A star pathfinding in 3d grid voxel environment. This code has been developed from 2D a star pathfinding method written by Sebastian Lague to 3d voxel environment.
- number of agents
- ratio and number of voxel states; either walkable, semi-walkable or obstacle
- position of the target
- penalty value for semi-walkable region
- This script can be used for multi-agent path finding simulation when the position of the target is predefined
- no smoothing value and curvature path is applied in this project due to its voxel environment
- the black voxels represents obstacle and light brown represents semi-walkable regions
- parameters are adjustable from unity editor
origin/master