You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I am interested in investigating acoustic propagation with the LBM. I have been trying to recreate some simple examples from [1] in FluidX3D using the liquid metal on a speaker example as a starting point. The difference is that instead of varying the velocity at a point I am trying to vary the density to create an acoustic source; I have the following main_setup
The issue is that I observe the density varying at the source position but not anywhere else in the field. Is what I am trying to do possible in FluidX3D/what do I need to do to make it work?
Many thanks,
Fin.
[1] Salomons, E.M., Lohman, W.J. and Zhou, H., 2016. Simulation of sound waves using the lattice Boltzmann method for fluid flow: Benchmark cases for outdoor sound propagation. PloS one, 11(1), p.e0147206.
The text was updated successfully, but these errors were encountered:
Hi,
I am interested in investigating acoustic propagation with the LBM. I have been trying to recreate some simple examples from [1] in FluidX3D using the liquid metal on a speaker example as a starting point. The difference is that instead of varying the velocity at a point I am trying to vary the density to create an acoustic source; I have the following
main_setup
The issue is that I observe the density varying at the source position but not anywhere else in the field. Is what I am trying to do possible in FluidX3D/what do I need to do to make it work?
Many thanks,
Fin.
[1] Salomons, E.M., Lohman, W.J. and Zhou, H., 2016. Simulation of sound waves using the lattice Boltzmann method for fluid flow: Benchmark cases for outdoor sound propagation. PloS one, 11(1), p.e0147206.
The text was updated successfully, but these errors were encountered: