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Plugin developers may want to cancel processing packages until players have logged in (HereAuth), until custom player data is fetched asynchronously...
publicfunctiononTebexOnlinePlayerPurchase(TebexOnlinePlayerPurchaseEvent$event) : void{
if($this->manager->isLocked($event->getPlayer())){
// Will keep trying to process this package// everytime plugin checks for pending packages// until the event isn't cancelled.$event->setCancelled();
}
}
to implement a custom rewarding system that does not rely on tebex's enforced command execution...
Plugin developers may want to cancel processing packages until players have logged in (HereAuth), until custom player data is fetched asynchronously...
to implement a custom rewarding system that does not rely on tebex's enforced command execution...
or simply logging.
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