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Some sort of pixel art scaling algorithm would be neat for the user to have as an option. Hqx is one of the better-looking ones, in my opinion.
Bonus points if it uses webassembly or webgl for snappiness (not sure how CPU-intensive these algos are).
Using a background thread for scaling (web worker or similar) may be required for performance.
The text was updated successfully, but these errors were encountered:
Self-assigned. I've made some progress with hqx in webgl.
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MaxLaumeister
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Some sort of pixel art scaling algorithm would be neat for the user to have as an option. Hqx is one of the better-looking ones, in my opinion.
Bonus points if it uses webassembly or webgl for snappiness (not sure how CPU-intensive these algos are).
Using a background thread for scaling (web worker or similar) may be required for performance.
The text was updated successfully, but these errors were encountered: