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When using LevelDB (no matter native or default), a large memory leak occurs. Objects appear that java cannot remove. In 5 minutes of flying around the world, about 1200 MB accumulated (not counting the 800 MB that is required for the start and login of the player).
When using anvil, even when loading chunks for 10-15 minutes, memory usage remains at ~ 800 MB (sometimes even less, it does not increase).
When using custom generators, values can exceed 3 GB in a few minutes
I profiled the process through YourKit, but didn't find anything. 800 MB - not reachable to GC.
📸 Screenshots / Video
💻 OS and versions
Version: 1.20.80
Java: OracleJDK, GraalVM
Java version: 22
The text was updated successfully, but these errors were encountered:
🐞 Bug Feedback
📝 Bug Description
When using LevelDB (no matter native or default), a large memory leak occurs. Objects appear that java cannot remove. In 5 minutes of flying around the world, about 1200 MB accumulated (not counting the 800 MB that is required for the start and login of the player).
When using anvil, even when loading chunks for 10-15 minutes, memory usage remains at ~ 800 MB (sometimes even less, it does not increase).
When using custom generators, values can exceed 3 GB in a few minutes
I profiled the process through YourKit, but didn't find anything. 800 MB - not reachable to GC.
📸 Screenshots / Video
💻 OS and versions
The text was updated successfully, but these errors were encountered: