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MGSHDFix.ini
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MGSHDFix.ini
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;;;;;;;;;; General ;;;;;;;;;;
[Output Resolution]
; Enter your chosen output resolution.
; You can leave these at 0 if you want your desktop resolution used instead.
Enabled = true
Width = 0
Height = 0
Windowed = false
Borderless = true
[Internal Resolution]
; Set internal rendering resolution.
; You can leave these at 0 if you want the resolution to be same as your output resolution.
Width = 0
Height = 0
[Launcher Config]
; If enabled will skip the launcher app and run the game directly
; (options like game language & button style will need to be configured below)
SkipLauncher = false
; CtrlType: PS5, PS4, XBOX, NX, STMD, KBD
CtrlType = KBD
; Language (may depend on Region setting): EN, JP, FR, GR, IT, PR, SP, DU, RU
Language = EN
; Region (MGS3 only): US, JP, EU
Region = US
; MSXGame (MG1/MG2 only): which MSX game to launch, MG1 or MG2
MSXGame = MG1
; MSXWallType (MG1/MG2 only): which wallpaper style to use (0 to 6)
MSXWallType = 0
; MSXWallAlign (MG1/MG2 only): orientation of game screen (L, R, or C for center)
MSXWallAlign = C
[Anisotropic Filtering]
; Anisotropic Filtering: valid values are 0 - 16
; Experimental, may take effect on more textures than it should
Samples = 16
[Framebuffer Fix]
; Forces the framebuffer size to be the same as the custom resolution.
; Disable this if you want pillarboxing/letterboxing with your custom resolution.
Enabled = true
[Skip Intro Logos]
; Skips the unskippable KONAMI etc logo images on startup, skippable intro videos will still be played
; Skipping logos for MG1 / MG2 (the MSX games) not currently supported.
Enabled = true
[Disable Mouse Cursor]
; Stops the mouse cursor from showing in the launcher and game.
Enabled = true
[Mouse Sensitivity]
; Multiplies X/Y position of reported cursor position to increase sensitivity.
; Higher multipliers produce more sensitivity.
Enabled = false
X Multiplier = 1
Y Multiplier = 1
[Texture Buffer]
; MG1/2 | MGS3: Extends size of the temporary texture buffer used by the game, allowing textures larger than 128MB to be loaded
; Setting to the game default of 128 or lower will disable extending
SizeMB = 128
;;;;;; Ultrawide/Narrower Fixes ;;;;;;
[Fix Aspect Ratio]
; Fixes aspect ratio and removes pillarboxing in MGS2/MGS3.
Enabled = true
[Fix HUD]
; Experimental. Will break some effects.
; Scales HUD/movies to 16:9.
Enabled = false
[Fix FOV]
; Converts FOV to vert- and matches 16:9 horizontal FOV.
; Only applies at <16:9. Will be disabled if aspect ratio is >1.778~.
Enabled = true