Skip to content
View N-Evan's full-sized avatar
🎧
IDK. I don't know a lot of things.
🎧
IDK. I don't know a lot of things.
  • Brainstation-23
  • Dhaka, Bangladesh

Block or report N-Evan

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
N-Evan/README.md

Hello, Evan here!

I'm a gameplay programmer and game designer with over three years of professional experience and had the privilege to work on several amazing games. I love 3D modeling, discovering new music, and coming up with unique gameplay mechanics with the sole purpose of leaving a lasting warm-fuzzy feeling in the minds of players. Feel free to take a look at my portfolio here! I've been working as core developer for Silent Scream 2!

n-evan

Connect with me

n-evan


  • 🎮 I’m currently working on 2.D Sidescrolling Adventure Game

  • 🔍 I’m currently learning Unity DOTS, ASP.Net Core, Vue.js

  • 🍀 Fun fact is, "This too shall pass."


n-evan


Languages and Tools

unity blender csharp photoshop illustrator xd html5 css3 bootstrap javascript

 n-evan

Popular repositories Loading

  1. MissileSwarm MissileSwarm Public

    C# 1

  2. Evan.github.io Evan.github.io Public

    A basic portfolio to track progress and portray my works.

    HTML

  3. mealbuddy.github.io mealbuddy.github.io Public

    MealBuddy, a all in one solution for your food cravings.

    PHP

  4. ea-v-se-exp ea-v-se-exp Public

    Code repository for EA Software Engineering Virtual Experience Program.

    Python

  5. ReLife ReLife Public

    Action-platformer prototype using Unity Engine.

    ShaderLab

  6. Useful-Snippets Useful-Snippets Public

    Chunks of C# scrips that I reuse and reiterate upon to make them perform better than before.

    C#