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Just a suggestion: could you change this to support MacOS and Linux platforms?
Vanilla bsnes compiles and runs on MacOS and Linux but your modifications appear to be Windows specific. I wanted to merge this integer scaling idea into my own fork of bsnes but all the Windows-specific code put a damper on that: it wouldn't compile on my main MacOS development machine. For my bsnes fork I maintain the cross-platform support of vanilla bsnes and offer continuous builds for all supported platforms.
If all of that is too much to ask, then may I ask if it is okay if I just implement your main integer scaling algorithm in my own bsnes fork?
The text was updated successfully, but these errors were encountered:
Hello, James. Of course, feel free to implement integer scaling with my platform-agnostic IntegerScaling library. bsnes-mt uses this library under the hood.
Aside from integer scaling, I’m considering making bsnes-mt code more cross-platform — probably by using preprocessor conditions for using my Windows-specific code (including PNG support) for Windows builds, and the original bsnes code (including using BMP instead of PNG) for non-Windows builds. But for now I’m not interested in supporting non-Windows. Developing for masOS is basically not possible for me given that I don’t have, don’t need and don’t plan to buy a Mac, and I wouldn’t like to use Hackintosh. The Windows build may potentially work in Linux as is via Wine.
Just a suggestion: could you change this to support MacOS and Linux platforms?
Vanilla bsnes compiles and runs on MacOS and Linux but your modifications appear to be Windows specific. I wanted to merge this integer scaling idea into my own fork of bsnes but all the Windows-specific code put a damper on that: it wouldn't compile on my main MacOS development machine. For my bsnes fork I maintain the cross-platform support of vanilla bsnes and offer continuous builds for all supported platforms.
If all of that is too much to ask, then may I ask if it is okay if I just implement your main integer scaling algorithm in my own bsnes fork?
The text was updated successfully, but these errors were encountered: