Name | Type | Description | Notes |
---|---|---|---|
Audit | Pointer to Audit | [optional] | |
Skill | Pointer to Skill | [optional] | |
ParentPath | Pointer to []Skill | [optional] | |
Children | Pointer to []SkillLink | [optional] | |
AdditionalParents | Pointer to []Skill | [optional] |
func NewSkillDetails() *SkillDetails
NewSkillDetails instantiates a new SkillDetails object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewSkillDetailsWithDefaults() *SkillDetails
NewSkillDetailsWithDefaults instantiates a new SkillDetails object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *SkillDetails) GetAudit() Audit
GetAudit returns the Audit field if non-nil, zero value otherwise.
func (o *SkillDetails) GetAuditOk() (*Audit, bool)
GetAuditOk returns a tuple with the Audit field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *SkillDetails) SetAudit(v Audit)
SetAudit sets Audit field to given value.
func (o *SkillDetails) HasAudit() bool
HasAudit returns a boolean if a field has been set.
func (o *SkillDetails) GetSkill() Skill
GetSkill returns the Skill field if non-nil, zero value otherwise.
func (o *SkillDetails) GetSkillOk() (*Skill, bool)
GetSkillOk returns a tuple with the Skill field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *SkillDetails) SetSkill(v Skill)
SetSkill sets Skill field to given value.
func (o *SkillDetails) HasSkill() bool
HasSkill returns a boolean if a field has been set.
func (o *SkillDetails) GetParentPath() []Skill
GetParentPath returns the ParentPath field if non-nil, zero value otherwise.
func (o *SkillDetails) GetParentPathOk() (*[]Skill, bool)
GetParentPathOk returns a tuple with the ParentPath field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *SkillDetails) SetParentPath(v []Skill)
SetParentPath sets ParentPath field to given value.
func (o *SkillDetails) HasParentPath() bool
HasParentPath returns a boolean if a field has been set.
func (o *SkillDetails) GetChildren() []SkillLink
GetChildren returns the Children field if non-nil, zero value otherwise.
func (o *SkillDetails) GetChildrenOk() (*[]SkillLink, bool)
GetChildrenOk returns a tuple with the Children field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *SkillDetails) SetChildren(v []SkillLink)
SetChildren sets Children field to given value.
func (o *SkillDetails) HasChildren() bool
HasChildren returns a boolean if a field has been set.
func (o *SkillDetails) GetAdditionalParents() []Skill
GetAdditionalParents returns the AdditionalParents field if non-nil, zero value otherwise.
func (o *SkillDetails) GetAdditionalParentsOk() (*[]Skill, bool)
GetAdditionalParentsOk returns a tuple with the AdditionalParents field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *SkillDetails) SetAdditionalParents(v []Skill)
SetAdditionalParents sets AdditionalParents field to given value.
func (o *SkillDetails) HasAdditionalParents() bool
HasAdditionalParents returns a boolean if a field has been set.