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Currently if we change something about the client-side multi-pow logic (like a fork height for example) then we have to recompile the runtime too. If we split multi-pow into two crates, the runtime will only have to depend on the primitives and then the incremental re-compiles during the workshop will be client-side only and therefore faster.
The text was updated successfully, but these errors were encountered:
Currently if we change something about the client-side multi-pow logic (like a fork height for example) then we have to recompile the runtime too. If we split multi-pow into two crates, the runtime will only have to depend on the primitives and then the incremental re-compiles during the workshop will be client-side only and therefore faster.
The text was updated successfully, but these errors were encountered: