonotic]</h3>
<span class="subtext">Mirrors:
<a href="https://github.com/xonotic/xonotic">xonotic</a> (official mirror),
<a href="https://github.com/QuakeEngines/xonotic">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#xonotic/xonotic">Other forks</a></span><br>
<span class="subtext">Official website: <a href="https://xonotic.org/">xonotic.org</a> /
Official Discord server: <a href="https://discord.gg/0uxcsw1XMkaOB936">Xonotic</a></span>
<p>Main repo - contains build scripts and tools to manage the other repos (which contain the actual code and
assets)</p>
</div>
<div class="item">
<h3><a href="https://github.com/leilei-/Engoo">Engoo</a> [leilei-/Engoo]</h3>
<span class="subtext">Mirrors:
<a href="https://github.com/QuakeEngines/Engoo-clone">QuakeEngines/Engoo-clone</a>,
<a href="https://techgaun.github.io/active-forks/index.html#leilei-/Engoo">Other forks</a>
</span><br>
<span class="subtext">Official website: <a
href="http://leileilol.mancubus.net/engoo/">leileilol.mancubus.net/engoo</a>
</span><br>
<p>Pointless and heavily modified software-rendered source port based on the QIP source release based on Quake GPL
Source Release currently working on the Windows platform only.</p>
</div>
<div class="item">
<h3><a href="https://github.com/inolen/quakejs">QuakeJS</a> [inolen/quakejs]</h3>
<span class="subtext">Mirrors:
<a href="https://github.com/QuakeEngines/quakejs">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#inolen/quakejs">Other forks</a>
</span><br>
<span class="subtext">Official website: <a href="http://www.quakejs.com/">quakejs.com</a>
</span><br>
<p>QuakeJS is a port of ioquake3 to JavaScript with the help of Emscripten</p>
</div>
<div class="item">
<h3><a href="https://github.com/id-Software/Quake">Quake</a> (original) [id-Software/Quake]</h3>
<span class="subtext">Mirrors: <a href="https://github.com/QuakeEngines/Quake">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#id-Software/Quake">Other forks</a></span>
<p>Quake GPL Source Release</p>
</div>
<h4 class="collapsible" id="q1_old_col">Older engines...</h4>
<div class="hidden" id="q1_old">
<div class="item">
<h3><a href="http://www.celephais.net/fitzquake/">Fitzquake</a> @celephais.net/fitzquake</h3>
<span class="subtext">Mirrors:
<a href="https://github.com/QuakeEngines/Fitzquake-clone">QuakeEngines/Fitzquake-clone</a>,
<a href="https://techgaun.github.io/active-forks/index.html#QuakeEngines/Fitzquake">Other forks</a>
</span><br>
<span class="subtext">Official website: <a
href="http://www.celephais.net/fitzquake/">celephais.net/fitzquake</a>
</span><br>
<p>Fitzquake is a modified glquake based on the source code released by id Software</p>
</div>
<div class="item">
<h3><a href="https://github.com/Azarien/SoftQuake">SoftQuake</a> [Azarien/SoftQuake]</h3>
<span class="subtext">Mirrors:
<a href="https://github.com/QuakeEngines/SoftQuake-clone">QuakeEngines/SoftQuake-clone</a>,
<a href="https://techgaun.github.io/active-forks/index.html#Azarien/SoftQuake">Other forks</a>
</span><br>
<p>Quake sourceport</p>
</div>
<div class="item">
<h3><a href="http://tomaz.snowcold.net/files.php">TomazQuake</a> @tomaz.snowcold.net</h3>
<span class="subtext">Mirrors:
<a href="https://github.com/QuakeEngines/TomazQuake-clone">QuakeEngines/TomazQuake-clone</a>,
<a href="https://techgaun.github.io/active-forks/index.html#QuakeEngines/TomazQuake-clone">Other forks</a>
</span><br>
<span class="subtext">Official website: <a href="http://tomaz.snowcold.net">tomaz.snowcold.net</a>
</span><br>
<p>Fitzquake is a modified glquake based on the source code released by id Software</p>
</div>
<div class="item">
<h3><a href="http://quakeone.com/proquake">ProQuake</a> @quakeone.com/proquake</h3>
<span class="subtext">Mirrors:
<a href="https://github.com/QuakeEngines/proquake">QuakeEngines/proquake</a>,
<a href="https://github.com/glneo/proquake">glneo/proquake</a>,
<a href="https://techgaun.github.io/active-forks/index.html#Quake/proquake">Other forks</a>
</span><br>
<span class="subtext">Official website: <a href="http://quakeone.com/proquake">quakeone.com/proquake</a>
</span><br>
<p>ProQuake is modification of GLQuake/WinQuake by JP Grossman that really evolved into the gold standard
classic
Quake client for online play. In December 2007, this project became the official continuation of ProQuake.</p>
</div>
<div class="item">
<h3><a href="https://github.com/DrLabman/QMB">QMB</a> [DrLabman/QMB]</h3>
<span class="subtext">Mirrors: <a href="https://github.com/QuakeEngines/QMB">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#DrLabman/QMB">Other forks</a></span><br>
<span class="subtext">Official website: <a
href="http://web.archive.org/web/20161122072041/http://qmb.gluonporridge.net/">web.archive.org/.../qmb.gluonporridge.net</a>
</span>
<p>Quake 1 Engine Source Modification http://qmb.gluonporridge.net</p>
</div>
<div class="item">
<h3><a href="https://github.com/AAS/directq">DirectQ</a> [AAS/directq]</h3>
<span class="subtext">Mirrors:
<a href="https://github.com/QuakeEngines/directq">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#AAS/directq">Other forks</a>
</span><br>
<p>DirectQ quake engine made by MH. Archive made for historical studies.</p>
</div>
<div class="item">
<h3><a href="https://github.com/DrLabman/Vengeance-r2">Vengeance-r2</a> [DrLabman/Vengeance-r2]</h3>
<span class="subtext">Mirrors:
<a href="https://github.com/QuakeEngines/Vengeance-r2">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#DrLabman/Vengeance-r2">Other forks</a>
</span><br>
<span class="subtext">Official website: <a
href="http://web.archive.org/web/20110815180114/http://entar.quakedev.com/">web.archive.org/.../entar.quakedev.com</a>
</span><br>
<p>Vengeance r2 - Quake Engine Source Modification. Enhanced, scriptable Particle System,
GLSL Per-pixel lighting, Improved file format support including: MD2, MD3, Half-Life BSP, PK3...</p>
</div>
<div class="item">
<h3><a href="http://quakeone.com/qrack/">Qrack</a> @quakeone.com</h3>
<span class="subtext">Mirrors:
<a href="https://github.com/QuakeEngines/Qrack">QuakeEngines/Qrack</a>,
<a href="https://github.com/sputnikutah/Qrack">sputnikutah/Qrack</a>,
<a href="https://techgaun.github.io/active-forks/index.html#QuakeEngines/Qrack">Other forks</a>
</span><br>
<span class="subtext">Official website: <a href="http://quakeone.com/qrack/">quakeone.com/qrack</a>
</span><br>
<p>Quake sourceport based on JoeQuake and QMB</p>
</div>
<div class="item">
<h3><a href="https://sourceforge.net/p/zquake/code/HEAD/tree/">ZQuake</a> @sourceforge [zquake]</h3>
<span class="subtext">Mirrors:
<a href="https://github.com/luaman/zq">luaman/zq</a>, <a
href="https://github.com/QuakeEngines/zq">QuakeEngines/zq</a>,
<a href="https://techgaun.github.io/active-forks/index.html#luaman/zq">Other forks</a></span><br>
<span class="subtext">Official website: <a
href="http://web.archive.org/web/20120302010233/http://zquake.frag.ru/eng/news/index.shtml">web.archive.org/.../zquake.frag.ru/eng/</a>,
<a href="https://sourceforge.net/projects/zquake/">sourceforge.net/projects/zquake/</a>
</span><br>
<p>ZQuake paved the way as the most solid Client base and is the heart and soul of the 2 most popular clients
FuhQuake and ezQuake.</p>
</div>
<div class="item">
<h3><a href="http://web.archive.org/web/20060207022301/http://www.fuhquake.net/download.html">FuhQuake</a>
@fuhquake.net</h3>
<span class="subtext">Mirrors:
<a href="https://github.com/QuakeEngines/FuhQuake-mirror">QuakeEngines/FuhQuake-mirror</a>,
<a href="https://techgaun.github.io/active-forks/index.html#QuakeEngines/FuhQuake-mirror">Other forks</a>
</span><br>
<span class="subtext">Official website: <a
href="http://web.archive.org/web/20060819212555/http://www.fuhquake.net/">web.archive.org/.../fuhquake.net</a>
</span><br>
<p>FuhQuake is a win32/linux QuakeWorld client that aims not only to have a plethora of gameplay and console
improvements, but to also incorporate stunning visual effects and eyecandy. Created by fuh a norai.</p>
</div>
<div class="item">
<h3><a href="https://github.com/Acidburn0zzz/KatanaEngine">KatanaEngine</a> [Acidburn0zzz/KatanaEngine]</h3>
<span class="subtext">Mirrors:
<a href="https://github.com/QuakeEngines/KatanaEngine">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#Acidburn0zzz/KatanaEngine">Other forks</a>
</span><br>
<p>Katana is an open-source engine based on FitzQuake, with heavy modifications that fix several existing bugs
and
introduce new features. http://oldtimes-software.com</p>
</div>
</div>
<h4 class="collapsible lower-margin">Mods and games...</h4>
<div class=" hidden" id="q1_mods">
<div class="item">
<h3><a href="https://github.com/SimsOCallaghan/ArcaneDimensions">Arcane Dimensions</a>
[SimsOCallaghan/ArcaneDimensions]</h3>
<span class="subtext">Mirrors:
<a href="https://github.com/QuakeMods/ArcaneDimensions">QuakeMods</a>,
<a href="https://techgaun.github.io/active-forks/index.html#SimsOCallaghan/ArcaneDimensions">Other forks</a>
</span><br>
<span class="subtext">Official website: <a
href="http://www.simonoc.com/pages/design/sp/ad.htm">simonoc.com/pages/design/sp/ad.htm</a>
</span><br>
<p>Arcane Dimensions MOD for Quake 1 </p>
</div>
<div class="item">
<h3><a href="https://github.com/dumptruckDS/progs_dump_qc">progs_dump</a> [dumptruckDS/progs_dump_qc]</h3>
<span class="subtext">Mirrors:
<a href="https://github.com/QuakeMods/progs_dump_qc">QuakeMods</a>,
<a href="https://techgaun.github.io/active-forks/index.html#dumptruckDS/progs_dump_qc">Other forks</a>
</span><br>
<span class="subtext">Official website: <a
href="http://www.celephais.net/board/view_thread.php?id=61633">celephais.net/board/view_thread.php?id=61633</a>
</span><br>
<p>progs_dump is a QuakeC compilation intended to give Quake mappers more creative options than “vanilla” Quake,
while retaining the look, feel and gameplay of the original.</p>
</div>
<div class="item">
<h3><a href="https://github.com/FortressOne/server-qwprogs">FortressOne</a> [FortressOne/server-qwprogs]</h3>
<span class="subtext">Mirrors:
<a href="https://github.com/QuakeMods/server-qwprogs">QuakeMods</a>,
<a href="https://techgaun.github.io/active-forks/index.html#FortressOne/server-qwprogs">Other forks</a>
</span><br>
<span class="subtext">Official website: <a href="https://www.fortressone.org/">fortressone.org</a> /
Official Discord server: <a href="https://discord.fortressone.org/">FortressOne</a></span><br>
<p>Classic Fortress qwprogs. Based on TF 2.9.</p>
</div>
<div class="item">
<h3><a href="https://github.com/FortressOne/oztf">OzTF</a> [FortressOne/oztf]</h3>
<span class="subtext">Mirrors:
<a href="https://github.com/QuakeMods/oztf">QuakeMods</a>,
<a href="https://techgaun.github.io/active-forks/index.html#FortressOne/oztf">Other forks</a>
</span><br>
<span class="subtext">Official website: <a href="https://www.nisda.net/oztf.html">nisda.net/oztf.html</a>
</span><br>
<p>Full Source Code of OzTF 1.76</p>
</div>
<div class="item">
<h3><a href="https://sourceforge.net/p/blood/code/ci/default/tree/">Transfusion</a> @sourceforge [blood]</h3>
<span class="subtext">Unofficial mirror on github:
<a href="https://github.com/QuakeMods/transfusion">QuakeMods/transfusion</a></span><br>
<span class="subtext">Official website: <a href="https://www.transfusion-game.com/">transfusion-game.com</a>
</span><br>
<p>The goal of this project is to recreate the fun gameplay of Monolith's Blood thanks to the Quake engine.</p>
</div>
</div>
<div class="section-title">
<div class="hr"></div>
<h2><a name="quake2">Quake 2:</a></h2>
</div>
<div class="item">
<h3><a href="https://github.com/yquake2/yquake2">Yamagi Quake II</a> [yquake2/yquake2]</h3>
<span class="subtext">Mirrors: <a href="https://github.com/QuakeEngines/yquake2">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#yquake2/yquake2">Other forks</a></span><br>
<span class="subtext">Official website: <a href="https://www.yamagi.org/quake2">yamagi.org/quake2</a> /
Quake 2 Discord servers: <a href="https://discord.com/invite/3udM8Vz">Quake Legacy</a>,
<a href="https://discord.gg/f5Y99aM">Quake Mapping</a>
</span>
<p>The Yamagi Quake II client</p>
</div>
<div class="item">
<h3><a href="http://www.markshan.com/knightmare/downloads.htm">KMQuake2</a> @markshan.com/knightmare</h3>
<span class="subtext">Forks: <a href="https://github.com/mczero80/KMQuake2">mczero80/KMQuake2</a>,
<a href="https://github.com/m-x-d/KMQuake2">m-x-d/KMQuake2</a></span><br>
<span class="subtext">Mirrors:
<a href="https://github.com/QuakeEngines/KMQuake2-mczero80">QuakeEngines/KMQuake2-mczero80</a>,
<a href="https://github.com/QuakeEngines/KMQuake2-mxd">QuakeEngines/KMQuake2-mxd</a>,
<a href="https://techgaun.github.io/active-forks/index.html#mczero80/KMQuake2">Other forks</a></span><br>
<span class="subtext">Official website: <a
href="http://www.markshan.com/knightmare">markshan.com/knightmare</a></span>
<p>KMQuake 2 is a Quake 2 Source port created by Knightmare. The goal of the sourceport was to add more limits
for mappers to use in their custom maps. Along with that, the source port has also many new rendering effects
such as shadows, dynamic lights, high-res texture support, improved interface, and more features.</p>
</div>
<div class="item">
<h3><a href="https://sourceforge.net/p/quake2xp/code/HEAD/tree/branch/trunk/">Quake2xp</a> @sourceforge
[quake2xp]
</h3>
<span class="subtext">Mirrors: <a href="https://github.com/QuakeEngines/quake2xp">QuakeEngines/quake2xp</a>,
<a href="https://github.com/thro/quake2xp">thro/quake2xp</a></span><br>
<span class="subtext">Official website:
<a href="https://sourceforge.net/projects/quake2xp/">sourceforge.net/projects/quake2xp/</a></span>
<p>QuakeIIxp is a multi-platform (windows, linux and freeBSD (experemental)) graphics port of the game Quake II
developed by Id Software. Completely updated rendering takes full advantage of the latest graphics cards to
get the perfect picture, preserving the original style of the game.</p>
</div>
<div class="item">
<h3><a href="https://github.com/skullernet/q2pro">Q2PRO</a> [skullernet/q2pro]</h3>
<span class="subtext">Mirrors: <a href="https://github.com/QuakeEngines/q2pro">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#skullernet/q2pro">Other forks</a></span>
<p>Enhanced Quake 2 client and server focused on multiplayer</p>
</div>
<div class="item">
<h3><a href="https://github.com/kondrak/vkQuake2">vkQuake2</a> [kondrak/vkQuake2]</h3>
<span class="subtext">Mirrors: <a href="https://github.com/QuakeEngines/vkQuake2">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#kondrak/vkQuake2">Other forks</a></span>
<p>id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, MacOS)</p>
</div>
<div class="item">
<h3><a href="https://github.com/jdolan/quetoo" name="quetoo">Quetoo</a> [jdolan/quetoo]</h3>
<span class="subtext">Mirrors: <a href="https://github.com/QuakeEngines/quetoo">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#jdolan/quetoo">Other forks</a></span><br>
<span class="subtext">Official website: <a href="http://quetoo.org/">Quetoo.org</a> /
Official Discord server: <a href="https://discord.gg/unb9U4b">Quetoo.org</a></span>
<p>Quetoo ("Q2") is a free first person shooter based on id Tech2. GPL v2 license.</p>
<p>See also: <a href="#" onclick="event.preventDefault();jumpTo('q2_mods/quetoo-data');"
class="grey">quetoo-data</a>
</p>
</div>
<div class="item">
<h3><a href="https://github.com/NVIDIA/Q2RTX">Q2RTX</a> [NVIDIA/Q2RTX]</h3>
<span class="subtext">Mirrors:
<a href="https://github.com/QuakeEngines/Q2RTX">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#NVIDIA/Q2RTX">Other forks</a>
</span><br>
<span class="subtext">Official website: <a href="https://www.nvidia.com/en-us/geforce/campaigns/quake-II-rtx/">nvidia.com/en-us/geforce/campaigns/quake-II-rtx</a>
</span><br>
<p>NVIDIA’s implementation of RTX ray-tracing in Quake II</p>
</div>
<div class="item">
<h3><a href="https://github.com/PolyhedronStudio/Polyhedron-Engine">Polyhedron Engine</a> [PolyhedronStudio/Polyhedron-Engine]</h3>
<span class="subtext">Mirrors:
<a href="https://github.com/QuakeEngines/Polyhedron-Engine">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#PolyhedronStudio/Polyhedron-Engine">Other forks</a>
</span><br>
<span class="subtext">Official Discord server: <a href="https://discord.gg/TfnH5buTq7">Polyhedron Engine</a></span><br>
<p>The core engine forked from NVidia's Q2RTX. Heavily modified and extended to allow for a nicer experience<br>all-round.</p>
</div>
<div class="item">
<h3><a href="https://github.com/demoth/jake2">Jake2</a> [demoth/jake2]</h3>
<span class="subtext">Mirrors:
<a href="https://github.com/QuakeEngines/jake2-2015">QuakeEngines/jake2-2015</a> (2015 version),
<a href="https://github.com/QuakeEngines/jake2-new">QuakeEngines/jake2-new</a> (2019+),
<a href="https://techgaun.github.io/active-forks/index.html#demoth/jake2">Other forks</a>
</span><br>
<span class="subtext">Official websites:
<a href="https://sourceforge.net/projects/jake2/">sourceforge.net/projects/jake2</a>,
<a href="http://bytonic.de/html/jake2.html">bytonic.de/html/jake2.html</a>
</span><br>
<p>Jake2 is a port of the Quake2 game engine to Java.</p>
</div>
<div class="item">
<h3><a href="https://github.com/mhQuake/DirectQII">DirectQII</a> [mhQuake/DirectQII]</h3>
<span class="subtext">Mirrors:
<a href="https://github.com/QuakeEngines/DirectQII">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#mhQuake/DirectQII">Other forks</a>
</span><br>
<p>Quake 2 sourceport using Direct3D renderer</p>
</div>
<div class="item">
<h3><a href="https://github.com/Rinnegatamante/vitaQuakeII">vitaQuakeII</a> [Rinnegatamante/vitaQuakeII]</h3>
<span class="subtext">Mirrors: <a href="https://github.com/QuakeEngines/vitaQuakeII">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#Rinnegatamante/vitaQuakeII">Other
forks</a></span><br>
<p>Quake II port for PSVITA.</p>
</div>
<div class="item">
<h3><a href="https://github.com/coltongit/iqq2">iqq2</a> [coltongit/iqq2]</h3>
<span class="subtext">Mirrors: <a href="https://github.com/QuakeEngines/iqq2">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#coltongit/iqq2">Other forks</a></span>
<p>A fan continuation of support for the original Quake 2 - updated to 3.21</p>
</div>
<div class="item">
<h3><a href="https://github.com/raynorpat/cake">Cake</a> [raynorpat/cake]</h3>
<span class="subtext">Mirrors: <a href="https://github.com/QuakeEngines/cake">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#raynorpat/cake">Other forks</a></span>
<p>A portable and advanced Quake 2 engine base for mods to build upon</p>
</div>
<div class="item">
<h3><a href="https://github.com/Paril/quake2c" name="quake2c">Quake2c</a> [Paril/quake2c]</h3>
<span class="subtext">Mirrors:
<a href="https://github.com/QuakeEngines/quake2c">QuakeEngines/quake2c</a>,
<a href="https://techgaun.github.io/active-forks/index.html#Paril/quake2c">Other forks</a>
</span><br>
<p>Quake II game DLL that runs a QuakeC VM</p>
<p>See also: <a href="#" onclick="event.preventDefault();jumpTo('q2_mods/quake2c-progs');"
class="grey">Quake2c-progs</a></p>
</div>
<div class="item">
<h3><a href="https://github.com/id-Software/Quake-2">Quake-2</a> (original) [id-Software/Quake-2]</h3>
<span class="subtext">Mirrors: <a href="https://github.com/QuakeEngines/Quake-2">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#id-Software/Quake-2">Other forks</a></span>
<p></p>
</div>
<h4 class="collapsible" id="q2_mods_col">Mods and games...</h4>
<div class="hidden" id="q2_mods">
<div class="item">
<h3><a href="https://github.com/dbircsak/freeze-tag">Freeze Tag</a> [dbircsak/freeze-tag]</h3>
<span class="subtext">Mirrors:
<a href="https://github.com/QuakeMods/freeze-tag">QuakeMods</a>,
<a href="https://techgaun.github.io/active-forks/index.html#dbircsak/freeze-tag">Other forks</a>
</span><br>
<p>Freeze Tag modification for Quake 2 and Quake 3</p>
</div>
<div class="item">
<h3><a href="https://github.com/blendogames/thirtyflightsofloving">Thirty Flights of Loving</a> [blendogames/thirtyflightsofloving]</h3>
<span class="subtext">Mirrors:
<a href="https://github.com/QuakeMods/thirtyflightsofloving">QuakeMods</a>,
<a href="https://techgaun.github.io/active-forks/index.html#blendogames/thirtyflightsofloving">Other forks</a>
</span><br>
<span class="subtext">Official website: <a href="https://blendogames.com/thirtyflightsofloving/">blendogames.com/thirtyflightsofloving</a>
</span><br>
<p>Source code of Thirty Flights of Loving (2012) game based on Quake 2 engine</p>
</div>
<div class="item">
<h3><a href="https://github.com/jdolan/quetoo-data" name="quetoo-data">Quetoo-data</a>
[jdolan/quetoo-data]</h3>
<span class="subtext">Mirrors: <a href="https://github.com/QuakeMods/quetoo-data">QuakeMods</a>,
<a href="https://techgaun.github.io/active-forks/index.html#jdolan/quetoo-data">Other forks</a></span>
<p>Quetoo ("Q2") game data. Creative Commons Attribution license.</p>
<p>See also: <a href="#quetoo" class="grey">quetoo</a></p>
</div>
<div class="item">
<h3><a href="https://github.com/m-x-d/Mission64-src">Mission64-src</a> [m-x-d/Mission64-src]</h3>
<span class="subtext">Mirrors:
<a href="https://github.com/QuakeMods/Mission64-src">QuakeMods</a>,
<a href="https://techgaun.github.io/active-forks/index.html#m-x-d/Mission64-src">Other forks</a>
</span><br>
<p>gamex86 source for Mission 64 Quake 2 mod</p>
</div>
<div class="item">
<h3><a href="https://github.com/m-x-d/Mission64-data">Mission64-data</a> [m-x-d/Mission64-data]</h3>
<span class="subtext">Mirrors:
<a href="https://github.com/QuakeMods/Mission64-data">QuakeMods</a>,
<a href="https://techgaun.github.io/active-forks/index.html#m-x-d/Mission64-data">Other forks</a>
</span><br>
<p>Game data for Mission 64 Quake 2 mod</p>
</div>
<div class="item">
<h3><a href="https://github.com/packetflinger/openra2">OpenRA2</a> [packetflinger/openra2]</h3>
<span class="subtext">Mirrors:
<a href="https://github.com/QuakeMods/openra2">QuakeMods</a>,
<a href="https://techgaun.github.io/active-forks/index.html#packetflinger/openra2">Other forks</a>
</span><br>
<p>An open source remake of the Rocket Arena mod for Quake 2</p>
</div>
<div class="item">
<h3><a href="https://github.com/QuakeMods/rocket-arena-2-data">Rocket-Arena-2-data</a>
[QuakeMods/rocket-arena-2-data]</h3>
<span class="subtext">Mirrors:
<a href="https://techgaun.github.io/active-forks/index.html#QuakeMods/rocket-arena-2-data">Other forks</a>
</span><br>
<p>Game data for Rocket Arena 2 Quake 2 mod</p>
</div>
<div class="item">
<h3><a href="https://github.com/PowaBanga/DDaynormandyFPS">DDaynormandyFPS</a> [PowaBanga/DDaynormandyFPS]
</h3>
<span class="subtext">Mirrors: <a href="https://github.com/QuakeMods/DDaynormandyFPS">QuakeMods</a>,
<a href="https://techgaun.github.io/active-forks/index.html#PowaBanga/DDaynormandyFPS">Other
forks</a></span>
<p>This is the complete source of DDay: Normandy FPS. It is a Quake II total conversion.</p>
</div>
<div class="item">
<h3><a href="https://github.com/Paril/quake2c-progs" name="quake2c-progs">Quake2c-progs</a>
[Paril/quake2c-progs]</h3>
<span class="subtext">Mirrors:
<a href="https://github.com/QuakeMods/quake2c-progs">QuakeMods/quake2c-progs</a>,
<a href="https://techgaun.github.io/active-forks/index.html#Paril/quake2c-progs">Other forks</a>
</span><br>
<p>Quake II QC progs.dat</p>
<p>See also: <a href="#quake2c" class="grey">Quake2c</a></p>
</div>
</div>
<div class="section-title">
<div class="hr"></div>
<h2><a name="quake3">Quake 3:</a></h2>
</div>
<div class="item">
<h3><a href="https://github.com/ioquake/ioq3">ioquake3</a> [ioquake/ioq3]</h3>
<span class="subtext">Mirrors: <a href="https://github.com/QuakeEngines/ioq3">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#ioquake/ioq3">Other forks</a></span><br>
<span class="subtext">Official website: <a href="https://ioquake3.org/">ioquake3.org</a> /
Official Discord server: <a href="https://discord.gg/B2XDdQq">Nuclear Monster</a></span>
<p>The ioquake3 community effort to continue supporting/developing id's Quake III Arena
https://www.ioquake3.org/
</p>
</div>
<div class="item">
<h3><a href="https://github.com/jpcy/ioq3-premake-msvc">ioq3-premake-msvc</a> [jpcy/ioq3-premake-msvc]</h3>
<span class="subtext">Mirrors: <a href="https://github.com/QuakeEngines/ioq3-premake-msvc">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#jpcy/ioq3-premake-msvc">Other forks</a></span>
<p>A Premake script for generating Visual Studio projects for ioquake3</p>
</div>
<div class="item">
<h3><a href="https://github.com/ec-/Quake3e">Quake3e</a> [ec-/Quake3e]</h3>
<span class="subtext">Mirrors: <a href="https://github.com/QuakeEngines/Quake3e">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#ec-/Quake3e">Other forks</a></span><br>
<span class="subtext">Official Discord server: <a href="https://discord.gg/X3Exs4C">edawn</a></span>
<p>Improved Quake III Arena engine</p>
</div>
<div class="item">
<h3><a href="https://github.com/DaemonEngine/Daemon">Daemon</a> [DaemonEngine/Daemon]</h3>
<span class="subtext">Mirrors: <a href="https://github.com/QuakeEngines/Daemon">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#DaemonEngine/Daemon">Other forks</a></span><br>
<span class="subtext">Official Discord server: <a href="https://discord.gg/pHwf5K2">Unvanquished</a></span>
<p>The Dæmon game engine. With some bits of ioq3 and XreaL.</p>
</div>
<div class="item">
<h3><a href="https://github.com/zturtleman/spearmint">Spearmint</a> [zturtleman/spearmint]</h3>
<span class="subtext">Mirrors: <a href="https://github.com/QuakeEngines/spearmint">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#zturtleman/spearmint">Other forks</a></span><br>
<span class="subtext">Official website: <a href="https://clover.moe/spearmint/">clover.moe/spearmint</a> /
Official Discord server: <a href="https://discord.gg/RAdK2yv">Fragmint★Wonderland</a></span>
<p>Spearmint, an updated id Tech 3 engine for continuing the classics and creating new games.</p>
</div>
<div class="item">
<h3><a href="https://github.com/OpenArena/engine" name="OpenArena_engine">OpenArena/engine</a>
[OpenArena/engine]
</h3>
<span class="subtext">Forks:
<a href="https://github.com/undeadzy/openarena_engine">undeadzy/openarena_engine</a>,
<a href="https://github.com/pelya/openarena-engine">pelya/openarena-engine</a>,
<a href="https://techgaun.github.io/active-forks/index.html#undeadzy/openarena_engine">Other forks</a>
</span><br>
<span class="subtext">Mirrors: QuakeEngines/
<a href="https://github.com/QuakeEngines/OpenArena_engine-clone">OpenArena_engine-clone</a>,
<a href="https://github.com/QuakeEngines/undeadzy-openarena_engine">undeadzy-openarena_engine</a>,
<a href="https://github.com/QuakeEngines/pelya-openarena_engine">pelya-openarena_engine</a>,
<a href="https://techgaun.github.io/active-forks/index.html#OpenArena/engine">Other forks</a></span><br>
<span class="subtext">Official website: <a href="http://www.openarena.ws/">www.openarena.ws</a> /
Official Discord server: <a href="https://discord.gg/n3dTmzM">OpenArena</a></span><br>
<p>OpenArena modifications to the ioquake3 engine http://openarena.ws</p>
<p>See also: <a href="#" onclick="event.preventDefault();jumpTo('q3_mods/OpenArena_gamecode');"
class="grey">OpenArena/gamecode</a></p>
</div>
<div class="item">
<h3><a href="https://github.com/Rinnegatamante/vitaQuakeIII">vitaQuakeIII</a> [Rinnegatamante/vitaQuakeIII]</h3>
<span class="subtext">Mirrors: <a href="https://github.com/QuakeEngines/vitaQuakeIII">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#Rinnegatamante/vitaQuakeIII">Other forks</a>
</span><br>
<p>ioquake3 port for PSVITA (Currently supporting Quake III: Arena, Quake III: Team Arena, OpenArena, Urban Terror
and Q3Rally)</p>
</div>
<div class="item">
<h3><a href="https://github.com/suijingfeng/vkQuake3" name="vkQuake3">vkQuake3</a> [suijingfeng/vkQuake3]</h3>
<span class="subtext">Mirrors:
<a href="https://github.com/QuakeEngines/vkQuake3">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#suijingfeng/vkQuake3">Other forks</a>
</span><br>
<p>Its based on ioq3,I add a vulkan based modular render back end which originally from
https://github.com/kennyalive/Quake-III-Arena-Kenny-Edition</p>
<p>See also: <a href="#" onclick="event.preventDefault();jumpTo('q3_mods/vkOpenArena');"
class="grey">vkOpenArena</a></p>
</div>
<div class="item">
<h3><a href="https://github.com/cdev-tux/q3lite">Q3lite</a> [cdev-tux/q3lite]</h3>
<span class="subtext">Mirrors:
<a href="https://github.com/QuakeEngines/q3lite">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#cdev-tux/q3lite">Other forks</a>
</span><br>
<p>Q3lite, an OpenGL ES port of Quake III Arena for embedded Linux systems.</p>
</div>
<div class="item">
<h3><a href="https://github.com/ykram/dfengine">dfengine</a> [ykram/dfengine]</h3>
<span class="subtext">Mirrors:
<a href="https://github.com/QuakeEngines/dfengine">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#ykram/dfengine">Other forks</a>
</span><br>
<p>Defrag specific Quake 3: Arena engine.</p>
</div>
<div class="item">
<h3><a href="https://github.com/raynorpat/xreal">XreaL</a> [raynorpat/xreal]</h3>
<span class="subtext">Mirrors: <a href="https://github.com/QuakeEngines/xreal">QuakeEngines/xreal</a>,
<a href="https://github.com/KuehnhammerTobias/Xreal">KuehnhammerTobias/Xreal</a>,
<a href="https://techgaun.github.io/active-forks/index.html#raynorpat/xreal">Other forks</a></span><br>
<span class="subtext">Official website:
<a href="https://sourceforge.net/p/xreal/">sourceforge.net/p/xreal/</a></span><br>
<p>XreaL is a heavily improved Quake 3 Arena engine. It's bundled with new tools and a demo game that was never
finished. </p>
</div>
<div class="item">
<h3><a href="https://github.com/coltongit/dxquake3">DXQuake3</a> [coltongit/dxquake3]</h3>
<span class="subtext">Mirrors: <a href="https://github.com/QuakeEngines/dxquake3">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#coltongit/dxquake3">Other forks</a></span>
<p>DXQuake3, a Quake III engine in DirectX by Richard Geary</p>
</div>
<div class="item">
<h3><a href="https://github.com/kennyalive/Quake-III-Arena-Kenny-Edition">Quake-III-Arena-Kenny-Edition</a>
[kennyalive/Quake-III-Arena-Kenny-Edition]</h3>
<span class="subtext">Mirrors: <a
href="https://github.com/QuakeEngines/Quake-III-Arena-Kenny-Edition">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#kennyalive/Quake-III-Arena-Kenny-Edition">Other
forks</a></span>
<p>The cradle of Quake III Arena</p>
</div>
<div class="item">
<h3><a href="https://github.com/KuehnhammerTobias/qio">Qio</a> [KuehnhammerTobias/qio]</h3>
<span class="subtext">Mirrors: <a href="https://github.com/QuakeEngines/qio">QuakeEngines</a>,
<a href="https://techgaun.github.io/active-forks/index.html#KuehnhammerTobias/qio">Other forks</a></span>
<p>An umodified copy of the Qio source code (by Vodin).</p>
</div>
<div class="item">
<h3><a href="https://github.com/zturtleman/quakeconstruct">QuakeConstruct</a> [zturtleman/quakeconstruct]</h3>
<span class="subtext">Original source: