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Conditions
Logodaedalus edited this page Dec 10, 2018
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- Used to gate a fragment to only appear at certain times
- If other things impact the state of the story (such as a game), it provides the glue that keeps the story contextual to the game
[state variable] [operator] [value]
Can be any string you want. For good library hygiene, make sure these are all set to an initial value in your scene-config file.
- eq: equals
- neq: does not equal
- lt: less than
- lte: less than or equal to
- gt: greater than
- gte: greater than or equal to
-
true
orfalse
(if usingeq
orneq
) - a number (works with everything)
- a string (if using
eq
orneq
)