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Currently as far as I can tell, the only way to do this would be going in and reading all the .lua's, organizing them based on the files they edit, then building them all one by one. AMUMSS current options are combining mods, and building them individually.
I want to only build mods based on the files they edit, so for example:
Mod A and B both edit the same MBIN file, but Mod C doesn't.
Then Mod A and B get merged but Mod C is it's own.
I think having this as an option would save lots of time if you need to build a lot, this way you can open the .pak's for each one and see what .lua's are in it.
The text was updated successfully, but these errors were encountered:
Currently as far as I can tell, the only way to do this would be going in and reading all the .lua's, organizing them based on the files they edit, then building them all one by one. AMUMSS current options are combining mods, and building them individually.
I want to only build mods based on the files they edit, so for example:
Mod A and B both edit the same MBIN file, but Mod C doesn't.
Then Mod A and B get merged but Mod C is it's own.
I think having this as an option would save lots of time if you need to build a lot, this way you can open the .pak's for each one and see what .lua's are in it.
The text was updated successfully, but these errors were encountered: