diff --git a/Assets/Live2D/Cubism/CHANGELOG.md b/Assets/Live2D/Cubism/CHANGELOG.md
index 349222e..5e981d9 100644
--- a/Assets/Live2D/Cubism/CHANGELOG.md
+++ b/Assets/Live2D/Cubism/CHANGELOG.md
@@ -5,6 +5,27 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
+## [4-r.7] - 2023-05-25
+
+### Added
+
+* The number of render textures used can now be increased arbitrarily.
+ * The maximum number of masks when using multiple render textures has been increased to "number of render textures * 32".
+ * You can also continue to use the pre-R6_2 method.
+* Importing a model now generates a MaskTexture asset containing the model's name.
+ * It is generated only if the model prefab has not been generated.
+* Add the function of checking consistency on importing a MOC3. (`CubismMoc.CreateFrom`)
+ * This feature is enabled by default.Please see the following manual for more information.
+ * https://docs.live2d.com/cubism-sdk-manual/moc3-consistency/
+* Add component for changing Multiply Color / Screen Color from parent part.
+ * Components are automatically added to each part object of the model when the model is imported.
+
+### Fixed
+
+* Fix to improve physics and rendering performance. by [@ppcuni](https://github.com/ppcuni)
+* Fix an issue with `ResetSwapInfoFlags` function where flags were not initialized correctly. by [@ppcuni](https://github.com/ppcuni)
+
+
## [4-r.6.2] - 2023-03-16
### Fixed
@@ -282,6 +303,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
* Fix issue where Priority value was not reset after playing motion with CubismMotionController.
+[4-r.7]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.6.2...4-r.7
[4-r.6.2]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.6.1...4-r.6.2
[4-r.6.1]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.6...4-r.6.1
[4-r.6]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.5...4-r.6
diff --git a/Assets/Live2D/Cubism/Core/CubismMoc.cs b/Assets/Live2D/Cubism/Core/CubismMoc.cs
index 718a17e..8b8853f 100644
--- a/Assets/Live2D/Cubism/Core/CubismMoc.cs
+++ b/Assets/Live2D/Cubism/Core/CubismMoc.cs
@@ -36,9 +36,16 @@ public static bool HasMocConsistency(byte[] moc3)
/// Creates a asset from raw bytes.
///
/// Source.
+ /// Use the verification function?
/// Instance.
- public static CubismMoc CreateFrom(byte[] moc3)
+ public static CubismMoc CreateFrom(byte[] moc3, bool shouldCheckMocConsistency = true)
{
+ if (shouldCheckMocConsistency && !HasMocConsistency(moc3))
+ {
+ Debug.LogError("This Moc3 is Invalid. This model generation process is aborted and prefab is not created.");
+ return null;
+ }
+
var moc = CreateInstance();
diff --git a/Assets/Live2D/Cubism/Editor/Importers/CubismModel3JsonImporter.cs b/Assets/Live2D/Cubism/Editor/Importers/CubismModel3JsonImporter.cs
index dc3f0f1..45394f7 100644
--- a/Assets/Live2D/Cubism/Editor/Importers/CubismModel3JsonImporter.cs
+++ b/Assets/Live2D/Cubism/Editor/Importers/CubismModel3JsonImporter.cs
@@ -13,6 +13,7 @@
using Live2D.Cubism.Framework.Motion;
using Live2D.Cubism.Framework.MotionFade;
using Live2D.Cubism.Framework.Pose;
+using Live2D.Cubism.Rendering.Masking;
using System;
using System.IO;
using System.Linq;
@@ -204,6 +205,15 @@ public override void Import()
CubismImporter.SendModelTextureImportEvent(this, model, texture);
}
+ var modelMaskTexture = ScriptableObject.CreateInstance();
+ modelMaskTexture.name = model.name + "MaskTexture";
+
+ var filePath = string.Format("{0}/{1}.asset", Path.GetDirectoryName(AssetPath), modelMaskTexture.name);
+
+ if (!File.Exists(filePath))
+ {
+ AssetDatabase.CreateAsset(modelMaskTexture, filePath);
+ }
// Create prefab and trigger saving of changes.
#if UNITY_2018_3_OR_NEWER
diff --git a/Assets/Live2D/Cubism/Editor/Inspectors/CubismMaskTextureInspector.cs b/Assets/Live2D/Cubism/Editor/Inspectors/CubismMaskTextureInspector.cs
index 67e8700..3765ba6 100644
--- a/Assets/Live2D/Cubism/Editor/Inspectors/CubismMaskTextureInspector.cs
+++ b/Assets/Live2D/Cubism/Editor/Inspectors/CubismMaskTextureInspector.cs
@@ -21,6 +21,8 @@ internal sealed class CubismMaskTextureInspector : UnityEditor.Editor
{
#region Editor
+ private bool _foldoutStatus = true;
+
///
/// Draws inspector.
///
@@ -39,10 +41,41 @@ public override void OnInspectorGUI()
// Show settings.
EditorGUI.BeginChangeCheck();
+ var message = "Current using system: ";
+ message += texture.RenderTextureCount < 1 ? "Subdivisions (Legacy)" : "Multiple RenderTexture";
+ EditorGUILayout.HelpBox(message, MessageType.Info);
+ EditorGUILayout.Space();
+
+ EditorGUILayout.LabelField("Subdivisions (Legacy)", EditorStyles.boldLabel);
+ EditorGUI.indentLevel++;
texture.Size = EditorGUILayout.IntField("Size (In Pixels)", texture.Size);
texture.Subdivisions = EditorGUILayout.IntSlider("Subdivisions", texture.Subdivisions, 1, 5);
EditorGUILayout.ObjectField("Render Texture (Read-only)", (RenderTexture) texture, typeof(RenderTexture), false);
+ EditorGUI.indentLevel--;
+
+ EditorGUILayout.Space();
+ EditorGUILayout.LabelField("Multiple RenderTexture", EditorStyles.boldLabel);
+
+ EditorGUI.indentLevel++;
+ texture.RenderTextureCount = EditorGUILayout.IntSlider("RenderTextureCount", texture.RenderTextureCount, 0, 5);
+ EditorGUILayout.Space();
+
+ _foldoutStatus = EditorGUILayout.Foldout(_foldoutStatus, "Render Textures (Read-only)");
+ if (_foldoutStatus)
+ {
+ EditorGUILayout.BeginVertical(GUI.skin.box);
+
+ // Make it practically ReadOnly.
+ GUI.enabled = false;
+ for (int renderTextureIndex = 0; renderTextureIndex < texture.RenderTextures.Length; renderTextureIndex++)
+ {
+ EditorGUILayout.ObjectField($"element {renderTextureIndex} (Read-only)", texture.RenderTextures[renderTextureIndex], typeof(RenderTexture), false);
+ }
+ GUI.enabled = true;
+ EditorGUILayout.EndVertical();
+ }
+ EditorGUI.indentLevel--;
// Save any changes.
diff --git a/Assets/Live2D/Cubism/Editor/Inspectors/CubismPartColorsEditorInspector.cs b/Assets/Live2D/Cubism/Editor/Inspectors/CubismPartColorsEditorInspector.cs
new file mode 100644
index 0000000..8fec609
--- /dev/null
+++ b/Assets/Live2D/Cubism/Editor/Inspectors/CubismPartColorsEditorInspector.cs
@@ -0,0 +1,125 @@
+/**
+ * Copyright(c) Live2D Inc. All rights reserved.
+ *
+ * Use of this source code is governed by the Live2D Open Software license
+ * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
+ */
+
+
+using UnityEditor;
+using Live2D.Cubism.Rendering;
+
+
+namespace Live2D.Cubism.Editor.Inspectors
+{
+ [CustomEditor(typeof(CubismPartColorsEditor)), CanEditMultipleObjects]
+ internal sealed class PortfolioPartBlendColorEditorInspector : UnityEditor.Editor
+ {
+ private SerializedProperty childDrawableRenderers;
+
+ #region Editor
+
+ ///
+ /// Draws inspector.
+ ///
+ public override void OnInspectorGUI()
+ {
+ var blendColorEditor = target as CubismPartColorsEditor;
+
+ // Fail silently.
+ if (blendColorEditor == null)
+ {
+ return;
+ }
+
+ // Obtains a property from a component.
+ if (childDrawableRenderers == null)
+ {
+ childDrawableRenderers = serializedObject.FindProperty("_childDrawableRenderers");
+ }
+
+ if (childDrawableRenderers != null)
+ {
+ // Show renderers.
+ EditorGUILayout.PropertyField(childDrawableRenderers);
+ }
+
+ EditorGUI.BeginChangeCheck();
+
+ // Display OverwriteColorForPartMultiplyColors.
+ using (var scope = new EditorGUI.ChangeCheckScope())
+ {
+ var overwriteColorForPartMultiplyColors = EditorGUILayout.Toggle("OverwriteColorForPartMultiplyColors", blendColorEditor.OverwriteColorForPartMultiplyColors);
+
+ if (scope.changed)
+ {
+ foreach (CubismPartColorsEditor partBlendColorEditor in targets)
+ {
+ partBlendColorEditor.OverwriteColorForPartMultiplyColors = overwriteColorForPartMultiplyColors;
+ }
+ }
+ }
+
+ // Display OverwriteColorForPartScreenColors.
+ using (var scope = new EditorGUI.ChangeCheckScope())
+ {
+ var overwriteColorForPartScreenColors = EditorGUILayout.Toggle("OverwriteColorForPartScreenColors", blendColorEditor.OverwriteColorForPartScreenColors);
+
+ if (scope.changed)
+ {
+ foreach (CubismPartColorsEditor partBlendColorEditor in targets)
+ {
+ partBlendColorEditor.OverwriteColorForPartScreenColors = overwriteColorForPartScreenColors;
+ }
+ }
+ }
+
+ // Display multiply color.
+ using (var scope = new EditorGUI.ChangeCheckScope())
+ {
+ var multiplyColor = EditorGUILayout.ColorField("MultiplyColor", blendColorEditor.MultiplyColor);
+
+ if (scope.changed)
+ {
+ foreach (CubismPartColorsEditor partBlendColorEditor in targets)
+ {
+ partBlendColorEditor.MultiplyColor = multiplyColor;
+ }
+ }
+ }
+
+ // Display screen color.
+ using (var scope = new EditorGUI.ChangeCheckScope())
+ {
+ var screenColor = EditorGUILayout.ColorField("ScreenColor", blendColorEditor.ScreenColor);
+
+ if (scope.changed)
+ {
+ foreach (CubismPartColorsEditor partBlendColorEditor in targets)
+ {
+ partBlendColorEditor.ScreenColor = screenColor;
+ }
+ }
+ }
+
+
+ // Save any changes.
+ if (EditorGUI.EndChangeCheck())
+ {
+ foreach (CubismPartColorsEditor partBlendColorEditor in targets)
+ {
+ EditorUtility.SetDirty(partBlendColorEditor);
+
+ foreach (var renderer in partBlendColorEditor.ChildDrawableRenderers)
+ {
+ EditorUtility.SetDirty(renderer);
+ // HACK Get mesh renderer directly.
+ EditorUtility.SetDirty(renderer.MeshRenderer);
+ }
+ }
+ }
+ }
+
+ #endregion
+ }
+}
diff --git a/Assets/Live2D/Cubism/Editor/Inspectors/CubismPartColorsEditorInspector.cs.meta b/Assets/Live2D/Cubism/Editor/Inspectors/CubismPartColorsEditorInspector.cs.meta
new file mode 100644
index 0000000..d175ca5
--- /dev/null
+++ b/Assets/Live2D/Cubism/Editor/Inspectors/CubismPartColorsEditorInspector.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 751aeca09fa653042a1891e178dec9d6
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Live2D/Cubism/Framework/Json/CubismModel3Json.cs b/Assets/Live2D/Cubism/Framework/Json/CubismModel3Json.cs
index 537d290..62eecb3 100644
--- a/Assets/Live2D/Cubism/Framework/Json/CubismModel3Json.cs
+++ b/Assets/Live2D/Cubism/Framework/Json/CubismModel3Json.cs
@@ -420,8 +420,21 @@ public CubismModel ToModel(MaterialPicker pickMaterial, TexturePicker pickTextur
}
+ if (model.Parts != null)
+ {
+ var parts = model.Parts;
+
+ // Create and initialize partColorsEditors.
+ for (int i = 0; i < parts.Length; i++)
+ {
+ var partColorsEditor = parts[i].gameObject.AddComponent();
+ partColorsEditor.TryInitialize(rendererController, parts[i], model.Drawables);
+ }
+ }
+
+
// Initialize drawables.
- if(HitAreas != null)
+ if (HitAreas != null)
{
for (var i = 0; i < HitAreas.Length; i++)
{
diff --git a/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsInput.cs b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsInput.cs
index efaa7a8..80485b3 100644
--- a/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsInput.cs
+++ b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsInput.cs
@@ -188,6 +188,12 @@ public void InitializeGetter()
[NonSerialized]
public CubismParameter Source;
+ ///
+ /// index.
+ ///
+ [NonSerialized]
+ public int SourceIndex;
+
///
/// Function of getting normalized parameter value.
///
diff --git a/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsOutput.cs b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsOutput.cs
index 297d74e..03d1939 100644
--- a/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsOutput.cs
+++ b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsOutput.cs
@@ -260,6 +260,12 @@ public void InitializeGetter()
[NonSerialized]
public CubismParameter Destination;
+ ///
+ /// index.
+ ///
+ [NonSerialized]
+ public int DestinationIndex;
+
///
/// Function of getting output value.
///
diff --git a/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsSubRig.cs b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsSubRig.cs
index 7810412..abd01e5 100644
--- a/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsSubRig.cs
+++ b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsSubRig.cs
@@ -351,20 +351,21 @@ public void Evaluate(float deltaTime)
for (var i = 0; i < Input.Length; ++i)
{
- var weight = Input[i].Weight / CubismPhysics.MaximumWeight;
+ ref var input = ref Input[i];
+ var weight = input.Weight / CubismPhysics.MaximumWeight;
- if (Input[i].Source == null)
+ if (input.Source == null)
{
- Input[i].Source = Rig.Controller.Parameters.FindById(Input[i].SourceId);
+ input.Source = Rig.Controller.Parameters.FindById(input.SourceId);
+ input.SourceIndex = Array.IndexOf(Rig.Controller.Parameters, input.Source);
}
- var index = Array.IndexOf(Rig.Controller.Parameters, Input[i].Source);
- var parameter = Input[i].Source;
- Input[i].GetNormalizedParameterValue(
+ var parameter = input.Source;
+ input.GetNormalizedParameterValue(
ref totalTranslation,
ref totalAngle,
parameter,
- ref Rig.ParametersCache[index],
+ ref Rig.ParametersCache[input.SourceIndex],
Normalization,
weight
);
@@ -390,42 +391,45 @@ public void Evaluate(float deltaTime)
for (var i = 0; i < Output.Length; ++i)
{
- _previousRigOutput.Output[i] = _currentRigOutput.Output[i];
+ ref var currentRigOutput = ref _currentRigOutput.Output[i];
+ _previousRigOutput.Output[i] = currentRigOutput;
- if (Output[i].Destination == null)
+ ref var output = ref Output[i];
+
+ if (output.Destination == null)
{
- var destination = Rig.Controller.Parameters.FindById(Output[i].DestinationId);
+ var destination = Rig.Controller.Parameters.FindById(output.DestinationId);
if (destination == null)
{
continue;
}
- Output[i].Destination = destination;
+ output.Destination = destination;
}
- var particleIndex = Output[i].ParticleIndex;
+ var particleIndex = output.ParticleIndex;
if (particleIndex < 1 || particleIndex >= Particles.Length)
{
continue;
}
-
- var index = Array.IndexOf(Rig.Controller.Parameters, Output[i].Destination);
+ // Update each time as the index may fluctuate.
+ output.DestinationIndex = Array.IndexOf(Rig.Controller.Parameters, output.Destination);
var translation = Particles[particleIndex].Position -
Particles[particleIndex - 1].Position;
- var parameter = Output[i].Destination;
- var outputValue = Output[i].GetValue(
+ var parameter = output.Destination;
+ var outputValue = output.GetValue(
translation,
Particles,
particleIndex,
Rig.Gravity
);
- _currentRigOutput.Output[i] = outputValue;
+ currentRigOutput = outputValue;
- UpdateOutputParameterValue(parameter, ref Rig.ParametersCache[index], outputValue, Output[i]);
+ UpdateOutputParameterValue(parameter, ref Rig.ParametersCache[output.DestinationIndex], outputValue, output);
}
}
diff --git a/Assets/Live2D/Cubism/README.ja.md b/Assets/Live2D/Cubism/README.ja.md
index 33c11ff..52d8475 100644
--- a/Assets/Live2D/Cubism/README.ja.md
+++ b/Assets/Live2D/Cubism/README.ja.md
@@ -46,14 +46,14 @@ Unity Editor拡張機能は、`./Assets/Live2D/Cubism/Editor`にあります。
| Unity | バージョン |
| --- | --- |
-| Tech Stream | 2022.2.2f1 |
-| LTS | 2021.3.16f1 |
-| LTS | 2020.3.43f1 |
+| Tech Stream | 2022.2.18f1 |
+| LTS | 2021.3.24f1 |
+| LTS | 2020.3.47f1 |
| ライブラリ / ツール | バージョン |
| --- | --- |
| Android SDK / NDK | *1 |
-| Visual Studio 2022 | 17.4.4 |
+| Visual Studio 2022 | 17.5.5 |
| Windows SDK | 10.0.22621.0 |
| Xcode | 14.2 |
@@ -74,14 +74,14 @@ https://docs.unity3d.com/ja/2018.4/Manual/CSharpCompiler.html
| プラットフォーム | バージョン |
| --- | --- |
| Android | 13 |
-| iOS | 16.2 |
-| iPadOS | 16.2 |
-| Ubuntu | 20.04.5 |
-| macOS | 12.6.2 |
+| iOS | 16.4.1 |
+| iPadOS | 16.4.1 |
+| Ubuntu | 20.04.6 |
+| macOS | 13.3.1 |
| Windows 10 | 22H2 |
-| Google Chrome | 109.0.5414.75 |
-| Chrome OS 64bit (x86_64) | 108.0.5359.172 |
-| Chrome OS 32bit (ARMv8) (*2) | 108.0.5359.172 |
+| Google Chrome | 113.0.5672.93 |
+| Chrome OS 64bit (x86_64) | 113.0.5672.114 |
+| Chrome OS 32bit (ARMv8) (*2) | 113.0.5672.114 |
*2 Android向けAPKファイルでの動作確認です。
diff --git a/Assets/Live2D/Cubism/README.md b/Assets/Live2D/Cubism/README.md
index 4a48eb9..ff26caa 100644
--- a/Assets/Live2D/Cubism/README.md
+++ b/Assets/Live2D/Cubism/README.md
@@ -46,14 +46,14 @@ Resources like shaders and other assets are located in `./Assets/Live2D/Cubism/R
| Unity | Version |
| --- | --- |
-| Tech Stream | 2022.2.2f1 |
-| LTS | 2021.3.16f1 |
-| LTS | 2020.3.43f1 |
+| Tech Stream | 2022.2.18f1 |
+| LTS | 2021.3.24f1 |
+| LTS | 2020.3.47f1 |
| Library / Tool | Version |
| --- | --- |
| Android SDK / NDK | *1 |
-| Visual Studio 2022 | 17.4.4 |
+| Visual Studio 2022 | 17.5.5 |
| Windows SDK | 10.0.22621.0 |
| Xcode | 14.2 |
@@ -74,14 +74,14 @@ https://docs.unity3d.com/ja/2018.4/Manual/CSharpCompiler.html
| Platform | Version |
| --- | --- |
| Android | 13 |
-| iOS | 16.2 |
-| iPadOS | 16.2 |
-| Ubuntu | 20.04.5 |
-| macOS | 12.6.2 |
+| iOS | 16.4.1 |
+| iPadOS | 16.4.1 |
+| Ubuntu | 20.04.6 |
+| macOS | 13.3.1 |
| Windows 10 | 22H2 |
-| Google Chrome | 109.0.5414.75 |
-| Chrome OS 64bit (x86_64) | 108.0.5359.172 |
-| Chrome OS 32bit (ARMv8) (*2) | 108.0.5359.172 |
+| Google Chrome | 113.0.5672.93 |
+| Chrome OS 64bit (x86_64) | 113.0.5672.114 |
+| Chrome OS 32bit (ARMv8) (*2) | 113.0.5672.114 |
*2 This is a confirmation of operation with APK files for Android.
diff --git a/Assets/Live2D/Cubism/Rendering/CubismPartColorsEditor.cs b/Assets/Live2D/Cubism/Rendering/CubismPartColorsEditor.cs
new file mode 100644
index 0000000..63146c6
--- /dev/null
+++ b/Assets/Live2D/Cubism/Rendering/CubismPartColorsEditor.cs
@@ -0,0 +1,220 @@
+/**
+ * Copyright(c) Live2D Inc. All rights reserved.
+ *
+ * Use of this source code is governed by the Live2D Open Software license
+ * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
+ */
+
+using System;
+using System.Linq;
+using Live2D.Cubism.Core;
+using UnityEngine;
+
+
+namespace Live2D.Cubism.Rendering
+{
+ [ExecuteInEditMode, RequireComponent(typeof(CubismPart))]
+ public class CubismPartColorsEditor : MonoBehaviour
+ {
+ ///
+ /// RenderController.
+ ///
+ private CubismRenderController _renderController;
+
+ ///
+ /// Renderer Array.
+ ///
+ private CubismRenderer[] _renderers;
+
+ ///
+ /// Part Array.
+ ///
+ private CubismPart _part;
+
+ ///
+ /// s backing field.
+ ///
+ [SerializeField, HideInInspector]
+ private CubismRenderer[] _childDrawableRenderers;
+
+ ///
+ /// Array of art meshes with parts as parents.
+ ///
+ public CubismRenderer[] ChildDrawableRenderers
+ {
+ get { return _childDrawableRenderers; }
+ set { _childDrawableRenderers = value; }
+ }
+
+ ///
+ /// s backing field.
+ ///
+ [SerializeField, HideInInspector]
+ private bool _isOverwrittenPartMultiplyColors;
+
+ ///
+ /// Whether to overwrite with multiply color from the model.
+ ///
+ public bool OverwriteColorForPartMultiplyColors
+ {
+ get { return _isOverwrittenPartMultiplyColors; }
+ set {
+ _isOverwrittenPartMultiplyColors = value;
+ for (int i = 0; i < ChildDrawableRenderers.Length; i++)
+ {
+ ChildDrawableRenderers[i].OverwriteFlagForDrawableMultiplyColors = OverwriteColorForPartMultiplyColors;
+ ChildDrawableRenderers[i].LastMultiplyColor = OverwriteColorForPartMultiplyColors ? MultiplyColor : ChildDrawableRenderers[i].LastMultiplyColor;
+ ChildDrawableRenderers[i].MultiplyColor = OverwriteColorForPartMultiplyColors ? MultiplyColor : ChildDrawableRenderers[i].MultiplyColor;
+ ChildDrawableRenderers[i].ApplyMultiplyColor();
+ }
+ }
+ }
+
+ ///
+ /// s backing field.
+ ///
+ [SerializeField, HideInInspector]
+ private bool _isOverwrittenPartScreenColors;
+
+ ///
+ /// Whether to overwrite with screen color from the model.
+ ///
+ public bool OverwriteColorForPartScreenColors
+ {
+ get { return _isOverwrittenPartScreenColors; }
+ set {
+ _isOverwrittenPartScreenColors = value;
+ for (int i = 0; i < ChildDrawableRenderers.Length; i++)
+ {
+ ChildDrawableRenderers[i].OverwriteFlagForDrawableScreenColors = OverwriteColorForPartScreenColors;
+ ChildDrawableRenderers[i].LastScreenColor = OverwriteColorForPartScreenColors ? ScreenColor : ChildDrawableRenderers[i].LastScreenColor;
+ ChildDrawableRenderers[i].ScreenColor = OverwriteColorForPartScreenColors ? ScreenColor : ChildDrawableRenderers[i].ScreenColor;
+ ChildDrawableRenderers[i].ApplyScreenColor();
+ }
+ }
+ }
+
+ ///
+ /// s backing field.
+ ///
+ [SerializeField, HideInInspector]
+ private Color _multiplyColor = Color.white;
+
+ ///
+ /// Multiply color.
+ ///
+ public Color MultiplyColor
+ {
+ get
+ {
+ return _multiplyColor;
+ }
+ set
+ {
+ // 同じ値が与えられた場合、早めに返す
+ if (value == _multiplyColor)
+ {
+ return;
+ }
+
+ // 値を保存
+ _multiplyColor = (value != null)
+ ? value
+ : Color.white;
+
+ for (int i = 0; i < ChildDrawableRenderers.Length; i++)
+ {
+ ChildDrawableRenderers[i].MultiplyColor = OverwriteColorForPartMultiplyColors ? MultiplyColor : ChildDrawableRenderers[i].MultiplyColor;
+ }
+ }
+ }
+
+ ///
+ /// s backing field.
+ ///
+ [SerializeField, HideInInspector]
+ private Color _screenColor = Color.clear;
+
+ ///
+ /// Screen color.
+ ///
+ public Color ScreenColor
+ {
+ get
+ {
+ return _screenColor;
+ }
+ set
+ {
+ // 同じ値が与えられた場合、早めに返す
+ if (value == _screenColor)
+ {
+ return;
+ }
+
+ // 値を保存
+ _screenColor = (value != null)
+ ? value
+ : Color.black;
+
+ for (int i = 0; i < ChildDrawableRenderers.Length; i++)
+ {
+ ChildDrawableRenderers[i].ScreenColor = OverwriteColorForPartScreenColors ? ScreenColor : ChildDrawableRenderers[i].ScreenColor;
+ }
+ }
+ }
+
+ public void TryInitialize(CubismRenderController cubismRenderController, CubismPart part, CubismDrawable[] drawables)
+ {
+ // Initialize.
+ _renderController = cubismRenderController;
+ _renderers = _renderController.Renderers;
+ _part = part;
+
+ // Initialize elements.
+ ChildDrawableRenderers = Array.Empty();
+
+ for (var j = 0; j < _renderers.Length; j++)
+ {
+ // When this object is the parent part.
+ if (drawables[j].ParentPartIndex == _part.UnmanagedIndex)
+ {
+ // Register the corresponding renderers in the dictionary.
+ Array.Resize(ref _childDrawableRenderers, _childDrawableRenderers.Length + 1);
+ ChildDrawableRenderers[ChildDrawableRenderers.Length - 1] = _renderers[j];
+ }
+ }
+ }
+
+#region Unity Events
+
+ private void OnEnable()
+ {
+ // Early return.
+ if (ChildDrawableRenderers != null && !ChildDrawableRenderers.Contains(null))
+ {
+ return;
+ }
+
+ // Making cash.
+ var model = gameObject.FindCubismModel(true);
+ var drawables = model.Drawables;
+
+ if (_renderController == null)
+ {
+ _renderController = model.GetComponent();
+ _renderers = _renderController.Renderers;
+ }
+
+ if (_part == null)
+ {
+ _part = GetComponent();
+ }
+
+ // Initialize.
+ TryInitialize(_renderController, _part, drawables);
+ }
+
+#endregion
+ }
+}
diff --git a/Assets/Live2D/Cubism/Rendering/CubismPartColorsEditor.cs.meta b/Assets/Live2D/Cubism/Rendering/CubismPartColorsEditor.cs.meta
new file mode 100644
index 0000000..e4b446a
--- /dev/null
+++ b/Assets/Live2D/Cubism/Rendering/CubismPartColorsEditor.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 28e5d11781244f449b6c9aa654a03100
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Live2D/Cubism/Rendering/CubismRenderController.cs b/Assets/Live2D/Cubism/Rendering/CubismRenderController.cs
index e1e2dbd..37b9575 100644
--- a/Assets/Live2D/Cubism/Rendering/CubismRenderController.cs
+++ b/Assets/Live2D/Cubism/Rendering/CubismRenderController.cs
@@ -485,18 +485,28 @@ public CubismRenderer[] Renderers
{
get
{
- if (_renderers== null)
+ if (_renderers == null)
{
_renderers = Model.Drawables.GetComponentsMany();
}
-
return _renderers;
}
private set { _renderers = value; }
}
+ ///
+ /// multiply color buffer.
+ ///
+ private Color[] _newMultiplyColors;
+
+ ///
+ /// screen color buffer.
+ ///
+ private Color[] _newScreenColors;
+
+
///
/// Model has update controller component.
///
@@ -600,8 +610,10 @@ private void UpdateBlendColors()
var isMultiplyColorUpdated = false;
var isScreenColorUpdated = false;
- var newMultiplyColors = new Color[Renderers.Length];
- var newScreenColors = new Color[Renderers.Length];
+ _newMultiplyColors ??= new Color[Renderers.Length];
+ _newScreenColors ??= new Color[Renderers.Length];
+ var newMultiplyColors = _newMultiplyColors;
+ var newScreenColors = _newScreenColors;
for (int i = 0; i < Renderers.Length; i++)
{
@@ -699,7 +711,7 @@ public bool NeedsUpdateOnEditing
public void OnLateUpdate()
{
// Fail silently...
- if(!enabled)
+ if (!enabled)
{
return;
}
@@ -777,7 +789,7 @@ private void OnDisable()
///
private void LateUpdate()
{
- if(!HasUpdateController)
+ if (!HasUpdateController)
{
OnLateUpdate();
}
@@ -882,8 +894,10 @@ private void OnDynamicDrawableData(CubismModel sender, CubismDynamicDrawableData
var isMultiplyColorUpdated = false;
var isScreenColorUpdated = false;
- var newMultiplyColors = new Color[Renderers.Length];
- var newScreenColors = new Color[Renderers.Length];
+ _newMultiplyColors ??= new Color[Renderers.Length];
+ _newScreenColors ??= new Color[Renderers.Length];
+ var newMultiplyColors = _newMultiplyColors;
+ var newScreenColors = _newScreenColors;
for (var i = 0; i < data.Length; ++i)
{
diff --git a/Assets/Live2D/Cubism/Rendering/CubismRenderer.cs b/Assets/Live2D/Cubism/Rendering/CubismRenderer.cs
index 64fe01d..e97049b 100644
--- a/Assets/Live2D/Cubism/Rendering/CubismRenderer.cs
+++ b/Assets/Live2D/Cubism/Rendering/CubismRenderer.cs
@@ -590,6 +590,9 @@ internal void OnDrawableOpacityDidChange(float newOpacity)
/// New render order.
internal void OnDrawableRenderOrderDidChange(int newRenderOrder)
{
+ if (RenderOrder == newRenderOrder) return;
+
+
RenderOrder = newRenderOrder;
@@ -642,9 +645,14 @@ internal void OnMaskPropertiesDidChange(CubismMaskProperties newMaskProperties)
{
MeshRenderer.GetPropertyBlock(SharedPropertyBlock);
+ var renderTextureIndex = newMaskProperties.Tile.RenderTextureIndex;
+
+ var texture = newMaskProperties.Texture.RenderTextureCount > 0
+ ? newMaskProperties.Texture.RenderTextures[renderTextureIndex]
+ : (Texture)newMaskProperties.Texture;
// Write properties.
- SharedPropertyBlock.SetTexture(CubismShaderVariables.MaskTexture, newMaskProperties.Texture);
+ SharedPropertyBlock.SetTexture(CubismShaderVariables.MaskTexture, texture);
SharedPropertyBlock.SetVector(CubismShaderVariables.MaskTile, newMaskProperties.Tile);
SharedPropertyBlock.SetVector(CubismShaderVariables.MaskTransform, newMaskProperties.Transform);
@@ -1009,12 +1017,7 @@ private void SetNewRenderOrder()
///
private void ResetSwapInfoFlags()
{
- var swapInfo = ThisSwap;
- swapInfo.NewVertexColors = false;
- swapInfo.NewVertexPositions = false;
- swapInfo.DidBecomeVisible = false;
- swapInfo.DidBecomeInvisible = false;
- ThisSwap = swapInfo;
+ ThisSwap = default;
}
diff --git a/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskCommandBuffer.cs b/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskCommandBuffer.cs
index 3deda36..c9574a3 100644
--- a/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskCommandBuffer.cs
+++ b/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskCommandBuffer.cs
@@ -29,6 +29,10 @@ public sealed class CubismMaskCommandBuffer : MonoBehaviour
///
private static CommandBuffer Buffer { get; set; }
+ ///
+ /// Command buffers.
+ ///
+ private static CommandBuffer[] Buffers { get; set; }
///
/// True if are empty.
@@ -60,16 +64,19 @@ private static void Initialize()
}
- // Spawn update proxy.
- const string proxyName = "cubism_MaskCommandBuffer";
-
+ if (Buffers == null)
+ {
+ Buffers = new CommandBuffer[0];
+ }
- var proxy = GameObject.Find(proxyName);
+ // Spawn update proxy.
+ const string _proxyName = "cubism_MaskCommandBuffer";
+ var proxy = GameObject.Find(_proxyName);
if (proxy == null)
{
- proxy = new GameObject(proxyName)
+ proxy = new GameObject(_proxyName)
{
hideFlags = HideFlags.HideAndDontSave
};
@@ -105,6 +112,24 @@ internal static void AddSource(ICubismMaskCommandSource source)
// Add source and force refresh.
Sources.Add(source);
+
+ if (source.CountOfCommandBuffers > Buffers.Length)
+ {
+ for (int bufferIndex = 0; bufferIndex < Buffers.Length; bufferIndex++)
+ {
+ Buffers[bufferIndex].Clear();
+ }
+
+ Buffers = new CommandBuffer[source.CountOfCommandBuffers];
+
+ for (int bufferIndex = 0; bufferIndex < Buffers.Length; bufferIndex++)
+ {
+ Buffers[bufferIndex] = new CommandBuffer
+ {
+ name = "cubism_MaskCommandBuffer" + bufferIndex
+ };
+ }
+ }
}
///
@@ -134,14 +159,35 @@ private static void RefreshCommandBuffer()
// Enqueue sources.
for (var i = 0; i < Sources.Count; ++i)
{
- Sources[i].AddToCommandBuffer(Buffer);
+ Sources[i].AddToCommandBuffer(Buffer, false, -1);
+ }
+ }
+
+ ///
+ /// Forces command buffer in refresh and executes it.
+ ///
+ private static void RefreshCommandBuffers()
+ {
+ for (int bufferIndex = 0; bufferIndex < Buffers.Length; bufferIndex++)
+ {
+ // Clear buffer.
+ Buffers[bufferIndex].Clear();
+
+ // Enqueue sources.
+ for (var i = 0; i < Sources.Count; ++i)
+ {
+ Sources[i].AddToCommandBuffer(Buffers[bufferIndex], true, bufferIndex);
+ }
+
+ // Executes buffer.
+ Graphics.ExecuteCommandBuffer(Buffers[bufferIndex]);
}
}
#region Unity Event Handling
///
- /// Executes .
+ /// Executes or .
///
private void LateUpdate()
{
@@ -154,6 +200,7 @@ private void LateUpdate()
// Refresh and execute buffer.
RefreshCommandBuffer();
Graphics.ExecuteCommandBuffer(Buffer);
+ RefreshCommandBuffers();
}
#endregion
diff --git a/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskController.cs b/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskController.cs
index 77157e2..08d4a75 100644
--- a/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskController.cs
+++ b/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskController.cs
@@ -240,6 +240,14 @@ private void OnDestroy()
#region ICubismMaskDrawSource
+ ///
+ /// Number of command buffers required.
+ ///
+ public int CountOfCommandBuffers
+ {
+ get { return MaskTexture.CountOfCommandBuffers; }
+ }
+
///
/// Queries the number of tiles needed by the source.
///
@@ -269,11 +277,11 @@ void ICubismMaskTextureCommandSource.SetTiles(CubismMaskTile[] value)
///
/// Called when source should instantly draw.
///
- void ICubismMaskCommandSource.AddToCommandBuffer(CommandBuffer buffer)
+ void ICubismMaskCommandSource.AddToCommandBuffer(CommandBuffer buffer, bool isUsingMultipleBuffer, int bufferIndex)
{
for (var i = 0; i < Junctions.Length; ++i)
{
- Junctions[i].AddToCommandBuffer(buffer);
+ Junctions[i].AddToCommandBuffer(buffer, isUsingMultipleBuffer, bufferIndex);
}
}
diff --git a/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskMaskedJunction.cs b/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskMaskedJunction.cs
index a69be39..7d9d586 100644
--- a/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskMaskedJunction.cs
+++ b/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskMaskedJunction.cs
@@ -125,7 +125,7 @@ public CubismMaskMaskedJunction SetMaskTile(CubismMaskTile value)
/// Appends junction draw commands to a buffer.
///
/// Buffer to append commands to.
- public void AddToCommandBuffer(CommandBuffer buffer)
+ public void AddToCommandBuffer(CommandBuffer buffer, bool isUsingMultipleBuffer, int renderTextureIndex)
{
// Make sure mask transform is initialized.
RecalculateMaskTransform();
@@ -134,10 +134,25 @@ public void AddToCommandBuffer(CommandBuffer buffer)
// Initialize and enqueue masks.
for (var i = 0; i < Masks.Length; ++i)
{
- Masks[i]
- .SetMaskTile(MaskTile)
- .SetMaskTransform(MaskTransform)
- .AddToCommandBuffer(buffer);
+ if (isUsingMultipleBuffer)
+ {
+ if (MaskTile.RenderTextureIndex != renderTextureIndex)
+ {
+ continue;
+ }
+
+ Masks[i]
+ .SetMaskTile(MaskTile)
+ .SetMaskTransform(MaskTransform)
+ .AddToCommandBuffer(buffer);
+ }
+ else
+ {
+ Masks[i]
+ .SetMaskTile(MaskTile)
+ .SetMaskTransform(MaskTransform)
+ .AddToCommandBuffer(buffer);
+ }
}
}
diff --git a/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskTexture.cs b/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskTexture.cs
index 5a3c70e..51c9bb2 100644
--- a/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskTexture.cs
+++ b/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskTexture.cs
@@ -72,8 +72,14 @@ public int Size
// Apply changes.
_size = value;
-
- RefreshRenderTexture();
+ if (_renderTextureCount < 1)
+ {
+ RefreshRenderTexture();
+ }
+ else
+ {
+ RefreshRenderTextures();
+ }
}
}
@@ -111,10 +117,51 @@ public int Subdivisions
_subdivisions = value;
- RefreshRenderTexture();
+ if (_renderTextureCount < 1)
+ {
+ RefreshRenderTexture();
+ }
+ else
+ {
+ RefreshRenderTextures();
+ }
}
}
+ ///
+ /// backing field.
+ ///
+ [SerializeField, HideInInspector]
+ private int _renderTextureCount = 0;
+
+ ///
+ /// Number of .
+ ///
+ public int RenderTextureCount
+ {
+ get
+ {
+ return _renderTextureCount;
+ }
+ set
+ {
+ if (value == _renderTextureCount)
+ {
+ return;
+ }
+
+ _renderTextureCount = value < 1 ? 0 : value;
+
+ if (_renderTextureCount < 1)
+ {
+ RefreshRenderTexture();
+ }
+ else
+ {
+ RefreshRenderTextures();
+ }
+ }
+ }
///
/// Tile pool 'allocator'.
@@ -145,6 +192,27 @@ private RenderTexture RenderTexture
set { _renderTexture = value; }
}
+ ///
+ /// backing field.
+ ///
+ private RenderTexture[] _renderTextures;
+
+ ///
+ /// to draw on.
+ ///
+ public RenderTexture[] RenderTextures
+ {
+ get
+ {
+ if (_renderTextures == null)
+ {
+ RefreshRenderTextures();
+ }
+
+ return _renderTextures;
+ }
+ private set { _renderTextures = value; }
+ }
///
/// Sources.
@@ -170,6 +238,14 @@ private bool ContainsSources
#region Interface For ICubismMaskSources
+ ///
+ /// Number of command buffers required.
+ ///
+ public int CountOfCommandBuffers
+ {
+ get { return RenderTextureCount; }
+ }
+
///
/// Add source of masks for drawing.
///
@@ -192,7 +268,7 @@ public void AddSource(ICubismMaskTextureCommandSource source)
return;
}
-
+ TilePool.UsedMaskCount += source.GetNecessaryTileCount();
// Register source.
var item = new SourcesItem
{
@@ -229,6 +305,7 @@ public void RemoveSource(ICubismMaskTextureCommandSource source)
return;
}
+ TilePool.UsedMaskCount -= source.GetNecessaryTileCount();
// Return tiles and deregister source.
TilePool.ReturnTiles(Sources[itemIndex].Tiles);
@@ -239,8 +316,15 @@ public void RemoveSource(ICubismMaskTextureCommandSource source)
private void TryRevive()
{
+ var isUseRenderTextures = _renderTextureCount > 0;
+ if (isUseRenderTextures)
+ {
+ // Prevent the contents of RenderTextures from becoming empty.
+ RefreshRenderTextures();
+ }
+
// Return early if already revived.
- if (IsRevived)
+ if (IsRevived || isUseRenderTextures)
{
return;
}
@@ -254,6 +338,12 @@ private void ReinitializeSources()
// Reallocate tiles if sources exist.
if (ContainsSources)
{
+ for (var sourceIndex = 0; sourceIndex < Sources.Count; sourceIndex++)
+ {
+ var source = Sources[sourceIndex];
+ TilePool.UsedMaskCount += source.Source.GetNecessaryTileCount();
+ }
+
for (var i = 0; i < Sources.Count; ++i)
{
var source = Sources[i];
@@ -274,6 +364,23 @@ private void RefreshRenderTexture()
// Recreate render texture.
RenderTexture = new RenderTexture(Size, Size, 0, RenderTextureFormat.ARGB32);
+ // return early.
+ if (RenderTextureCount > 0)
+ {
+ RefreshRenderTextures();
+ return;
+ }
+
+ // Recreate render textures.
+ if (_renderTextures != null)
+ {
+ for (int renderTextureIndex = 0; renderTextureIndex < RenderTextures.Length; renderTextureIndex++)
+ {
+ DestroyImmediate(RenderTextures[renderTextureIndex]);
+ }
+ }
+
+ RenderTextures = new RenderTexture[0];
// Recreate allocator.
TilePool = new CubismMaskTilePool(Subdivisions, Channels);
@@ -283,6 +390,31 @@ private void RefreshRenderTexture()
ReinitializeSources();
}
+ private void RefreshRenderTextures()
+ {
+ // Recreate render textures.
+ if (_renderTextures != null)
+ {
+ for (int renderTextureIndex = 0; renderTextureIndex < RenderTextures.Length; renderTextureIndex++)
+ {
+ DestroyImmediate(RenderTextures[renderTextureIndex]);
+ }
+ }
+
+ RenderTextures = new RenderTexture[RenderTextureCount];
+
+ for (int renderTextureIndex = 0; renderTextureIndex < RenderTextureCount; renderTextureIndex++)
+ {
+ RenderTextures[renderTextureIndex] = new RenderTexture(Size, Size, 0, RenderTextureFormat.ARGB32);
+ }
+
+ // Recreate allocator.
+ TilePool = new CubismMaskTilePool(-1, Channels, RenderTextureCount);
+
+ // Reinitialize sources.
+ ReinitializeSources();
+ }
+
#region Unity Event Handling
///
@@ -311,24 +443,35 @@ private void OnDestroy()
/// Called to enqueue source.
///
/// Buffer to enqueue in.
- void ICubismMaskCommandSource.AddToCommandBuffer(CommandBuffer buffer)
+ void ICubismMaskCommandSource.AddToCommandBuffer(CommandBuffer buffer, bool isUsingMultipleBuffer, int renderTextureIndex)
{
- // Return early if empty.
- if (!ContainsSources)
+ // Return early if empty or failed.
+ if (!ContainsSources
+ || (isUsingMultipleBuffer && (renderTextureIndex >= RenderTextureCount))
+ || (isUsingMultipleBuffer && (renderTextureIndex < 0))
+ || (!isUsingMultipleBuffer && RenderTextureCount > 0))
{
return;
}
// Enqueue render target.
- buffer.SetRenderTarget(RenderTexture);
+ if (isUsingMultipleBuffer)
+ {
+ buffer.SetRenderTarget(RenderTextures[renderTextureIndex]);
+ }
+ else
+ {
+ buffer.SetRenderTarget(RenderTexture);
+ }
+
buffer.ClearRenderTarget(false, true, Color.clear);
// Enqueue sources.
for (var i = 0; i < Sources.Count; ++i)
{
- Sources[i].Source.AddToCommandBuffer(buffer);
+ Sources[i].Source.AddToCommandBuffer(buffer, isUsingMultipleBuffer, renderTextureIndex);
}
}
diff --git a/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskTile.cs b/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskTile.cs
index 81a07df..654e5b7 100644
--- a/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskTile.cs
+++ b/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskTile.cs
@@ -57,5 +57,10 @@ public static implicit operator Vector4(CubismMaskTile value)
/// Size of the tile in texture coordinates.
///
public float Size;
+
+ ///
+ /// Index of RenderTextures where the tile is located.
+ ///
+ public int RenderTextureIndex;
}
}
diff --git a/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskTilePool.cs b/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskTilePool.cs
index b1a1ebc..145abf1 100644
--- a/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskTilePool.cs
+++ b/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskTilePool.cs
@@ -6,6 +6,7 @@
*/
+using System;
using UnityEngine;
@@ -16,6 +17,9 @@ namespace Live2D.Cubism.Rendering.Masking
///
internal sealed class CubismMaskTilePool
{
+ private readonly int ClippingMaskMaxCountOnDefault = 36; // Maximum number of masks per normal frame buffer.
+ private readonly int ClippingMaskMaxCountOnMultiRenderTexture = 32; // Maximum number of masks per frame buffer when there are two or more frame buffers.
+
///
/// Level of subdivisions.
///
@@ -29,6 +33,50 @@ internal sealed class CubismMaskTilePool
///
private bool[] Slots { get; set; }
+ ///
+ /// Number of .
+ ///
+ private int RenderTextureCount { get; set; }
+
+ ///
+ /// High precision mask flags.
+ ///
+ private bool IsUsingHighPrecisionMask { get; set; }
+
+ ///
+ /// Limit on number of clipping masks.
+ ///
+ private int UseClippingMaskMaxCount { get; set; }
+
+ ///
+ /// Channel count.
+ ///
+ private int Channels { get; set; }
+
+ ///
+ /// Number of masks used.
+ ///
+ public int UsedMaskCount { get; set; }
+
+ ///
+ /// Array of structures holding information for each mask tile.
+ ///
+ private LayoutContext[] LayoutContexts { get; set; }
+
+ ///
+ /// backing field.
+ ///
+ private LayoutContext[] _headOfChannels;
+
+ ///
+ /// Top of channel.
+ ///
+ private LayoutContext[] HeadOfChannels
+ {
+ get { return _headOfChannels; }
+ set { _headOfChannels = value; }
+ }
+
#region Ctors
///
@@ -36,12 +84,48 @@ internal sealed class CubismMaskTilePool
///
/// Number of subdivisions.
/// Number of color channels.
- public CubismMaskTilePool(int subdivisions, int channels)
+ public CubismMaskTilePool(int subdivisions, int channels, int renderTextureCount = -1)
{
- Subdivisions = subdivisions;
+ RenderTextureCount = renderTextureCount;
+ Channels = channels;
+
+ if (RenderTextureCount < 1)
+ {
+#if UNITY_EDITOR
+ Debug.Log("This MaskTexture use system: Subdivisions (Legacy)");
+#endif
+
+ Subdivisions = subdivisions;
- Slots = new bool[(int)Mathf.Pow(4, subdivisions) * channels];
+ Slots = new bool[(int)Mathf.Pow(4, subdivisions) * Channels];
+ }
+ else
+ {
+#if UNITY_EDITOR
+ Debug.Log("This MaskTexture use system: Multiple RenderTexture");
+#endif
+ UseClippingMaskMaxCount = renderTextureCount > 1
+ ? ClippingMaskMaxCountOnMultiRenderTexture * renderTextureCount
+ : ClippingMaskMaxCountOnDefault;
+
+ Slots = new bool[UseClippingMaskMaxCount * Channels];
+ UsedMaskCount = 0;
+
+ LayoutContexts = new LayoutContext[UseClippingMaskMaxCount * Channels];
+ for (int layoutContextIndex = 0; layoutContextIndex < LayoutContexts.Length; layoutContextIndex++)
+ {
+ LayoutContexts[layoutContextIndex] = new LayoutContext
+ {
+ RenderTextureIndex = 0,
+ Channel = 0,
+ LayoutCount = 0,
+ LayoutCountContextIndex = 0,
+ };
+ }
+
+ HeadOfChannels = new LayoutContext[0];
+ }
}
#endregion
@@ -90,6 +174,7 @@ public CubismMaskTile[] AcquireTiles(int count)
// Return as soon as one allocation fails.
if (!allocationSuccessful)
{
+ Debug.LogError("The currently specified mask texture exceeds the number of masks that can be drawn.");
return null;
}
}
@@ -120,24 +205,193 @@ public void ReturnTiles(CubismMaskTile[] tiles)
/// Mask tile matching index.
private CubismMaskTile ToTile(int index)
{
- var tileCounts = (int)Mathf.Pow(4, Subdivisions - 1);
- var tilesPerRow = (int)Mathf.Pow(2, Subdivisions - 1);
- var tileSize = 1f / (float)tilesPerRow;
+ if (RenderTextureCount > 0)
+ {
+ if (UsedMaskCount > UseClippingMaskMaxCount)
+ {
+ var overCount = UsedMaskCount - UseClippingMaskMaxCount;
+ Debug.LogError($"Not supported mask count : {overCount}\n[Details] render texture count : {RenderTextureCount}, mask count : {UsedMaskCount}");
+ return new CubismMaskTile
+ {
+ Channel = 0,
+ Column = 0,
+ Row = 0,
+ Size = 1,
+ RenderTextureIndex = 0
+ };
+ }
+
+ // If there is one render texture, divide it into 9 pieces (maximum 36 pieces).
+ var layoutCountMaxValue = RenderTextureCount <= 1 ? 9 : 8;
+ var countPerSheetDiv = UsedMaskCount / RenderTextureCount;
+ var countPerSheetMod = UsedMaskCount % RenderTextureCount;
- var channel = index / tileCounts;
- var currentTilePosition = index - (channel * tileCounts);
- var column = currentTilePosition / tilesPerRow;
- var rowId = currentTilePosition % tilesPerRow;
+ // Use RGBA in sequence.
+ var div = countPerSheetDiv / Channels; // Number of masks to be placed in one channel.
+ var mod = countPerSheetDiv % Channels; // Excess. Allocate one by one to this numbered channel.
+
+ // Start the calculation as the first index of that channel.
+ if (LayoutContexts[index].LayoutCount < 1)
+ {
+ if (HeadOfChannels.Length < 1)
+ {
+ LayoutContexts[index].Channel = 0;
+ }
+ else
+ {
+ LayoutContexts[index].Channel = HeadOfChannels[HeadOfChannels.Length - 1].Channel < (Channels - 1)
+ ? (HeadOfChannels[HeadOfChannels.Length - 1].Channel + 1) : 0;
+ }
+
+ var checkChannelNo = mod + 1 >= Channels ? 0 : mod;
+ var calcCountPerSheetDiv = countPerSheetDiv;
+
+ var addCountPerSheetDiv = 0;
+ if (countPerSheetDiv < 1)
+ {
+ addCountPerSheetDiv = countPerSheetMod > 0 ? 1 : 0;
+ }
+ else
+ {
+ addCountPerSheetDiv = (index % countPerSheetDiv) < countPerSheetMod ? 1 : 0;
+ }
+ calcCountPerSheetDiv += addCountPerSheetDiv;
+
+ var assignedRenderTextureIndex = (index / calcCountPerSheetDiv);
+
+ LayoutContexts[index].RenderTextureIndex = assignedRenderTextureIndex;
+
+ var addLayout = 0;
+ if ((LayoutContexts[index].Channel > mod && div < 1)
+ || (LayoutContexts[index].Channel < mod))
+ {
+ addLayout = 1;
+ }
+ LayoutContexts[index].LayoutCount = div + addLayout;
+ LayoutContexts[index].LayoutCountContextIndex = 0;
- return new CubismMaskTile
+ if (LayoutContexts[index].LayoutCount < layoutCountMaxValue
+ && LayoutContexts[index].Channel == checkChannelNo)
+ {
+ LayoutContexts[index].LayoutCount += (LayoutContexts[index].RenderTextureIndex < countPerSheetMod ? 1 : 0);
+ }
+
+ for (int count = 1; count < LayoutContexts[index].LayoutCount; count++)
+ {
+ LayoutContexts[index + count].RenderTextureIndex = LayoutContexts[index].RenderTextureIndex;
+ LayoutContexts[index + count].Channel = LayoutContexts[index].Channel;
+ LayoutContexts[index + count].LayoutCount = LayoutContexts[index].LayoutCount;
+ LayoutContexts[index + count].LayoutCountContextIndex = count;
+ }
+
+ Array.Resize(ref _headOfChannels, HeadOfChannels.Length + 1);
+ HeadOfChannels[HeadOfChannels.Length - 1] = LayoutContexts[index];
+ }
+
+ var assignedChannelIndex = div < 1 ? index : (index / div); // What number of Channel to assign.
+ while (assignedChannelIndex > Channels - 1)
+ {
+ assignedChannelIndex = (assignedChannelIndex % Channels);
+ }
+
+ var layoutCount = LayoutContexts[index].LayoutCount;
+
+ if (layoutCount == 0)
+ {
+ Debug.LogError("\"layerCount contains\" an unexpected value.");
+
+ // Tentative creation as nothing can be returned...
+ return new CubismMaskTile
+ {
+ Channel = 0,
+ Column = 0,
+ Row = 0,
+ Size = 1f,
+ RenderTextureIndex = 0
+ };
+ }
+ else if (layoutCount == 1)
+ {
+ return new CubismMaskTile
+ {
+ Channel = LayoutContexts[index].Channel,
+ Column = 0,
+ Row = 0,
+ Size = 1,
+ RenderTextureIndex = LayoutContexts[index].RenderTextureIndex
+ };
+ }
+ else if (layoutCount <= 4)
+ {
+ var tilesPerRow = 2; // Rows per tile
+ var currentTilePosition = LayoutContexts[index].LayoutCountContextIndex;
+ var tileSize = 1f / (float)tilesPerRow;
+ var column = currentTilePosition / tilesPerRow;
+ var rowId = currentTilePosition % tilesPerRow;
+
+ return new CubismMaskTile
+ {
+ Channel = LayoutContexts[index].Channel,
+ Column = column,
+ Row = rowId,
+ Size = tileSize,
+ RenderTextureIndex = LayoutContexts[index].RenderTextureIndex
+ };
+ }
+ else if (layoutCount <= layoutCountMaxValue)
+ {
+ var tilesPerRow = 3; // Rows per tile
+
+ var currentTilePosition = LayoutContexts[index].LayoutCountContextIndex;
+ var tileSize = 1f / (float)tilesPerRow;
+ var column = currentTilePosition / tilesPerRow;
+ var rowId = currentTilePosition % tilesPerRow;
+
+ return new CubismMaskTile
+ {
+ Channel = LayoutContexts[index].Channel,
+ Column = column,
+ Row = rowId,
+ Size = tileSize,
+ RenderTextureIndex = LayoutContexts[index].RenderTextureIndex
+ };
+ }
+ else
+ {
+ var overCount = UsedMaskCount - UseClippingMaskMaxCount;
+ Debug.LogError($"Not supported mask count : {overCount}\n[Details] render texture count : {RenderTextureCount}, mask count : {UsedMaskCount}");
+ return new CubismMaskTile
+ {
+ Channel = 0,
+ Column = 0,
+ Row = 0,
+ Size = 1f,
+ RenderTextureIndex = 0
+ };
+ }
+ }
+ else
{
- Channel = channel,
- Column = column,
- Row = rowId,
- Size = tileSize
- };
+ var tileCounts = (int)Mathf.Pow(4, Subdivisions - 1);
+ var tilesPerRow = (int)Mathf.Pow(2, Subdivisions - 1);
+ var tileSize = 1f / (float)tilesPerRow;
+
+
+ var channel = index / tileCounts;
+ var currentTilePosition = index - (channel * tileCounts);
+ var column = currentTilePosition / tilesPerRow;
+ var rowId = currentTilePosition % tilesPerRow;
+
+ return new CubismMaskTile
+ {
+ Channel = channel,
+ Column = column,
+ Row = rowId,
+ Size = tileSize
+ };
+ }
}
///
@@ -147,11 +401,73 @@ private CubismMaskTile ToTile(int index)
/// Tile index.
private int ToIndex(CubismMaskTile tile)
{
- var tileCounts = (int)Mathf.Pow(4, Subdivisions - 1);
- var tilesPerRow = (int)Mathf.Pow(2, Subdivisions - 1);
+ var tilesPerRow = 0;
+ var tileCounts = 0;
+ if (RenderTextureCount > 0)
+ {
+ var countPerSheetDiv = UsedMaskCount / RenderTextureCount;
+ var countPerSheetMod = UsedMaskCount % RenderTextureCount;
+
+ // Use RGBA in sequence.
+ var div = countPerSheetDiv / Channels; // Number of masks to be placed in one channel.
+ var mod = countPerSheetDiv % Channels; // Excess. Allocate one by one to this numbered channel.
- return (int)((tile.Channel * tileCounts) + (tile.Column * tilesPerRow) + tile.Row);
+ tileCounts = div + (tile.Channel < mod ? 1 : 0);
+
+ var checkChannelNo = mod + 1 >= Channels ? 0 : mod + 1;
+ if (tile.Channel == checkChannelNo)
+ {
+ tileCounts += tile.RenderTextureIndex < countPerSheetMod ? 1 : 0;
+ }
+
+ if (tileCounts <= 1)
+ {
+ tilesPerRow = 0;
+ }
+ else if (tileCounts <= 4)
+ {
+ tilesPerRow = 2;
+ }
+ else if (tileCounts <= 9)
+ {
+ tilesPerRow = 3;
+ }
+
+ return (int)((tile.Channel * tileCounts) + (tile.Column * tilesPerRow) + tile.Channel * (UseClippingMaskMaxCount / Channels));
+ }
+ else
+ {
+ tileCounts = (int)Mathf.Pow(4, Subdivisions - 1);
+ tilesPerRow = (int)Mathf.Pow(2, Subdivisions - 1);
+ return (int)((tile.Channel * tileCounts) + (tile.Column * tilesPerRow) + tile.Row);
+ }
+ }
+
+ ///
+ /// The structure that holds the information for each mask tile.
+ ///
+ private struct LayoutContext
+ {
+ ///
+ /// Index of the to which this mask is assigned.
+ ///
+ public int RenderTextureIndex;
+
+ ///
+ /// Index of the to which this mask is assigned.
+ ///
+ public int Channel;
+
+ ///
+ /// Number of channel divisions to which this mask is assigned.
+ ///
+ public int LayoutCount;
+
+ ///
+ /// Index within a division.
+ ///
+ public int LayoutCountContextIndex;
}
}
}
diff --git a/Assets/Live2D/Cubism/Rendering/Masking/ICubismMaskCommandSource.cs b/Assets/Live2D/Cubism/Rendering/Masking/ICubismMaskCommandSource.cs
index 8393d0c..91376c6 100644
--- a/Assets/Live2D/Cubism/Rendering/Masking/ICubismMaskCommandSource.cs
+++ b/Assets/Live2D/Cubism/Rendering/Masking/ICubismMaskCommandSource.cs
@@ -16,10 +16,12 @@ namespace Live2D.Cubism.Rendering.Masking
///
public interface ICubismMaskCommandSource
{
+ int CountOfCommandBuffers { get; }
+
///
/// Called to enqueue source.
///
/// Buffer to enqueue in.
- void AddToCommandBuffer(CommandBuffer buffer);
+ void AddToCommandBuffer(CommandBuffer buffer, bool isUsingMultipleBuffer, int bufferIndex);
}
}
diff --git a/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/GlobalMaskTexture.asset b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/GlobalMaskTexture.asset
index df0adc9..1d33830 100644
--- a/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/GlobalMaskTexture.asset
+++ b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/GlobalMaskTexture.asset
@@ -3,8 +3,9 @@
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m_ObjectHideFlags: 0
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diff --git a/Assets/Live2D/Cubism/Samples/Masking/MaskPreview.mat b/Assets/Live2D/Cubism/Samples/Masking/MaskPreview.mat
index 73cecb7..2d09b9f 100644
--- a/Assets/Live2D/Cubism/Samples/Masking/MaskPreview.mat
+++ b/Assets/Live2D/Cubism/Samples/Masking/MaskPreview.mat
@@ -75,3 +75,4 @@ Material:
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ m_BuildTextureStacks: []
diff --git a/Assets/Live2D/Cubism/Samples/Models/Clipping/ClippingMaskTexture.asset b/Assets/Live2D/Cubism/Samples/Models/Clipping/ClippingMaskTexture.asset
new file mode 100644
index 0000000..6a3bdd7
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new file mode 100644
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index 5340b94..050af2e 100644
--- a/Assets/Live2D/Cubism/Samples/Models/Koharu/Koharu.prefab
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diff --git a/CHANGELOG.md b/CHANGELOG.md
index 349222e..5e981d9 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -5,6 +5,27 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
+## [4-r.7] - 2023-05-25
+
+### Added
+
+* The number of render textures used can now be increased arbitrarily.
+ * The maximum number of masks when using multiple render textures has been increased to "number of render textures * 32".
+ * You can also continue to use the pre-R6_2 method.
+* Importing a model now generates a MaskTexture asset containing the model's name.
+ * It is generated only if the model prefab has not been generated.
+* Add the function of checking consistency on importing a MOC3. (`CubismMoc.CreateFrom`)
+ * This feature is enabled by default.Please see the following manual for more information.
+ * https://docs.live2d.com/cubism-sdk-manual/moc3-consistency/
+* Add component for changing Multiply Color / Screen Color from parent part.
+ * Components are automatically added to each part object of the model when the model is imported.
+
+### Fixed
+
+* Fix to improve physics and rendering performance. by [@ppcuni](https://github.com/ppcuni)
+* Fix an issue with `ResetSwapInfoFlags` function where flags were not initialized correctly. by [@ppcuni](https://github.com/ppcuni)
+
+
## [4-r.6.2] - 2023-03-16
### Fixed
@@ -282,6 +303,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
* Fix issue where Priority value was not reset after playing motion with CubismMotionController.
+[4-r.7]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.6.2...4-r.7
[4-r.6.2]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.6.1...4-r.6.2
[4-r.6.1]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.6...4-r.6.1
[4-r.6]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.5...4-r.6
diff --git a/README.ja.md b/README.ja.md
index 33c11ff..52d8475 100644
--- a/README.ja.md
+++ b/README.ja.md
@@ -46,14 +46,14 @@ Unity Editor拡張機能は、`./Assets/Live2D/Cubism/Editor`にあります。
| Unity | バージョン |
| --- | --- |
-| Tech Stream | 2022.2.2f1 |
-| LTS | 2021.3.16f1 |
-| LTS | 2020.3.43f1 |
+| Tech Stream | 2022.2.18f1 |
+| LTS | 2021.3.24f1 |
+| LTS | 2020.3.47f1 |
| ライブラリ / ツール | バージョン |
| --- | --- |
| Android SDK / NDK | *1 |
-| Visual Studio 2022 | 17.4.4 |
+| Visual Studio 2022 | 17.5.5 |
| Windows SDK | 10.0.22621.0 |
| Xcode | 14.2 |
@@ -74,14 +74,14 @@ https://docs.unity3d.com/ja/2018.4/Manual/CSharpCompiler.html
| プラットフォーム | バージョン |
| --- | --- |
| Android | 13 |
-| iOS | 16.2 |
-| iPadOS | 16.2 |
-| Ubuntu | 20.04.5 |
-| macOS | 12.6.2 |
+| iOS | 16.4.1 |
+| iPadOS | 16.4.1 |
+| Ubuntu | 20.04.6 |
+| macOS | 13.3.1 |
| Windows 10 | 22H2 |
-| Google Chrome | 109.0.5414.75 |
-| Chrome OS 64bit (x86_64) | 108.0.5359.172 |
-| Chrome OS 32bit (ARMv8) (*2) | 108.0.5359.172 |
+| Google Chrome | 113.0.5672.93 |
+| Chrome OS 64bit (x86_64) | 113.0.5672.114 |
+| Chrome OS 32bit (ARMv8) (*2) | 113.0.5672.114 |
*2 Android向けAPKファイルでの動作確認です。
diff --git a/README.md b/README.md
index 4a48eb9..ff26caa 100644
--- a/README.md
+++ b/README.md
@@ -46,14 +46,14 @@ Resources like shaders and other assets are located in `./Assets/Live2D/Cubism/R
| Unity | Version |
| --- | --- |
-| Tech Stream | 2022.2.2f1 |
-| LTS | 2021.3.16f1 |
-| LTS | 2020.3.43f1 |
+| Tech Stream | 2022.2.18f1 |
+| LTS | 2021.3.24f1 |
+| LTS | 2020.3.47f1 |
| Library / Tool | Version |
| --- | --- |
| Android SDK / NDK | *1 |
-| Visual Studio 2022 | 17.4.4 |
+| Visual Studio 2022 | 17.5.5 |
| Windows SDK | 10.0.22621.0 |
| Xcode | 14.2 |
@@ -74,14 +74,14 @@ https://docs.unity3d.com/ja/2018.4/Manual/CSharpCompiler.html
| Platform | Version |
| --- | --- |
| Android | 13 |
-| iOS | 16.2 |
-| iPadOS | 16.2 |
-| Ubuntu | 20.04.5 |
-| macOS | 12.6.2 |
+| iOS | 16.4.1 |
+| iPadOS | 16.4.1 |
+| Ubuntu | 20.04.6 |
+| macOS | 13.3.1 |
| Windows 10 | 22H2 |
-| Google Chrome | 109.0.5414.75 |
-| Chrome OS 64bit (x86_64) | 108.0.5359.172 |
-| Chrome OS 32bit (ARMv8) (*2) | 108.0.5359.172 |
+| Google Chrome | 113.0.5672.93 |
+| Chrome OS 64bit (x86_64) | 113.0.5672.114 |
+| Chrome OS 32bit (ARMv8) (*2) | 113.0.5672.114 |
*2 This is a confirmation of operation with APK files for Android.