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CGSAccessibility.h
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CGSAccessibility.h
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/*
* Copyright (C) 2007-2008 Alacatia Labs
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*
* Joe Ranieri joe@alacatia.com
*
*/
//
// Updated by Robert Widmann.
// Copyright © 2015-2016 CodaFi. All rights reserved.
// Released under the MIT license.
//
#ifndef CGS_ACCESSIBILITY_INTERNAL_H
#define CGS_ACCESSIBILITY_INTERNAL_H
#include "CGSConnection.h"
#pragma mark - Display Zoom
/// Gets whether the display is zoomed.
CG_EXTERN CGError CGSIsZoomed(CGSConnectionID cid, bool *outIsZoomed);
#pragma mark - Invert Colors
/// Gets the preference value for inverted colors on the current display.
CG_EXTERN bool CGDisplayUsesInvertedPolarity(void);
/// Sets the preference value for the state of the inverted colors on the current display. This
/// preference value is monitored by the system, and updating it causes a fairly immediate change
/// in the screen's colors.
///
/// Internally, this sets and synchronizes `DisplayUseInvertedPolarity` in the
/// "com.apple.CoreGraphics" preferences bundle.
CG_EXTERN void CGDisplaySetInvertedPolarity(bool invertedPolarity);
#pragma mark - Use Grayscale
/// Gets whether the screen forces all drawing as grayscale.
CG_EXTERN bool CGDisplayUsesForceToGray(void);
/// Sets whether the screen forces all drawing as grayscale.
CG_EXTERN void CGDisplayForceToGray(bool forceToGray);
#pragma mark - Increase Contrast
/// Sets the display's contrast. There doesn't seem to be a get version of this function.
CG_EXTERN CGError CGSSetDisplayContrast(CGFloat contrast);
#endif /* CGS_ACCESSIBILITY_INTERNAL_H */