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Advanced and dynamic geology based on plate tectonics #141

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Cervator opened this issue Feb 24, 2012 · 5 comments
Open

Advanced and dynamic geology based on plate tectonics #141

Cervator opened this issue Feb 24, 2012 · 5 comments
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Category: Gameplay Content Requests, Issues and Changes targeting gameplay mechanics and content Revive: Move issue has been looked at and should be copied to the respective module Topic: Architecture Requests, Issues and Changes related to software architecture, programming patterns, etc. Topic: WorldGen Requests, Issues and Changes related to facets, rasterizers, etc. Type: Dream Issues describing future (dream-land level) endeavours

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@Cervator
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Cervator commented Feb 24, 2012

We used to have randomly deposited basic minerals that just pop up just about wherever. We want to arrive at a dynamic system with a few major layer types, filled with a series of filler layers, veins, pockets, etc, similar to DF and RL geology. This way addon blocks can simply state what layer they should exist in and in what shape

This is not a simple system, but it is fairly independent so could be picked up early by a skilled contributor.

Relates somewhat to #140 as these veins and layers could hold a secondary resource

@Cervator
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Cervator commented Mar 29, 2013

Bumping this a bit - we've got a functional tectonic-based world map generator from laurimann that can make heighmaps importable with @nymtraveel's height map mode. Including plate age from the tectonic data could be a way to place minerals.

Relevant thread: https://forum.terasology.org/threads/mapgeneration.608/

@Cervator
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Cervator commented Feb 11, 2014

Another much, much, later bump! We have ore distribution now by @MarcinSc inspired by MC modder JRoush's algorithms (https://forum.terasology.org/threads/oregeneration.758/#post-8020)

https://github.com/Terasology/AnotherWorld

That version is unrelated to the tectonic maps, which still are separate from the game (have to use Laurimann's PlaTec generator separately to generate a map file we then can copy into Terasology)

I'm going to consider this issue specific to turning it up a notch and using the extra data in the plate tectonics maps to place differing minerals at a macro scale (where in the world should which go) rather than micro scale (where are the veins, pockets, and clusters of mineral blocks going to be placed in chunks).

Micro scale deposits should probably use the veins, pockets, clusters etc we currently have, through configuration details within the ore definition (likely a prefab)

Ideally this would include fetching said data, or depend on a separate effort to get said data. The quest continues! :-)

@Estevo-Aleixo
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does the PlaTec library output the plates? Or only a heightmap? I primarily want to get my hands on code, where do I look?

@Cervator
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Hi @Estevo-Aleixo - most the details should be in the http://forum.terasology.org/threads/mapgeneration.608/ thread. It has been a little while so I don't recall for sure, but I believe it is just the heightmap (we had talked about plate age as another set of data). Part of this effort might be to enhance that if needed :)

@Cervator Cervator modified the milestone: Worldshaping Dec 16, 2015
@jdrueckert jdrueckert removed the GSoC label May 15, 2021
@skaldarnar skaldarnar added the Topic: WorldGen Requests, Issues and Changes related to facets, rasterizers, etc. label May 23, 2021
@jdrueckert jdrueckert added the Type: Dream Issues describing future (dream-land level) endeavours label Jul 14, 2024
@jdrueckert
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Definitely a dream-land thing, and by now I think it would be better located at https://github.com/Terasology/OreGeneration

@jdrueckert jdrueckert added the Revive: Move issue has been looked at and should be copied to the respective module label Jul 14, 2024
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Labels
Category: Gameplay Content Requests, Issues and Changes targeting gameplay mechanics and content Revive: Move issue has been looked at and should be copied to the respective module Topic: Architecture Requests, Issues and Changes related to software architecture, programming patterns, etc. Topic: WorldGen Requests, Issues and Changes related to facets, rasterizers, etc. Type: Dream Issues describing future (dream-land level) endeavours
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