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ideas.txt
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ideas.txt
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Call of the Depths(/Deep/Below)
finish climbing pick(max jumps, sound queue for how many jumps left, more tiers, unique enchantments)
Implement more caving/mining utitility items:
Portable Light sources
Lantern
Helmet with light
Very Basic Backpack (in some different tiers)
MLG Bucket Totem
Portable/easy to place ladders
Machete (sword with better break speed of foliage/spider webs, etc)
Worldgen
caving base camp
Mobs
Crawler (can walk on ceilings, tries to drop on player) -> drop for crafting climbing pick
Stalker (Can only survive in total darkness, hard to kill without light)
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Call Of the Void (On Hold)
egg incubator
make tubing work
maybe rework essence to be fluid?
look at capabilities
Scraper:
tool to get bedrock shavings,
Entropic Battery: gain charge when broken (amount depends on tier) OR passive gain in void
-Multiple tiers with different capacities
-Early game power gen
Energy Direction Node:
-easy transportation and retention of essence and energy, at the cost of some order
Some sort of material that is unnaffected by order and entropy (bedrock?)
Encased enery tubing:
-transport to help avoid crossing of order/entropy
Chunk based energy/essence levels:
-overworld: low level order energy
-end: low level entropic energy
-void: high level entropic energy
-explosion upon cancelation of order and entropy
-essence of disassembled items
-item transport
-gathering precious materials (background essence in void)
-ore doubling (residue essence on smelting of ores)
Advancements:
-Rapid Unscheduled Disassembly
-Percussive Maintenance