-
Notifications
You must be signed in to change notification settings - Fork 1
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Lua Modifier Properties not correctly linked #26
Comments
Probably need a collection of issues/one single big issue, it's not just spell amplify but many other things. |
Adding MODIFIER_PROPERTY_CAST_RANGE_BONUS to the list of broken modifiers. This one doesn't work in DD or lua. Tested @ Nov 24th 2016 --Edit: Added to post - SinZ |
MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE works in datadriven ~~~but not lua~~~ EDIT: Works fine in Lua - DoctorGester |
Not true, cooldown percentage indeed works in lua for me. |
MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE can be done by MODIFIER_PROPERTY_TOTALDAMAGEOUTGOING_PERCENTAGE and checking if there was an inflictor. Still would be nice to have this though. |
MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE are all confirmed fixed for LUA modifiers |
Not working in LUA |
MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE
Currently the only work around is via messing with everything via Damage Filters, but it would be preferable if this modifier property worked as intended.
This would make Allow modifying what heroes get per attribute point #16 fully redundant as everything associated to stats will be changeable (with the possible exception of base armour)
MODIFIER_PROPERTY_CAST_RANGE_BONUS
Current workarounds include messing with Aether lens (which is simply a hard-coded version of this very property.)
MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE
MODIFIER_PROPERTY_MANACOST_PERCENTAGE
The text was updated successfully, but these errors were encountered: