Skip to content

Latest commit

 

History

History
45 lines (35 loc) · 2.08 KB

1st_level_feats.md

File metadata and controls

45 lines (35 loc) · 2.08 KB

1st Level Feats

  • Feats that are granted by your background at level 1, they can be selected at higher levels too

Alert

  • Add proficency bonus to initiative instead of straight +5
  • Lost immunity to surprised while concious, and creatures who you don't see now get advantage on attack rolls against you.
  • Gained abilty to swap iniative with one willing non-incapaciated ally when you roll initiative

Crafter

  • new feat
  • gain tool profieincy with three different artisan tools
  • Get a 20% discount on non-magical items you buy
  • When you craft an item using tools granted by this feat, the crafting time is reduced by 20%

Healer

  • Completely reworked from 5e version
  • Now, when you have a healers kit you can use an action and a use of a healer's kit to allow that creature to expend one of its hit die to gain HP equal to that roll plus your proficiency bonus
  • ALso, whenever you roll a die to restore HP with a spell or this feat, you can reroll the die once if it is a 1.

Lucky

  • Instead of always having 3 luck points, you get a number equal to your proficiency bonus which recharge on long rest
  • You can use 1 luck point to gain advantage on a d20 roll you make
  • You can use 1 luck point to impose disadvantage on an attack roll against you.

Magic Initiate

  • Basically the same as 5e version but now relies on Arcane/Divine/Primal spell lists which aren't in use anymore so TODO FIX THIS

Musician

  • New 1st level feat
  • Gain tool proficiency in 3 musical instruments
  • When you finish a short or long rest, you can play a song to give proficiency number of other allies Inspiration (advantage on a roll) who hear your song

Savage Attacker

  • Is now a 1st level feat

Tavern Brawler

  • Completely rewritten
  • Unarmed strikes do 1d4 + STR mod
  • When you roll a 1 on damage die, you can re-roll it once
  • When you hit with an unarmed strike you can shove the target 5 feet away for free once per turn
  • You can wield furniture as a weapon, using the statistics of a greatclub for small or medium furnture, or Club for tiny furniture.

Tough

  • is now a 1st level feat