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Conjure Barrage

  • New 9th level feature
  • You always have the spell Conjure Barrage prepared
  • This spell has also changed to work for melee and ranged builds

Conjure Volley

  • New 17th level feature
  • You always have the spell Conjure Volley Prepared
  • This spell has also changed to work for melee and ranged builds

Deft Explorer

  • New 1st level ability
  • Somewhat related to version released in Tasha's replaces Natural Explorer
  • Grants expertise at level 1 in one skill from ranger proficiency list
  • In addition you can choose 2 terrains to have advantage on relevant nature and survival checks for those terrains, which can be switched on long rest.

Favored Enemy

  • moved from 1st to 2nd level
  • Complete redesign of old feature
  • You always have Hunter's Mark Prepared and can cast it WIS mod number of times per long rest, (you can also use your regular spell slots)

Feral Senses

  • 18th level ability
  • Rewritten to just give blindsight range of 30 feet, instead of being able to detect invisible creatures within 30 feet, and ignore their invisible conditions

Foe Slayer

  • 20th level ability
  • Improved from old version
  • When you miss a target w/ Hunters mark on them, you can add your WIS mod to the attack roll
  • When you hit a target of Hunter's Mark and deal damage, you can add your WIS mod to the damage
  • No limit on number of uses in general or per turn.

Nature's Veil

  • Replaces Hide in plain sight feature
  • Moved to level 14 from level 10 (as suggested in Tasha's)
  • Makes you invisible as a BA until the end of your next turn, WIS mod # of times / long rest
  • The old version was proficiency bonus # of times / long rest, and it lasted till start of next turn

Spellcasting

  • Number of prepared spells no longer depends on level + wisdom mod, instead its listed in ranger leveling table
    • the number of spells you can prepare is about equal to what you would've had using the previous method
  • The ranger can also change 1 prepared spell on long rest

Tireless

  • 10th level feature from Tasha's
  • Same as written except temp HP is WIS mod / long rest, instead of proficiency bonus
  • Two features:
    • Temp HP: Action to give temp HP = 1d8 + WIS mod
    • Decrease Exhaustion: At the end of short rest, decrease exhaustion by 1 if you choose to.

Weapon Mastery

  • New 1st level feature
  • Grants some weapon masteries to rangers, see below