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Specifically the "ts" files I still can't find a way to export with the "dummy bones" (I call them that because they exist in mltd but apparently not in the model)
Most scenarios have one or more "ts" files that contain the "extras" of the sescenario, so when exporting them with asset studio the "spot lights" have all the lights set to one bone instead of having one bone per light.
(As I wrote this I remembered that a long time ago I read in the readme a "stage editor: wip" and afterwards it disappeared)
The text was updated successfully, but these errors were encountered:
The scenes are basically static. Some objects have simple scripts attached. The scripts control simple transforms (usually translation and rotation). But until now there is no sign of complex animations in the scenes.
I think this is what you can do: use Asset Studio to export them into separate objects, and reassemble them in the MMD scene.
The removed project was supposed to be a scenario editor. A scenario (not a scene) is the control data of specific MV aspects, like lighting, character animations, effects, screens, cameras, object animations, etc. Later I found it simply not a good idea, because there is no easy way to replace the modified data into original files, and designing a new format (with maintenance) is just too much work to do. So the project was removed.
Specifically the "ts" files I still can't find a way to export with the "dummy bones" (I call them that because they exist in mltd but apparently not in the model)
Most scenarios have one or more "ts" files that contain the "extras" of the sescenario, so when exporting them with asset studio the "spot lights" have all the lights set to one bone instead of having one bone per light.
(As I wrote this I remembered that a long time ago I read in the readme a "stage editor: wip" and afterwards it disappeared)
The text was updated successfully, but these errors were encountered: