This was written for SourceMod v1.7. Few comments are provided because I never planned on releasing the code, however there are some comments. The bulk of everything outside of oryx.sp is just pure game-mechanic-related logic anyway, so it just works because that's the way things work.
Depends on smlib.
All you need to do is make sure you've specified your timer in oryx.inc by defining either notimer
or bTimes
. There is also a fork by shavit for his timer. It will not be merged into this repository due to it also being a complete rewrite.
Build each file manually with the sourcemod compiler, like usual.
A lot of this info is found in oryx.inc too.
Exported command | Action | Admin only? | From: |
---|---|---|---|
sm_otest | Enables the TRIGGER_TEST detection level | yes | oryx |
sm_lock <player> | Disables movement for a player | yes | oryx |
scroll_stats <player> | Print the scroll stat buffer for a given player | no | oryx-scroll |
strafe_stats <player> | Print the strafe stat buffer for a given player | no | oryx-strafe |
config_streak <player> | Print the config stat buffer for a given player | yes | oryx-configcheck |
Trigger type | Usage |
---|---|
TRIGGER_LOW | Like an early warning system. Oryx has probably not found a cheater, but you should keep an eye out. |
TRIGGER_MEDIUM | Also early warning. |
TRIGGER_HIGH | Oryx is pretty sure someone is cheating, and this will kick them. |
TRIGGER_HIGH_NOKICK | Just what it sounds like. High alert, but no automated consequences. |
TRIGGER_DEFINITIVE | Used only by oryx-sanity right now. This should be used on non-stat-based detections. |
TRIGGER_TEST | Allows you to develop new detections on live servers with minimal side effects. |
Detection type | Meaning | From |
---|---|---|
Acute TR formatter | The player's turn rate has been made perfect | oryx-strafe |
+left/right bypasser | +left/right bitflags have been stripped from the client's buttons variable | oryx-strafe |
Prestrafe tool | Player is using a static turnrate to get 289 walk speed. Same as +left/right bypassing, but for a specific value on the ground | oryx-strafe |
Average strafe too close to 0 | The average strafe offset is suspiciously near 0 | oryx-strafe |
Too many perfect strafes | The average strafe offset is not too close to 0, but there is a suspiciously high frequency of 0s | oryx-strafe |
Movement config | Player exhibits behavior that is humanly possible, but movement configs would enforce it | oryx-configcheck |
Unsynchronised movement | Wish velocity does not align with with the player's buttons variable | oryx-sanity |
Invalid wish velocity | Wish velocity can only be multiples of 100, bound to 400 and -400 | oryx-sanity |
Script on scroll | Too many perfect jumps indicates a potential jump script usage | oryx-scroll |
Hyperscroll | Too many jumps in the air prior to jumping indicates potential +jump spamming | oryx-scroll |
Docs on natives are found in oryx.inc, using the sm self-documenting style.
The plugins have only been tested with bTimes ~v1.8.x (as found here)
If someone else is able to test with 2.0, please edit this readme and submit a pull request.
- Key-transition: the changing of direction with keys (i.e. changing from
+moveleft
to+moveright
) - Angle-transition: the changing of direction in a player's camera along the x axis
- Strafe offset: the number of ticks that pass between a key-transition and angle-transition
- Wish velocity: Also called wishvel, this value is used for calculating movement direction, not the player buttons variable
- Movement config: Key bindings that prohibit the player from pressing opposing movement keys (i.e.
+moveleft
and+moveright
can't be held at the same time - TR: Turn-rate -- the rate of rotation of the client's camera along the x axis