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Instead of requiring users to convert by going from
Beatmap
toConverted
, prior conversion is now optional. This causes all attribute calculations to be fallible! Whenever a calculation requires a beatmap to be converted but the conversion fails, it will result in an error. TheConverted
type has been removed entirely but gamemode marker types are still available to be used with methods on theDifficulty
type.The motivation for this change is that conversion generally also requires mods as a parameter (due to mania's Key mods). The previous api was fairly convoluted in terms of conversion functions and would've been even worse with mode-inclusion.