Cogito func_godot Template #257
Replies: 3 comments 6 replies
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I used to use Qodot. I was writing func components myself, felt it was a lot of work. I had started a discussion about making some public func definitions for this purpose. Ultimately in that discussion Cyclops was brought up. I personally switched to Cyclops because it means that I don't have to write all of my own func definitions. I can develop level geometry directly in the scene alongside Cogito components. Having said that, there are some advantages to using Trenchbroom, both approaches have their pros and cons :) |
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@niefia |
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Actually, fun fact: I've been using func_godot in a COGITO project, and the two play well together with minimal code changes! |
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Really enjoying using this project and decided to try and contribute to it, so been working on a Template for use with the func_godot addon (replacement for the Qodot addon). It's still very early stages so only have a few definitions but figured I may as well post for anyone else using both Cogito & func_godot since they go so well together.
2024-08-29.19-05-47.mp4
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