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The current converter is able to map geometry from Radiance to standard formats used by Ignis (and other renderer).
It would be great if we could support the following as well:
Maybe directly integrate the mapper into the backend (like glTF)?
Basic materials without modifiers (e.g., plastic, dielectric, glass, ...)
Plastic
Mirror
Glass. Keep in mind that 'glass' is not the same material as in Ignis! Especially the (thin) fresnel term is missing.
Dielectric
Trans
Interface
BSDF (Klems, TensorTree)
ABSDF (TensorTree only, as Klems is already too imprecise to work well with Peak Extraction, imho)
Basic lights without modifiers
Light (aka area lights)
Spotlight
Illum. This is a camera hidden light source. Requires the light interface to support ray depth.
Glow. We will handle this the same as Light. So no maximum radius, etc...
Large subset of modifiers. Most of the modifiers in Radiance can be mapped to Ignis via procedural patterns and PExpr.
Function files (.cal) can be mapped to PExpr or directly to Artic.
Brightfunc. Same as a number parameter with an expression.
Colorfunc. Same as a color parameter with an expression.
Brightdata. Scalar image data. (Most likely a custom format we have to add)
Colordata. Color image data. (Most likely a custom format we have to add)
Colorpict. A standard texture
Texfunc. Procedural texture
Texdata. A standard texture?
No support for text patterns and antimatters
Keep in mind that the above mentioned features have low priority in the project and working on them will not start anytime soon.
This issue is primarily a roadmap for future developer improving the converter.
The text was updated successfully, but these errors were encountered:
The current converter is able to map geometry from Radiance to standard formats used by Ignis (and other renderer).
It would be great if we could support the following as well:
Plastic
Mirror
Glass
. Keep in mind that 'glass' is not the same material as in Ignis! Especially the (thin) fresnel term is missing.Dielectric
Trans
Interface
BSDF
(Klems, TensorTree)ABSDF
(TensorTree only, as Klems is already too imprecise to work well with Peak Extraction, imho)Light
(aka area lights)Spotlight
Illum
. This is a camera hidden light source. Requires the light interface to support ray depth.Glow
. We will handle this the same as Light. So no maximum radius, etc...Brightfunc
. Same as a number parameter with an expression.Colorfunc
. Same as a color parameter with an expression.Brightdata
. Scalar image data. (Most likely a custom format we have to add)Colordata
. Color image data. (Most likely a custom format we have to add)Colorpict
. A standard textureTexfunc
. Procedural textureTexdata
. A standard texture?Keep in mind that the above mentioned features have low priority in the project and working on them will not start anytime soon.
This issue is primarily a roadmap for future developer improving the converter.
The text was updated successfully, but these errors were encountered: