- New 9th level feature
- You always have the spell Conjure Barrage prepared
- This spell has also changed to work for melee and ranged builds
- New 17th level feature
- You always have the spell Conjure Volley Prepared
- This spell has also changed to work for melee and ranged builds
- New 1st level ability
- Somewhat related to version released in Tasha's replaces Natural Explorer
- Grants expertise at level 1 in one skill from ranger proficiency list
- In addition you can choose 2 terrains to have advantage on relevant nature and survival checks for those terrains, which can be switched on long rest.
- moved from 1st to 2nd level
- Complete redesign of old feature
- You always have Hunter's Mark Prepared and can cast it WIS mod number of times per long rest, (you can also use your regular spell slots)
- 18th level ability
- Rewritten to just give blindsight range of 30 feet, instead of being able to detect invisible creatures within 30 feet, and ignore their invisible conditions
- 20th level ability
- Improved from old version
- When you miss a target w/ Hunters mark on them, you can add your WIS mod to the attack roll
- When you hit a target of Hunter's Mark and deal damage, you can add your WIS mod to the damage
- No limit on number of uses in general or per turn.
- Replaces Hide in plain sight feature
- Moved to level 14 from level 10 (as suggested in Tasha's)
- Makes you invisible as a BA until the end of your next turn, WIS mod # of times / long rest
- The old version was proficiency bonus # of times / long rest, and it lasted till start of next turn
- Number of prepared spells no longer depends on level + wisdom mod, instead its listed in ranger leveling table
- the number of spells you can prepare is about equal to what you would've had using the previous method
- The ranger can also change 1 prepared spell on long rest
- 10th level feature from Tasha's
- Same as written except temp HP is WIS mod / long rest, instead of proficiency bonus
- Two features:
- Temp HP: Action to give temp HP = 1d8 + WIS mod
- Decrease Exhaustion: At the end of short rest, decrease exhaustion by 1 if you choose to.
- New 1st level feature
- Grants some weapon masteries to rangers, see below