-
-
Notifications
You must be signed in to change notification settings - Fork 14.3k
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
zelda64recomp: init at 1.1.1-unstable-2024-10-06
- Loading branch information
Showing
2 changed files
with
204 additions
and
0 deletions.
There are no files selected for viewing
31 changes: 31 additions & 0 deletions
31
pkgs/by-name/ze/zelda64recomp/0001-disable-cmake-downloading-gamecontrollerdb.txt.patch
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,31 @@ | ||
From 87ec2d0ebde07e04a9335204b33b8e56a152e9ba Mon Sep 17 00:00:00 2001 | ||
From: qubitnano <146656568+qubitnano@users.noreply.github.com> | ||
Date: Sat, 6 Jul 2024 19:11:01 -0400 | ||
Subject: [PATCH] disable cmake downloading gamecontrollerdb.txt | ||
|
||
This is fetched in the derivation | ||
--- | ||
CMakeLists.txt | 7 ------- | ||
1 file changed, 7 deletions(-) | ||
|
||
diff --git a/CMakeLists.txt b/CMakeLists.txt | ||
index 7acd983..49124ca 100644 | ||
--- a/CMakeLists.txt | ||
+++ b/CMakeLists.txt | ||
@@ -116,13 +116,6 @@ add_custom_command(OUTPUT | ||
DEPENDS ${CMAKE_SOURCE_DIR}/patches/patches.elf | ||
) | ||
|
||
-# Download controller db file for controller support via SDL2 | ||
-set(GAMECONTROLLERDB_COMMIT "b1e4090b3d4266e55feb0793efa35792e05faf66") | ||
-set(GAMECONTROLLERDB_URL "https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/${GAMECONTROLLERDB_COMMIT}/gamecontrollerdb.txt") | ||
- | ||
-file(DOWNLOAD ${GAMECONTROLLERDB_URL} ${CMAKE_SOURCE_DIR}/gamecontrollerdb.txt | ||
- TLS_VERIFY ON) | ||
- | ||
add_custom_target(DownloadGameControllerDB | ||
DEPENDS ${CMAKE_SOURCE_DIR}/gamecontrollerdb.txt) | ||
|
||
-- | ||
2.45.1 | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,173 @@ | ||
{ | ||
lib, | ||
SDL2, | ||
cmake, | ||
copyDesktopItems, | ||
directx-shader-compiler, | ||
fetchFromGitHub, | ||
fetchurl, | ||
gtk3, | ||
llvmPackages, | ||
makeDesktopItem, | ||
makeWrapper, | ||
n64recomp, | ||
ninja, | ||
pkg-config, | ||
requireFile, | ||
vulkan-loader, | ||
wrapGAppsHook3, | ||
z64decompress, | ||
}: | ||
|
||
let | ||
|
||
baseRom = requireFile { | ||
name = "mm.us.rev1.rom.z64"; | ||
message = '' | ||
zelda64recomp currently only supports the US version of Majora's Mask. | ||
Please rename your copy to mm.us.rev1.rom.z64 and add it to the nix store using | ||
nix-store --add-fixed sha256 mm.us.rev1.rom.z64 | ||
and rebuild. | ||
''; | ||
hash = "sha256-77E2WzrjYmBFFMD5oaLRH13IaIulvmYKN96/XjvkPys="; | ||
}; | ||
|
||
gamecontrollerdb = fetchFromGitHub { | ||
owner = "mdqinc"; | ||
repo = "SDL_GameControllerDB"; | ||
rev = "cfc2bffe0ad29fea2bec7a0f4cb19dead5703ea8"; | ||
hash = "sha256-BEN0/q+7iLVmPpOO3i80nuLYpr7KiHd2ONxKmDIJuWU="; | ||
}; | ||
|
||
in | ||
|
||
llvmPackages.stdenv.mkDerivation (finalAttrs: { | ||
pname = "zelda64recomp"; | ||
version = "1.1.1-unstable-2024-10-06"; | ||
|
||
src = fetchFromGitHub { | ||
owner = "Zelda64Recomp"; | ||
repo = "Zelda64Recomp"; | ||
rev = "0d0f64e32f15c2ecc95c9e4945caa37ec19ce1ce"; | ||
hash = "sha256-JtNXTP6XrIzjccfRzffZ5uRhuLbfAlkfGmGO18yEZPc="; | ||
fetchSubmodules = true; | ||
}; | ||
|
||
nativeBuildInputs = [ | ||
cmake | ||
copyDesktopItems | ||
llvmPackages.lld | ||
makeWrapper | ||
ninja | ||
pkg-config | ||
wrapGAppsHook3 | ||
]; | ||
|
||
buildInputs = [ | ||
SDL2 | ||
gtk3 | ||
vulkan-loader | ||
]; | ||
|
||
desktopItems = [ | ||
(makeDesktopItem { | ||
name = "Zelda64Recompiled"; | ||
icon = "zelda64recomp"; | ||
exec = "Zelda64Recompiled"; | ||
comment = "Static recompilation of Majora's Mask"; | ||
genericName = "Static recompilation of Majora's Mask"; | ||
desktopName = "Zelda 64: Recompiled"; | ||
categories = [ "Game" ]; | ||
}) | ||
]; | ||
|
||
preConfigure = '' | ||
ln -s ${baseRom} ./mm.us.rev1.rom.z64 | ||
${lib.getExe z64decompress} mm.us.rev1.rom.z64 mm.us.rev1.rom_uncompressed.z64 | ||
cp ${n64recomp}/bin/* . | ||
cp ${gamecontrollerdb}/gamecontrollerdb.txt gamecontrollerdb.txt | ||
./N64Recomp us.rev1.toml | ||
./RSPRecomp aspMain.us.rev1.toml | ||
./RSPRecomp njpgdspMain.us.rev1.toml | ||
substituteInPlace lib/rt64/CMakeLists.txt \ | ||
--replace-fail "\''${PROJECT_SOURCE_DIR}/src/contrib/dxc/lib/x64" "${directx-shader-compiler}/lib/" \ | ||
--replace-fail "\''${PROJECT_SOURCE_DIR}/src/contrib/dxc/bin/x64/dxc" "${directx-shader-compiler}/bin/dxc" \ | ||
--replace-fail "\''${PROJECT_SOURCE_DIR}/src/contrib/dxc/inc" "${directx-shader-compiler.src}/include/dxc" | ||
substituteInPlace CMakeLists.txt \ | ||
--replace-fail "\''${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/lib/x64" "${directx-shader-compiler}/lib/" \ | ||
--replace-fail "\''${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/x64/dxc" "${directx-shader-compiler}/bin/dxc" | ||
''; | ||
|
||
# This is required or else nothing will build | ||
hardeningDisable = [ | ||
"format" | ||
"pic" | ||
"stackprotector" | ||
"zerocallusedregs" | ||
]; | ||
|
||
patches = [ | ||
# Disable cmake attempting to fetch gamecontrollerdb | ||
./0001-disable-cmake-downloading-gamecontrollerdb.txt.patch | ||
]; | ||
|
||
installPhase = '' | ||
runHook preInstall | ||
install -Dm755 -t $out/bin Zelda64Recompiled | ||
install -Dm644 -t $out/share ../gamecontrollerdb.txt | ||
install -Dm644 ../icons/512.png $out/share/icons/hicolor/scalable/apps/zelda64recomp.png | ||
ln -s $out/share/gamecontrollerdb.txt $out/bin/gamecontrollerdb.txt | ||
cp -r ../assets $out/bin/ | ||
install -Dm644 -t $out/share/licenses/${finalAttrs.pname} ../COPYING | ||
install -Dm644 -t $out/share/licenses/${finalAttrs.pname}/N64ModernRuntime ../lib/N64ModernRuntime/COPYING | ||
install -Dm644 -t $out/share/licenses/${finalAttrs.pname}/RmlUi ../lib/RmlUi/LICENSE.txt | ||
install -Dm644 -t $out/share/licenses/${finalAttrs.pname}/SDL_GameControllerDB ${gamecontrollerdb}/LICENSE | ||
install -Dm644 -t $out/share/licenses/${finalAttrs.pname}/lunasvg ../lib/lunasvg/LICENSE | ||
install -Dm644 -t $out/share/licenses/${finalAttrs.pname}/rt64 ../lib/rt64/LICENSE | ||
install -Dm644 -t $out/share/licenses/${finalAttrs.pname}/sse2neon ../lib/sse2neon/LICENSE | ||
runHook postInstall | ||
''; | ||
|
||
preFixup = '' | ||
gappsWrapperArgs+=( | ||
--prefix LD_LIBRARY_PATH : ${lib.makeLibraryPath [ vulkan-loader ]} | ||
) | ||
''; | ||
|
||
postFixup = '' | ||
# This is needed as Zelda64Recompiled will segfault when not run from the same directory as the binary | ||
# It will also exit if run with SDL_VIDEODRIVER=wayland | ||
source "${makeWrapper}/nix-support/setup-hook" | ||
wrapProgram $out/bin/Zelda64Recompiled \ | ||
--run "cd $out/bin/" \ | ||
--set SDL_VIDEODRIVER x11 | ||
''; | ||
|
||
meta = { | ||
description = "Static recompilation of Majora's Mask (and soon Ocarina of Time) for PC (Windows/Linux)"; | ||
homepage = "https://github.com/Zelda64Recomp/Zelda64Recomp"; | ||
license = with lib.licenses; [ | ||
# Zelda64Recomp, N64ModernRuntime | ||
gpl3Only | ||
|
||
# RT64, RmlUi, lunasvg, sse2neon | ||
mit | ||
|
||
# reverse engineering | ||
unfree | ||
]; | ||
maintainers = with lib.maintainers; [ qubitnano ]; | ||
mainProgram = "Zelda64Recompiled"; | ||
platforms = [ "x86_64-linux" ]; | ||
hydraPlatforms = [ ]; | ||
}; | ||
}) |