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AccesingInheritedfunctioin.c++
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AccesingInheritedfunctioin.c++
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#include<iostream>
using namespace std;
class A
{
public:
A(){
callA = 0;
}
private:
int callA;
void inc(){
callA++;
}
protected:
void func(int & a)
{
a = a * 2;
inc();
}
public:
int getA(){
return callA;
}
};
class B
{
public:
B(){
callB = 0;
}
private:
int callB;
void inc(){
callB++;
}
protected:
void func(int & a)
{
a = a * 3;
inc();
}
public:
int getB(){
return callB;
}
};
class C
{
public:
C(){
callC = 0;
}
private:
int callC;
void inc(){
callC++;
}
protected:
void func(int & a)
{
a = a * 5;
inc();
}
public:
int getC(){
return callC;
}
};
class D : protected A , protected B , protected C
{
int val;
public:
//Initially val is 1
D()
{
val = 1;
}
//Implement this function
void update_val(int new_val)
{
while(new_val%2==0){
this->A::func(val);
new_val/=2;
}
while(new_val%5==0){
this->C::func(val);
new_val/=5;
}
while(new_val%3==0){
this->B::func(val);
new_val/=3;
}
}
//For Checking Purpose
void check(int); //Do not delete this line.
};
void D::check(int new_val)
{
update_val(new_val);
cout << "Value = " << val << endl << "A's func called " << getA() << " times " << endl << "B's func called " << getB() << " times" << endl << "C's func called " << getC() << " times" << endl;
}
int main()
{
D d;
int new_val;
cin >> new_val;
d.check(new_val);
}