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lol.js
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lol.js
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let myToken = undefined;
let ws = undefined;
let rooms = undefined;
let clients = undefined;
let chatHistory = {};
let currentlyTalkingTo = "";
$(document).ready(() => {
$("#join").on('click', () => {
const name = $('#name').val();
joinGame(name)
});
$("#create-room").on('click', () => {
console.log("Create room clicked!");
$("#create-room-modal").modal()
});
$("#create-room-ok").on('click', () => {
const roomName = $('#roomNameInput').val()
createRoom(roomName);
})
ws = new WebSocket("ws://localhost:9000/ws");
ws.onmessage = event => {
let msg = JSON.parse(event.data);
console.log(msg);
switch (msg._type) {
case "actors.Token":
if (!myToken) {
myToken = msg.token
}
listRooms();
break;
case "actors.Ping":
const pong = {
_type: "actors.Pong",
token: myToken
};
ws.send(JSON.stringify(pong));
break;
case "actors.NotifyClientsChanged":
const players = msg.strings;
$("#clients").empty();
clients = players;
players.forEach(player => {
$("#clients").append(`<a class='list-group-item list-group-item-action clients' clientName="${player.name}" publicToken="${player.publicToken}"> ${player.name} </a>`)
});
$("#create-room").removeClass("disabled");
$(".clients").on("click", function() {
console.log("clients clicked");
const publicToken = $(this).attr("publicToken");
const name = $(this).attr("clientName");
openChatBox(name, publicToken);
})
break;
case "actors.NotifyRoomsChanged":
rooms = msg.rooms;
updateRooms();
break;
case "actors.UserMessage":
const message = msg.message;
const senderName = msg.senderName;
const publicToken = msg.publicToken;
const timestamp = msg.timestamp;
if (!chatHistory.hasOwnProperty(publicToken)) {
chatHistory[publicToken] = ""
}
if (currentlyTalkingTo == "") {
chatHistory[publicToken] += `\n${senderName}: ${message}`;
openChatBox(senderName, publicToken);
} else {
chatHistory[currentlyTalkingTo] += `\n${timestamp} ${senderName}: ${message}`;
$("#chatModalText").text(chatHistory[currentlyTalkingTo]);
}
break;
}
}
});
function joinGame(name) {
console.log("Joining game with name: " + name);
let msg = {
_type: "actors.AssignName",
name: name,
token: myToken
};
ws.send(JSON.stringify(msg))
}
function updateRooms() {
$("#players-table").empty();
rooms.forEach((room, index) => {
$("#players-table").append(`
<tr class="row clickable-row" roomid="${room.roomId}">
<th class="col-sm-1" scope="row">${index}</th>
<td class="col-sm-4">${room.name}</td>
<td class="col-sm-4">${room.hostName}</td>
<td class="col-sm-3">${room.numClients} / 6</td>
</tr>`)
})
$(".clickable-row").on('click', function() {
console.log("Clicked!");
console.log($(this));
const roomId = $(this).attr("roomid");
console.log("roomId:");
console.log(roomId);
joinRoom(roomId);
})
}
function createRoom(roomName) {
console.log("Creating room with name: " + roomName);
let msg = {
_type: "actors.CreateRoom",
roomName: roomName,
token: myToken
};
console.log(JSON.stringify(msg));
ws.send(JSON.stringify(msg))
}
function startGame() {
var ws = new WebSocket("ws://localhost:9000/ws");
ws.onopen = _evt => {
console.log("trying to start");
ws.onmessage = evt => {
console.log(evt.data);
const msg = JSON.parse(evt.data);
switch (msg._type) {
case "actors.Ok":
myToken = msg.msg;
ws.send('{"_type": "actors.Ready", "token": "' + myToken + '"}');
break;
}
}
};
}
function joinRoom(roomId) {
let msg = {
_type: "actors.JoinRoom",
token: myToken,
roomId: roomId
};
console.log(JSON.stringify(msg));
ws.send(JSON.stringify(msg))
}
function listRooms() {
let msg = {
_type: "actors.ListRoom",
token: myToken
};
ws.send(JSON.stringify(msg))
}
function openChatBox(name, publicToken) {
console.log("public token is: " + publicToken);
if (!chatHistory.hasOwnProperty(publicToken)) {
chatHistory[publicToken] = "";
}
console.log(chatHistory[publicToken]);
currentlyTalkingTo=publicToken;
$("#chatBoxModal").on('hide.bs.modal', () => {
currentlyTalkingTo = "";
})
$("#chatBoxModal").modal();
$("#chatModalTitle").text(name);
$("#chatModalText").text(chatHistory[publicToken]);
$("#chatModalSend").attr("publicToken", publicToken);
$("#chatModalSend").on("click", function(e) {
e.preventDefault();
const msg = $("#chatInput").val();
const publicToken = $(this).attr("publicToken");
sendMessage(msg, publicToken);
$("#chatInput").val('');
})
}
function sendMessage(message, publicToken) {
let msg = {
_type: "actors.MessageToUser",
token: myToken,
recipientPublic: publicToken,
message: message
};
ws.send(JSON.stringify(msg))
}