Advanced and dynamic geology based on plate tectonics #141
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Category: Gameplay Content
Requests, Issues and Changes targeting gameplay mechanics and content
Revive: Move
issue has been looked at and should be copied to the respective module
Topic: Architecture
Requests, Issues and Changes related to software architecture, programming patterns, etc.
Topic: WorldGen
Requests, Issues and Changes related to facets, rasterizers, etc.
Type: Dream
Issues describing future (dream-land level) endeavours
We used to have randomly deposited basic minerals that just pop up just about wherever. We want to arrive at a dynamic system with a few major layer types, filled with a series of filler layers, veins, pockets, etc, similar to DF and RL geology. This way addon blocks can simply state what layer they should exist in and in what shape
This is not a simple system, but it is fairly independent so could be picked up early by a skilled contributor.
Relates somewhat to #140 as these veins and layers could hold a secondary resource
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