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replay.cpp
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replay.cpp
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#include <time.h>
#include "nx.h"
#include "replay.h"
#include "profile.h"
#include "replay.fdh"
using namespace Replay;
#define REPLAY_MAGICK 0xC322
static ReplayRecording rec;
static ReplayPlaying play;
static int next_ffwdto = 0;
static int next_stopat = 0;
static bool next_accel = false;
extern int flipacceltime;
// begin recording a replay into the given file,
// creating the save-profile section from the current game state.
bool Replay::begin_record(const char *fname)
{
FILE *fp;
Profile profile;
end_record();
memset(&rec, 0, sizeof(rec));
stat("begin_record('%s')", fname);
// grab a savefile record of the game state and write it at the start of the file
// just like a regular profile.dat.
if (game_save(&profile)) return 1;
if (profile_save(fname, &profile)) return 1;
fp = fileopen(fname, "r+");
if (!fp)
{
staterr("begin_record: failed to open file %s", fname);
return 1;
}
fseek(fp, PROFILE_LENGTH, SEEK_SET); // seek to end of profile data
rec.hdr.magick = REPLAY_MAGICK;
rec.hdr.randseed = getrand();
rec.hdr.locked = false;
rec.hdr.total_frames = 0;
rec.hdr.createstamp = (uint64_t)time(NULL);
rec.hdr.stageno = game.curmap;
memcpy(&rec.hdr.settings, &normal_settings, sizeof(Settings));
fwrite(&rec.hdr, sizeof(ReplayHeader), 1, fp);
rec.fp = fp;
seedrand(rec.hdr.randseed);
fputl('MARK', fp);
rec.fb.SetFile(fp);
rec.fb.SetBufferSize(256);
rec.fb.Dump();
return 0;
}
bool Replay::end_record()
{
if (!IsRecording())
return 1;
// flush final RLE run
write_record(rec.lastkeys, rec.runlength, &rec.fb);
rec.runlength = 0;
rec.fb.Flush();
rec.fb.SetFile(NULL);
fputc('!', rec.fp);
fputl('STOP', rec.fp);
// go back and save the header again so we have total_frames correct.
fseek(rec.fp, PROFILE_LENGTH, SEEK_SET);
fwrite(&rec.hdr, sizeof(ReplayHeader), 1, rec.fp);
fclose(rec.fp);
stat("end_record(): wrote %d frames", rec.hdr.total_frames);
memset(&rec, 0, sizeof(rec));
return 0;
}
/*
void c------------------------------() {}
*/
// load the save-game contained with the given replay and begin playback.
bool Replay::begin_playback(const char *fname)
{
FILE *fp;
Profile profile;
end_playback();
memset(&play, 0, sizeof(play));
stat("begin_playback('%s')", fname);
if (profile_load(fname, &profile))
return 1;
fp = fileopen(fname, "rb");
if (!fp)
{
staterr("begin_playback: failed to open file %s", fname);
return 1;
}
fseek(fp, PROFILE_LENGTH, SEEK_SET); // seek to end of profile data
fread(&play.hdr, sizeof(ReplayHeader), 1, fp);
if (play.hdr.magick != REPLAY_MAGICK)
{
staterr("begin_playback: magick mismatch on file '%s' (%x shouldbe %x)", fname, play.hdr.magick, REPLAY_MAGICK);
return 1;
}
// undo settings we don't want to apply during the replay
memcpy(&replay_settings, &play.hdr.settings, sizeof(Settings));
replay_settings.resolution = normal_settings.resolution;
replay_settings.sound_enabled = normal_settings.sound_enabled;
replay_settings.music_enabled = normal_settings.music_enabled;
game_load(&profile);
seedrand(play.hdr.randseed);
if (fgetl(fp) != 'MARK')
{
console.Print("Replay fail MARK");
return 1;
}
// debug stuff for replaying at startup from main.cpp
play.ffwdto = next_ffwdto;
next_ffwdto = 0;
play.stopat = next_stopat;
next_stopat = 0;
play.ffwd_accel = next_accel;
next_accel = 0;
play.fp = fp;
// dump_replay();
return 0;
}
bool Replay::end_playback()
{
if (!IsPlaying()) return 1;
fclose(play.fp);
play.fp = NULL;
memset(inputs, 0, sizeof(inputs));
play.termtimer = 110;
return 0;
}
/*
void c------------------------------() {}
*/
// run record and playback.
// * inputs states can be recorded to the file.
// * inputs can be injected into the array from the file.
void Replay::run()
{
//debug("%d %d", IsPlaying(), IsRecording());
if (IsPlaying())
{
settings = &replay_settings;
run_playback();
}
else
{
settings = &normal_settings;
}
if (IsRecording())
run_record();
}
// record incoming inputs states to the record_fp.
void Replay::run_record()
{
rec.hdr.total_frames++;
uint32_t keys = EncodeBits(inputs, INPUT_COUNT);
if (keys != rec.lastkeys)
{
if (rec.runlength != 0)
{
write_record(rec.lastkeys, rec.runlength, &rec.fb);
rec.runlength = 0;
}
rec.lastkeys = keys;
}
rec.runlength++;
}
static void Replay::run_playback()
{
play.elapsed_frames++;
if (play.stopat && play.elapsed_frames >= play.stopat)
{
end_playback();
return;
}
if (play.ffwdto && play.elapsed_frames < play.ffwdto)
{
game.ffwdtime = 2;
if (play.ffwd_accel)
flipacceltime = 2; // global variable from main; disables screen->Flip()
}
// RLE decoding
if (play.runlength == 0)
{
if (read_record(&play.keys, &play.runlength, play.fp))
{
end_playback();
play.keys = 0;
return;
}
play.elapsed_records++;
}
play.runlength--;
debug("keys: %08x", play.keys);
debug("runlength: %d", play.runlength);
debug("frame: %d", play.elapsed_frames);
debug("record: %d", play.elapsed_records);
//debug("frames left: %d", (play.hdr.total_frames - play.elapsed_frames));
bool keys[INPUT_COUNT];
DecodeBits(play.keys, keys, INPUT_COUNT);
// which recorded inputs should be applied
static const int list[] =
{
LEFTKEY, RIGHTKEY, UPKEY, DOWNKEY,
JUMPKEY, FIREKEY, PREVWPNKEY, NEXTWPNKEY,
INVENTORYKEY, MAPSYSTEMKEY,
DEBUG_MOVE_KEY, DEBUG_GOD_KEY, DEBUG_FLY_KEY,
-1
};
for(int i=0;list[i] != -1;i++)
{
int key = list[i];
inputs[key] = keys[key];
}
return;
}
/*
void c------------------------------() {}
*/
static void write_record(uint32_t keys, uint32_t runlength, FileBuffer *fb)
{
fb->Write8('[');
fb->Write32(keys);
fb->Write8(':');
fb->Write32(runlength);
fb->Write8(']');
}
static bool read_record(uint32_t *keys, uint32_t *runlength, FILE *fp)
{
char ch = fgetc(fp);
if (ch == '!') return REC_END;
if (feof(fp))
{
console.Print("unexpected end of file");
return REC_ERR;
}
if (ch != '[')
{
console.Print("replay field fail [");
return REC_ERR;
}
*keys = fgetl(fp);
if (fgetc(fp) != ':')
{
console.Print("replay field fail :");
return REC_ERR;
}
*runlength = fgetl(fp);
if (fgetc(fp) != ']')
{
console.Print("replay field fail ]");
return REC_ERR;
}
return REC_OK;
}
/*
void c------------------------------() {}
*/
// draw the playback status "tape"
void Replay::DrawStatus()
{
static const int TAPE_CHARS = 10;
static const int x = 4;
char buf[40];
int tapepos;
if (!IsPlaying() || game.paused)
{
if (play.termtimer > 0)
{
play.termtimer--;
const char *str = ((play.termtimer % 40) >= 20) ? "> PLAYBACK TERMINATED <":"> <";
int y = (SCREEN_HEIGHT - 3) - (GetFontHeight() * 2);
font_draw_shaded(x, y, str, 0, &greenfont);
}
return;
}
// ask for one more char in length than we actually have, this makes it
// so the tape gets all-the-way filled up near the end (otherwise, the only time
// it'd be fully filled is on the very last frame, so we wouldn't ever see it).
tapepos = GetPlaybackPosition(TAPE_CHARS + 1);
if (tapepos > TAPE_CHARS) tapepos = TAPE_CHARS;
// > PLAY : 00000
// [>>>>>>>>>>]
buf[0] = '['; buf[TAPE_CHARS+1] = ']'; buf[TAPE_CHARS+2] = 0;
memset(&buf[1], ' ', TAPE_CHARS);
memset(&buf[1], '>', tapepos);
int y = (SCREEN_HEIGHT - 3) - GetFontHeight();
font_draw_shaded(x, y, buf, 0, &greenfont);
const char *mode = ((play.elapsed_frames % 40) < 20) ? "PLAY" : " ";
if (game.ffwdtime) mode = "FFWD";
sprintf(buf, "> %s : %05d", mode, play.elapsed_frames);
y -= GetFontHeight();
font_draw_shaded(x, y, buf, 0, &greenfont);
}
/*
void c------------------------------() {}
*/
// called from main after a game is loaded or a new game is begun.
void Replay::OnGameStarting()
{
stat("Replay::OnGameStarting()");
if (!IsPlaying())
begin_record_next();
}
bool Replay::begin_record_next()
{
int slot = GetAvailableSlot();
if (slot == -1)
{
stat("begin_record_next: all slots locked; not recording a replay");
return 1;
}
stat("begin_record_next: starting record to slot %d", slot);
return begin_record(GetReplayName(slot));
}
static int Replay::GetAvailableSlot(void)
{
ReplaySlotInfo slotinfo[MAX_REPLAYS];
ReplaySlotInfo *unlocked[MAX_REPLAYS];
int i, numUnlocked;
// get info for all slots.
// try to find a slot that isn't used yet, if we can, take the first one.
for(i=MAX_REPLAYS-1;i>=0;i--)
{
GetSlotInfo(i, &slotinfo[i]);
//stat("Read status of slot %d: [ %d ]", i, slotinfo[i].status);
if (slotinfo[i].status == RS_UNUSED)
return i;
}
// nope, the easy way out didn't work because all the replay slots
// have at least something in them. so, get a list of all unlocked files.
numUnlocked = 0;
for(i=0;i<MAX_REPLAYS;i++)
{
if (slotinfo[i].status == RS_UNLOCKED)
unlocked[numUnlocked++] = &slotinfo[i];
}
// if the unlocked list has 0 entries then all slots are both in use and locked.
// we fail. return.
if (numUnlocked == 0)
return -1;
// delete the file in the highest-numbered slot.
remove(unlocked[--numUnlocked]->filename);
unlocked[numUnlocked]->status = RS_UNUSED;
// assign new filenames to all the files in the list, working downward
// from the highest-numbered slot. The going backwards also ensures there
// can't be any conflicts while we're in the middle of this.
int nextslot = (MAX_REPLAYS - 1);
for(i=numUnlocked-1;i>=0;i--)
{
// skip over locked slots
while(slotinfo[nextslot].status == RS_LOCKED)
nextslot--;
const char *newfilename = GetReplayName(nextslot);
rename(unlocked[i]->filename, newfilename);
strcpy(unlocked[i]->filename, newfilename);
nextslot--;
}
// now take the first unused slot. we're sure that there is one this time.
for(i=0;i<MAX_REPLAYS;i++)
{
if (!file_exists(GetReplayName(i)))
return i;
}
staterr("GetAvailableSlot: deleted one but still none available???");
return -1;
}
/*
void c------------------------------() {}
*/
// returns locked/unlocked/available status and filename info for the given replay slot.
void Replay::GetSlotInfo(int slotno, ReplaySlotInfo *slot)
{
GetReplayName(slotno, slot->filename);
if (LoadHeader(slot->filename, &slot->hdr) || \
slot->hdr.magick != REPLAY_MAGICK)
{
slot->status = RS_UNUSED;
slot->filename[0] = 0;
}
else
{
slot->status = (slot->hdr.locked) ? RS_LOCKED : RS_UNLOCKED;
}
}
const char *GetReplayName(int slotno, char *buffer)
{
if (!buffer) buffer = GetStaticStr();
sprintf(buffer, "replay/rep%d.dat", slotno);
return buffer;
}
bool Replay::LoadHeader(const char *fname, ReplayHeader *hdr)
{
FILE *fp;
fp = fileopen(fname, "rb");
if (!fp)
{
staterr("LoadHeader: can't open file '%s'", fname);
return 1;
}
fseek(fp, PROFILE_LENGTH, SEEK_SET); // seek to end of profile data
fread(hdr, sizeof(ReplayHeader), 1, fp);
fclose(fp);
return 0;
}
bool Replay::SaveHeader(const char *fname, ReplayHeader *hdr)
{
FILE *fp;
fp = fileopen(fname, "r+");
if (!fp)
{
staterr("SaveHeader: can't open file '%s'", fname);
return 1;
}
fseek(fp, PROFILE_LENGTH, SEEK_SET); // seek to end of profile data
fwrite(hdr, sizeof(ReplayHeader), 1, fp);
fclose(fp);
return 0;
}
/*
void c------------------------------() {}
*/
// converts a framecount value into a textual total time.
void Replay::FramesToTime(int framecount, char *buffer)
{
int mins, secs;
secs = (framecount / GAME_FPS);
mins = (secs / 60);
secs = (secs % 60);
if (mins > 99) mins = 99;
sprintf(buffer, "[%02d:%02d]", mins, secs);
}
// returns a value between 0 and max which is like a percentage
// of where we are on the "tape" (only works during playback).
int Replay::GetPlaybackPosition(int max)
{
if (play.elapsed_frames >= play.hdr.total_frames)
return max;
double ratio = ((double)max / (double)play.hdr.total_frames);
return (int)((double)play.elapsed_frames * ratio);
}
/*
void c------------------------------() {}
*/
bool Replay::IsRecording()
{
return (rec.fp != NULL);
}
bool Replay::IsPlaying()
{
return (play.fp != NULL);
}
void Replay::close()
{
end_record();
end_playback();
}
/*
void c------------------------------() {}
*/
void Replay::set_ffwd(int frame, bool accel)
{
if (IsPlaying())
{
play.ffwdto = frame;
play.ffwd_accel = accel;
}
else
{
next_ffwdto = frame;
next_accel = accel;
}
}
void Replay::set_stopat(int frame)
{
if (IsPlaying())
play.stopat = frame;
else
next_stopat = frame;
}
/*
void c------------------------------() {}
*/
// shoves an array of bool values up to 32 entries long into a uint32.
static uint32_t Replay::EncodeBits(bool *values, int nvalues)
{
uint32_t result = 0;
uint32_t mask = 1;
for(int i=0;i<nvalues;i++)
{
if (values[i]) result |= mask;
mask <<= 1;
}
return result;
}
// pulls apart a uint32 created by EncodeBits back into a bool array.
void Replay::DecodeBits(uint32_t value, bool *array, int len)
{
uint32_t mask = 1;
int i;
for(i=0;i<len;i++)
{
array[i] = (value & mask) ? 1 : 0;
mask <<= 1;
}
}
/*
void c------------------------------() {}
*/
static void dump_replay()
{
stat("=== Header ===");
stat("magick: %04x (%s)", play.hdr.magick, (play.hdr.magick == REPLAY_MAGICK) ? "correct" : "not correct");
stat("randseed: %08x", play.hdr.randseed);
stat("locked: %d", play.hdr.locked);
stat("total_frames: %d (%d secs)", play.hdr.total_frames, play.hdr.total_frames / 50);
stat("stageno: %d (%s)", play.hdr.stageno, map_get_stage_name(play.hdr.stageno));
stat("createstamp: %010llx", play.hdr.createstamp);
stat("=== End Header ===");
stat("");
stat("resolution: %d", play.hdr.settings.resolution);
stat("last_save_slot: %d", play.hdr.settings.last_save_slot);
stat("multisave: %d", play.hdr.settings.multisave);
/*int resolution;
int last_save_slot;
bool multisave;
bool files_extracted;
bool show_fps;
bool displayformat;
bool enable_debug_keys;
bool sound_enabled;
int music_enabled;
bool instant_quit;
bool emulate_bugs;
bool no_quake_in_hell;
bool inhibit_fullscreen;
bool skip_intro;*/
//exit(1);
/*stat("Inputs:");
for(int i=0;i<INPUT_COUNT;i++)
{
stat(" %08x %08x", play.hdr.settings.input_mappings[i], input_get_mapping(i));
}*/
fseek(play.fp, ftell(play.fp) - 0x2b, SEEK_SET); // 0x6a9
stat("First Read %08x", fgetl(play.fp));
stat("Starting read at offset %04x", ftell(play.fp));
//exit(1);
//exit(1);
//int offset = 1;
//fseek(play.fp, ftell(play.fp)+offset, SEEK_SET);
int total_frames = 0;
int record = 0;
uint32_t lastkeys = 0xffffffff;
while(!feof(play.fp))
{
uint32_t keys = fgetl(play.fp);
uint32_t runlength = fgetl(play.fp);
if (runlength == 0xffffffff || feof(play.fp)) break;
total_frames += runlength;
stat("%04d len %08x: keys %08x offset %08x", record++, runlength, keys, ftell(play.fp)-8);
if (keys == lastkeys)
{
staterr(" -- impossible key repeat");
if (runlength < 0x200000) break;
}
if (runlength >= 0x200000)
{
staterr(" -- bogus runlength %08x", runlength);
break;
}
lastkeys = keys;
}
//total_frames--;
stat("total frames count: %d", total_frames);
stat("frames reported: %d", play.hdr.total_frames);
exit(1);
}