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Chrome 83: Feedback loop formed between Framebuffer and active Texture #42
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#41 |
Interestingly, websites like https://cauldron.co/?fbclid=IwAR04lkI-C6VEnXtiEuZslzFOLg7GBNu3LzhtoDbzxjI-thLliIhT58jgLYc have seen their animations change, and get the same error message, but without the same kind of pixellation. Their script is here: https://cauldron.co/assets/themes/cauldron/js/fluid.js |
Any idea for a fix? :( |
You know the error only occurs with gpu acceleration on? |
Appears to be Windows-specific, fine on Mac Chrome update |
wow wtf gonna look into this issue but I don't have a pc where I can replicate it |
Any developer here that experience same problem? Can you try to figure out which parts of simulation causes this by commenting out code stages like Vorticity, Pressure and etc. |
I'd only got as far as working out that in the update function it renders the null frame fine but starts having issues when "requestAnimationFrame(update)" is called, which I guess isn't saying much more than that it errors when it renders |
Chatted to some Google people about it (https://bugs.chromium.org/p/chromium/issues/detail?id=1087683#c2) - interesting to note that it works fine in Chrome Canary on Windows too |
TL;DR I think it's fixed in Chrome v84, might not actually need a code change |
epic |
Think we can close this now! A tiny update to 83.0.4103.97 for standard Chrome means it all seems to work, happy fluids all |
Google Chrome 83.0.4103.61 x64
When loading the demo page ( others as well ):
just show like above for one or two second, and then go dark.
Mouse Click cannot light it then.
Console info:
So I guess the problem is Chrome's new version.
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