diff --git a/Assets/Live2D/Cubism/CHANGELOG.md b/Assets/Live2D/Cubism/CHANGELOG.md index 349222e..5e981d9 100644 --- a/Assets/Live2D/Cubism/CHANGELOG.md +++ b/Assets/Live2D/Cubism/CHANGELOG.md @@ -5,6 +5,27 @@ All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). +## [4-r.7] - 2023-05-25 + +### Added + +* The number of render textures used can now be increased arbitrarily. + * The maximum number of masks when using multiple render textures has been increased to "number of render textures * 32". + * You can also continue to use the pre-R6_2 method. +* Importing a model now generates a MaskTexture asset containing the model's name. + * It is generated only if the model prefab has not been generated. +* Add the function of checking consistency on importing a MOC3. (`CubismMoc.CreateFrom`) + * This feature is enabled by default.Please see the following manual for more information. + * https://docs.live2d.com/cubism-sdk-manual/moc3-consistency/ +* Add component for changing Multiply Color / Screen Color from parent part. + * Components are automatically added to each part object of the model when the model is imported. + +### Fixed + +* Fix to improve physics and rendering performance. by [@ppcuni](https://github.com/ppcuni) +* Fix an issue with `ResetSwapInfoFlags` function where flags were not initialized correctly. by [@ppcuni](https://github.com/ppcuni) + + ## [4-r.6.2] - 2023-03-16 ### Fixed @@ -282,6 +303,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). * Fix issue where Priority value was not reset after playing motion with CubismMotionController. +[4-r.7]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.6.2...4-r.7 [4-r.6.2]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.6.1...4-r.6.2 [4-r.6.1]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.6...4-r.6.1 [4-r.6]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.5...4-r.6 diff --git a/Assets/Live2D/Cubism/Core/CubismMoc.cs b/Assets/Live2D/Cubism/Core/CubismMoc.cs index 718a17e..8b8853f 100644 --- a/Assets/Live2D/Cubism/Core/CubismMoc.cs +++ b/Assets/Live2D/Cubism/Core/CubismMoc.cs @@ -36,9 +36,16 @@ public static bool HasMocConsistency(byte[] moc3) /// Creates a asset from raw bytes. /// /// Source. + /// Use the verification function? /// Instance. - public static CubismMoc CreateFrom(byte[] moc3) + public static CubismMoc CreateFrom(byte[] moc3, bool shouldCheckMocConsistency = true) { + if (shouldCheckMocConsistency && !HasMocConsistency(moc3)) + { + Debug.LogError("This Moc3 is Invalid. This model generation process is aborted and prefab is not created."); + return null; + } + var moc = CreateInstance(); diff --git a/Assets/Live2D/Cubism/Editor/Importers/CubismModel3JsonImporter.cs b/Assets/Live2D/Cubism/Editor/Importers/CubismModel3JsonImporter.cs index dc3f0f1..45394f7 100644 --- a/Assets/Live2D/Cubism/Editor/Importers/CubismModel3JsonImporter.cs +++ b/Assets/Live2D/Cubism/Editor/Importers/CubismModel3JsonImporter.cs @@ -13,6 +13,7 @@ using Live2D.Cubism.Framework.Motion; using Live2D.Cubism.Framework.MotionFade; using Live2D.Cubism.Framework.Pose; +using Live2D.Cubism.Rendering.Masking; using System; using System.IO; using System.Linq; @@ -204,6 +205,15 @@ public override void Import() CubismImporter.SendModelTextureImportEvent(this, model, texture); } + var modelMaskTexture = ScriptableObject.CreateInstance(); + modelMaskTexture.name = model.name + "MaskTexture"; + + var filePath = string.Format("{0}/{1}.asset", Path.GetDirectoryName(AssetPath), modelMaskTexture.name); + + if (!File.Exists(filePath)) + { + AssetDatabase.CreateAsset(modelMaskTexture, filePath); + } // Create prefab and trigger saving of changes. #if UNITY_2018_3_OR_NEWER diff --git a/Assets/Live2D/Cubism/Editor/Inspectors/CubismMaskTextureInspector.cs b/Assets/Live2D/Cubism/Editor/Inspectors/CubismMaskTextureInspector.cs index 67e8700..3765ba6 100644 --- a/Assets/Live2D/Cubism/Editor/Inspectors/CubismMaskTextureInspector.cs +++ b/Assets/Live2D/Cubism/Editor/Inspectors/CubismMaskTextureInspector.cs @@ -21,6 +21,8 @@ internal sealed class CubismMaskTextureInspector : UnityEditor.Editor { #region Editor + private bool _foldoutStatus = true; + /// /// Draws inspector. /// @@ -39,10 +41,41 @@ public override void OnInspectorGUI() // Show settings. EditorGUI.BeginChangeCheck(); + var message = "Current using system: "; + message += texture.RenderTextureCount < 1 ? "Subdivisions (Legacy)" : "Multiple RenderTexture"; + EditorGUILayout.HelpBox(message, MessageType.Info); + EditorGUILayout.Space(); + + EditorGUILayout.LabelField("Subdivisions (Legacy)", EditorStyles.boldLabel); + EditorGUI.indentLevel++; texture.Size = EditorGUILayout.IntField("Size (In Pixels)", texture.Size); texture.Subdivisions = EditorGUILayout.IntSlider("Subdivisions", texture.Subdivisions, 1, 5); EditorGUILayout.ObjectField("Render Texture (Read-only)", (RenderTexture) texture, typeof(RenderTexture), false); + EditorGUI.indentLevel--; + + EditorGUILayout.Space(); + EditorGUILayout.LabelField("Multiple RenderTexture", EditorStyles.boldLabel); + + EditorGUI.indentLevel++; + texture.RenderTextureCount = EditorGUILayout.IntSlider("RenderTextureCount", texture.RenderTextureCount, 0, 5); + EditorGUILayout.Space(); + + _foldoutStatus = EditorGUILayout.Foldout(_foldoutStatus, "Render Textures (Read-only)"); + if (_foldoutStatus) + { + EditorGUILayout.BeginVertical(GUI.skin.box); + + // Make it practically ReadOnly. + GUI.enabled = false; + for (int renderTextureIndex = 0; renderTextureIndex < texture.RenderTextures.Length; renderTextureIndex++) + { + EditorGUILayout.ObjectField($"element {renderTextureIndex} (Read-only)", texture.RenderTextures[renderTextureIndex], typeof(RenderTexture), false); + } + GUI.enabled = true; + EditorGUILayout.EndVertical(); + } + EditorGUI.indentLevel--; // Save any changes. diff --git a/Assets/Live2D/Cubism/Editor/Inspectors/CubismPartColorsEditorInspector.cs b/Assets/Live2D/Cubism/Editor/Inspectors/CubismPartColorsEditorInspector.cs new file mode 100644 index 0000000..8fec609 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Inspectors/CubismPartColorsEditorInspector.cs @@ -0,0 +1,125 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using UnityEditor; +using Live2D.Cubism.Rendering; + + +namespace Live2D.Cubism.Editor.Inspectors +{ + [CustomEditor(typeof(CubismPartColorsEditor)), CanEditMultipleObjects] + internal sealed class PortfolioPartBlendColorEditorInspector : UnityEditor.Editor + { + private SerializedProperty childDrawableRenderers; + + #region Editor + + /// + /// Draws inspector. + /// + public override void OnInspectorGUI() + { + var blendColorEditor = target as CubismPartColorsEditor; + + // Fail silently. + if (blendColorEditor == null) + { + return; + } + + // Obtains a property from a component. + if (childDrawableRenderers == null) + { + childDrawableRenderers = serializedObject.FindProperty("_childDrawableRenderers"); + } + + if (childDrawableRenderers != null) + { + // Show renderers. + EditorGUILayout.PropertyField(childDrawableRenderers); + } + + EditorGUI.BeginChangeCheck(); + + // Display OverwriteColorForPartMultiplyColors. + using (var scope = new EditorGUI.ChangeCheckScope()) + { + var overwriteColorForPartMultiplyColors = EditorGUILayout.Toggle("OverwriteColorForPartMultiplyColors", blendColorEditor.OverwriteColorForPartMultiplyColors); + + if (scope.changed) + { + foreach (CubismPartColorsEditor partBlendColorEditor in targets) + { + partBlendColorEditor.OverwriteColorForPartMultiplyColors = overwriteColorForPartMultiplyColors; + } + } + } + + // Display OverwriteColorForPartScreenColors. + using (var scope = new EditorGUI.ChangeCheckScope()) + { + var overwriteColorForPartScreenColors = EditorGUILayout.Toggle("OverwriteColorForPartScreenColors", blendColorEditor.OverwriteColorForPartScreenColors); + + if (scope.changed) + { + foreach (CubismPartColorsEditor partBlendColorEditor in targets) + { + partBlendColorEditor.OverwriteColorForPartScreenColors = overwriteColorForPartScreenColors; + } + } + } + + // Display multiply color. + using (var scope = new EditorGUI.ChangeCheckScope()) + { + var multiplyColor = EditorGUILayout.ColorField("MultiplyColor", blendColorEditor.MultiplyColor); + + if (scope.changed) + { + foreach (CubismPartColorsEditor partBlendColorEditor in targets) + { + partBlendColorEditor.MultiplyColor = multiplyColor; + } + } + } + + // Display screen color. + using (var scope = new EditorGUI.ChangeCheckScope()) + { + var screenColor = EditorGUILayout.ColorField("ScreenColor", blendColorEditor.ScreenColor); + + if (scope.changed) + { + foreach (CubismPartColorsEditor partBlendColorEditor in targets) + { + partBlendColorEditor.ScreenColor = screenColor; + } + } + } + + + // Save any changes. + if (EditorGUI.EndChangeCheck()) + { + foreach (CubismPartColorsEditor partBlendColorEditor in targets) + { + EditorUtility.SetDirty(partBlendColorEditor); + + foreach (var renderer in partBlendColorEditor.ChildDrawableRenderers) + { + EditorUtility.SetDirty(renderer); + // HACK Get mesh renderer directly. + EditorUtility.SetDirty(renderer.MeshRenderer); + } + } + } + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Editor/Inspectors/CubismPartColorsEditorInspector.cs.meta b/Assets/Live2D/Cubism/Editor/Inspectors/CubismPartColorsEditorInspector.cs.meta new file mode 100644 index 0000000..d175ca5 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Inspectors/CubismPartColorsEditorInspector.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 751aeca09fa653042a1891e178dec9d6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Json/CubismModel3Json.cs b/Assets/Live2D/Cubism/Framework/Json/CubismModel3Json.cs index 537d290..62eecb3 100644 --- a/Assets/Live2D/Cubism/Framework/Json/CubismModel3Json.cs +++ b/Assets/Live2D/Cubism/Framework/Json/CubismModel3Json.cs @@ -420,8 +420,21 @@ public CubismModel ToModel(MaterialPicker pickMaterial, TexturePicker pickTextur } + if (model.Parts != null) + { + var parts = model.Parts; + + // Create and initialize partColorsEditors. + for (int i = 0; i < parts.Length; i++) + { + var partColorsEditor = parts[i].gameObject.AddComponent(); + partColorsEditor.TryInitialize(rendererController, parts[i], model.Drawables); + } + } + + // Initialize drawables. - if(HitAreas != null) + if (HitAreas != null) { for (var i = 0; i < HitAreas.Length; i++) { diff --git a/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsInput.cs b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsInput.cs index efaa7a8..80485b3 100644 --- a/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsInput.cs +++ b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsInput.cs @@ -188,6 +188,12 @@ public void InitializeGetter() [NonSerialized] public CubismParameter Source; + /// + /// index. + /// + [NonSerialized] + public int SourceIndex; + /// /// Function of getting normalized parameter value. /// diff --git a/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsOutput.cs b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsOutput.cs index 297d74e..03d1939 100644 --- a/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsOutput.cs +++ b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsOutput.cs @@ -260,6 +260,12 @@ public void InitializeGetter() [NonSerialized] public CubismParameter Destination; + /// + /// index. + /// + [NonSerialized] + public int DestinationIndex; + /// /// Function of getting output value. /// diff --git a/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsSubRig.cs b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsSubRig.cs index 7810412..abd01e5 100644 --- a/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsSubRig.cs +++ b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsSubRig.cs @@ -351,20 +351,21 @@ public void Evaluate(float deltaTime) for (var i = 0; i < Input.Length; ++i) { - var weight = Input[i].Weight / CubismPhysics.MaximumWeight; + ref var input = ref Input[i]; + var weight = input.Weight / CubismPhysics.MaximumWeight; - if (Input[i].Source == null) + if (input.Source == null) { - Input[i].Source = Rig.Controller.Parameters.FindById(Input[i].SourceId); + input.Source = Rig.Controller.Parameters.FindById(input.SourceId); + input.SourceIndex = Array.IndexOf(Rig.Controller.Parameters, input.Source); } - var index = Array.IndexOf(Rig.Controller.Parameters, Input[i].Source); - var parameter = Input[i].Source; - Input[i].GetNormalizedParameterValue( + var parameter = input.Source; + input.GetNormalizedParameterValue( ref totalTranslation, ref totalAngle, parameter, - ref Rig.ParametersCache[index], + ref Rig.ParametersCache[input.SourceIndex], Normalization, weight ); @@ -390,42 +391,45 @@ public void Evaluate(float deltaTime) for (var i = 0; i < Output.Length; ++i) { - _previousRigOutput.Output[i] = _currentRigOutput.Output[i]; + ref var currentRigOutput = ref _currentRigOutput.Output[i]; + _previousRigOutput.Output[i] = currentRigOutput; - if (Output[i].Destination == null) + ref var output = ref Output[i]; + + if (output.Destination == null) { - var destination = Rig.Controller.Parameters.FindById(Output[i].DestinationId); + var destination = Rig.Controller.Parameters.FindById(output.DestinationId); if (destination == null) { continue; } - Output[i].Destination = destination; + output.Destination = destination; } - var particleIndex = Output[i].ParticleIndex; + var particleIndex = output.ParticleIndex; if (particleIndex < 1 || particleIndex >= Particles.Length) { continue; } - - var index = Array.IndexOf(Rig.Controller.Parameters, Output[i].Destination); + // Update each time as the index may fluctuate. + output.DestinationIndex = Array.IndexOf(Rig.Controller.Parameters, output.Destination); var translation = Particles[particleIndex].Position - Particles[particleIndex - 1].Position; - var parameter = Output[i].Destination; - var outputValue = Output[i].GetValue( + var parameter = output.Destination; + var outputValue = output.GetValue( translation, Particles, particleIndex, Rig.Gravity ); - _currentRigOutput.Output[i] = outputValue; + currentRigOutput = outputValue; - UpdateOutputParameterValue(parameter, ref Rig.ParametersCache[index], outputValue, Output[i]); + UpdateOutputParameterValue(parameter, ref Rig.ParametersCache[output.DestinationIndex], outputValue, output); } } diff --git a/Assets/Live2D/Cubism/README.ja.md b/Assets/Live2D/Cubism/README.ja.md index 33c11ff..52d8475 100644 --- a/Assets/Live2D/Cubism/README.ja.md +++ b/Assets/Live2D/Cubism/README.ja.md @@ -46,14 +46,14 @@ Unity Editor拡張機能は、`./Assets/Live2D/Cubism/Editor`にあります。 | Unity | バージョン | | --- | --- | -| Tech Stream | 2022.2.2f1 | -| LTS | 2021.3.16f1 | -| LTS | 2020.3.43f1 | +| Tech Stream | 2022.2.18f1 | +| LTS | 2021.3.24f1 | +| LTS | 2020.3.47f1 | | ライブラリ / ツール | バージョン | | --- | --- | | Android SDK / NDK | *1 | -| Visual Studio 2022 | 17.4.4 | +| Visual Studio 2022 | 17.5.5 | | Windows SDK | 10.0.22621.0 | | Xcode | 14.2 | @@ -74,14 +74,14 @@ https://docs.unity3d.com/ja/2018.4/Manual/CSharpCompiler.html | プラットフォーム | バージョン | | --- | --- | | Android | 13 | -| iOS | 16.2 | -| iPadOS | 16.2 | -| Ubuntu | 20.04.5 | -| macOS | 12.6.2 | +| iOS | 16.4.1 | +| iPadOS | 16.4.1 | +| Ubuntu | 20.04.6 | +| macOS | 13.3.1 | | Windows 10 | 22H2 | -| Google Chrome | 109.0.5414.75 | -| Chrome OS 64bit (x86_64) | 108.0.5359.172 | -| Chrome OS 32bit (ARMv8) (*2) | 108.0.5359.172 | +| Google Chrome | 113.0.5672.93 | +| Chrome OS 64bit (x86_64) | 113.0.5672.114 | +| Chrome OS 32bit (ARMv8) (*2) | 113.0.5672.114 | *2 Android向けAPKファイルでの動作確認です。 diff --git a/Assets/Live2D/Cubism/README.md b/Assets/Live2D/Cubism/README.md index 4a48eb9..ff26caa 100644 --- a/Assets/Live2D/Cubism/README.md +++ b/Assets/Live2D/Cubism/README.md @@ -46,14 +46,14 @@ Resources like shaders and other assets are located in `./Assets/Live2D/Cubism/R | Unity | Version | | --- | --- | -| Tech Stream | 2022.2.2f1 | -| LTS | 2021.3.16f1 | -| LTS | 2020.3.43f1 | +| Tech Stream | 2022.2.18f1 | +| LTS | 2021.3.24f1 | +| LTS | 2020.3.47f1 | | Library / Tool | Version | | --- | --- | | Android SDK / NDK | *1 | -| Visual Studio 2022 | 17.4.4 | +| Visual Studio 2022 | 17.5.5 | | Windows SDK | 10.0.22621.0 | | Xcode | 14.2 | @@ -74,14 +74,14 @@ https://docs.unity3d.com/ja/2018.4/Manual/CSharpCompiler.html | Platform | Version | | --- | --- | | Android | 13 | -| iOS | 16.2 | -| iPadOS | 16.2 | -| Ubuntu | 20.04.5 | -| macOS | 12.6.2 | +| iOS | 16.4.1 | +| iPadOS | 16.4.1 | +| Ubuntu | 20.04.6 | +| macOS | 13.3.1 | | Windows 10 | 22H2 | -| Google Chrome | 109.0.5414.75 | -| Chrome OS 64bit (x86_64) | 108.0.5359.172 | -| Chrome OS 32bit (ARMv8) (*2) | 108.0.5359.172 | +| Google Chrome | 113.0.5672.93 | +| Chrome OS 64bit (x86_64) | 113.0.5672.114 | +| Chrome OS 32bit (ARMv8) (*2) | 113.0.5672.114 | *2 This is a confirmation of operation with APK files for Android. diff --git a/Assets/Live2D/Cubism/Rendering/CubismPartColorsEditor.cs b/Assets/Live2D/Cubism/Rendering/CubismPartColorsEditor.cs new file mode 100644 index 0000000..63146c6 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/CubismPartColorsEditor.cs @@ -0,0 +1,220 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + +using System; +using System.Linq; +using Live2D.Cubism.Core; +using UnityEngine; + + +namespace Live2D.Cubism.Rendering +{ + [ExecuteInEditMode, RequireComponent(typeof(CubismPart))] + public class CubismPartColorsEditor : MonoBehaviour + { + /// + /// RenderController. + /// + private CubismRenderController _renderController; + + /// + /// Renderer Array. + /// + private CubismRenderer[] _renderers; + + /// + /// Part Array. + /// + private CubismPart _part; + + /// + /// s backing field. + /// + [SerializeField, HideInInspector] + private CubismRenderer[] _childDrawableRenderers; + + /// + /// Array of art meshes with parts as parents. + /// + public CubismRenderer[] ChildDrawableRenderers + { + get { return _childDrawableRenderers; } + set { _childDrawableRenderers = value; } + } + + /// + /// s backing field. + /// + [SerializeField, HideInInspector] + private bool _isOverwrittenPartMultiplyColors; + + /// + /// Whether to overwrite with multiply color from the model. + /// + public bool OverwriteColorForPartMultiplyColors + { + get { return _isOverwrittenPartMultiplyColors; } + set { + _isOverwrittenPartMultiplyColors = value; + for (int i = 0; i < ChildDrawableRenderers.Length; i++) + { + ChildDrawableRenderers[i].OverwriteFlagForDrawableMultiplyColors = OverwriteColorForPartMultiplyColors; + ChildDrawableRenderers[i].LastMultiplyColor = OverwriteColorForPartMultiplyColors ? MultiplyColor : ChildDrawableRenderers[i].LastMultiplyColor; + ChildDrawableRenderers[i].MultiplyColor = OverwriteColorForPartMultiplyColors ? MultiplyColor : ChildDrawableRenderers[i].MultiplyColor; + ChildDrawableRenderers[i].ApplyMultiplyColor(); + } + } + } + + /// + /// s backing field. + /// + [SerializeField, HideInInspector] + private bool _isOverwrittenPartScreenColors; + + /// + /// Whether to overwrite with screen color from the model. + /// + public bool OverwriteColorForPartScreenColors + { + get { return _isOverwrittenPartScreenColors; } + set { + _isOverwrittenPartScreenColors = value; + for (int i = 0; i < ChildDrawableRenderers.Length; i++) + { + ChildDrawableRenderers[i].OverwriteFlagForDrawableScreenColors = OverwriteColorForPartScreenColors; + ChildDrawableRenderers[i].LastScreenColor = OverwriteColorForPartScreenColors ? ScreenColor : ChildDrawableRenderers[i].LastScreenColor; + ChildDrawableRenderers[i].ScreenColor = OverwriteColorForPartScreenColors ? ScreenColor : ChildDrawableRenderers[i].ScreenColor; + ChildDrawableRenderers[i].ApplyScreenColor(); + } + } + } + + /// + /// s backing field. + /// + [SerializeField, HideInInspector] + private Color _multiplyColor = Color.white; + + /// + /// Multiply color. + /// + public Color MultiplyColor + { + get + { + return _multiplyColor; + } + set + { + // 同じ値が与えられた場合、早めに返す + if (value == _multiplyColor) + { + return; + } + + // 値を保存 + _multiplyColor = (value != null) + ? value + : Color.white; + + for (int i = 0; i < ChildDrawableRenderers.Length; i++) + { + ChildDrawableRenderers[i].MultiplyColor = OverwriteColorForPartMultiplyColors ? MultiplyColor : ChildDrawableRenderers[i].MultiplyColor; + } + } + } + + /// + /// s backing field. + /// + [SerializeField, HideInInspector] + private Color _screenColor = Color.clear; + + /// + /// Screen color. + /// + public Color ScreenColor + { + get + { + return _screenColor; + } + set + { + // 同じ値が与えられた場合、早めに返す + if (value == _screenColor) + { + return; + } + + // 値を保存 + _screenColor = (value != null) + ? value + : Color.black; + + for (int i = 0; i < ChildDrawableRenderers.Length; i++) + { + ChildDrawableRenderers[i].ScreenColor = OverwriteColorForPartScreenColors ? ScreenColor : ChildDrawableRenderers[i].ScreenColor; + } + } + } + + public void TryInitialize(CubismRenderController cubismRenderController, CubismPart part, CubismDrawable[] drawables) + { + // Initialize. + _renderController = cubismRenderController; + _renderers = _renderController.Renderers; + _part = part; + + // Initialize elements. + ChildDrawableRenderers = Array.Empty(); + + for (var j = 0; j < _renderers.Length; j++) + { + // When this object is the parent part. + if (drawables[j].ParentPartIndex == _part.UnmanagedIndex) + { + // Register the corresponding renderers in the dictionary. + Array.Resize(ref _childDrawableRenderers, _childDrawableRenderers.Length + 1); + ChildDrawableRenderers[ChildDrawableRenderers.Length - 1] = _renderers[j]; + } + } + } + +#region Unity Events + + private void OnEnable() + { + // Early return. + if (ChildDrawableRenderers != null && !ChildDrawableRenderers.Contains(null)) + { + return; + } + + // Making cash. + var model = gameObject.FindCubismModel(true); + var drawables = model.Drawables; + + if (_renderController == null) + { + _renderController = model.GetComponent(); + _renderers = _renderController.Renderers; + } + + if (_part == null) + { + _part = GetComponent(); + } + + // Initialize. + TryInitialize(_renderController, _part, drawables); + } + +#endregion + } +} diff --git a/Assets/Live2D/Cubism/Rendering/CubismPartColorsEditor.cs.meta b/Assets/Live2D/Cubism/Rendering/CubismPartColorsEditor.cs.meta new file mode 100644 index 0000000..e4b446a --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/CubismPartColorsEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 28e5d11781244f449b6c9aa654a03100 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Rendering/CubismRenderController.cs b/Assets/Live2D/Cubism/Rendering/CubismRenderController.cs index e1e2dbd..37b9575 100644 --- a/Assets/Live2D/Cubism/Rendering/CubismRenderController.cs +++ b/Assets/Live2D/Cubism/Rendering/CubismRenderController.cs @@ -485,18 +485,28 @@ public CubismRenderer[] Renderers { get { - if (_renderers== null) + if (_renderers == null) { _renderers = Model.Drawables.GetComponentsMany(); } - return _renderers; } private set { _renderers = value; } } + /// + /// multiply color buffer. + /// + private Color[] _newMultiplyColors; + + /// + /// screen color buffer. + /// + private Color[] _newScreenColors; + + /// /// Model has update controller component. /// @@ -600,8 +610,10 @@ private void UpdateBlendColors() var isMultiplyColorUpdated = false; var isScreenColorUpdated = false; - var newMultiplyColors = new Color[Renderers.Length]; - var newScreenColors = new Color[Renderers.Length]; + _newMultiplyColors ??= new Color[Renderers.Length]; + _newScreenColors ??= new Color[Renderers.Length]; + var newMultiplyColors = _newMultiplyColors; + var newScreenColors = _newScreenColors; for (int i = 0; i < Renderers.Length; i++) { @@ -699,7 +711,7 @@ public bool NeedsUpdateOnEditing public void OnLateUpdate() { // Fail silently... - if(!enabled) + if (!enabled) { return; } @@ -777,7 +789,7 @@ private void OnDisable() /// private void LateUpdate() { - if(!HasUpdateController) + if (!HasUpdateController) { OnLateUpdate(); } @@ -882,8 +894,10 @@ private void OnDynamicDrawableData(CubismModel sender, CubismDynamicDrawableData var isMultiplyColorUpdated = false; var isScreenColorUpdated = false; - var newMultiplyColors = new Color[Renderers.Length]; - var newScreenColors = new Color[Renderers.Length]; + _newMultiplyColors ??= new Color[Renderers.Length]; + _newScreenColors ??= new Color[Renderers.Length]; + var newMultiplyColors = _newMultiplyColors; + var newScreenColors = _newScreenColors; for (var i = 0; i < data.Length; ++i) { diff --git a/Assets/Live2D/Cubism/Rendering/CubismRenderer.cs b/Assets/Live2D/Cubism/Rendering/CubismRenderer.cs index 64fe01d..e97049b 100644 --- a/Assets/Live2D/Cubism/Rendering/CubismRenderer.cs +++ b/Assets/Live2D/Cubism/Rendering/CubismRenderer.cs @@ -590,6 +590,9 @@ internal void OnDrawableOpacityDidChange(float newOpacity) /// New render order. internal void OnDrawableRenderOrderDidChange(int newRenderOrder) { + if (RenderOrder == newRenderOrder) return; + + RenderOrder = newRenderOrder; @@ -642,9 +645,14 @@ internal void OnMaskPropertiesDidChange(CubismMaskProperties newMaskProperties) { MeshRenderer.GetPropertyBlock(SharedPropertyBlock); + var renderTextureIndex = newMaskProperties.Tile.RenderTextureIndex; + + var texture = newMaskProperties.Texture.RenderTextureCount > 0 + ? newMaskProperties.Texture.RenderTextures[renderTextureIndex] + : (Texture)newMaskProperties.Texture; // Write properties. - SharedPropertyBlock.SetTexture(CubismShaderVariables.MaskTexture, newMaskProperties.Texture); + SharedPropertyBlock.SetTexture(CubismShaderVariables.MaskTexture, texture); SharedPropertyBlock.SetVector(CubismShaderVariables.MaskTile, newMaskProperties.Tile); SharedPropertyBlock.SetVector(CubismShaderVariables.MaskTransform, newMaskProperties.Transform); @@ -1009,12 +1017,7 @@ private void SetNewRenderOrder() /// private void ResetSwapInfoFlags() { - var swapInfo = ThisSwap; - swapInfo.NewVertexColors = false; - swapInfo.NewVertexPositions = false; - swapInfo.DidBecomeVisible = false; - swapInfo.DidBecomeInvisible = false; - ThisSwap = swapInfo; + ThisSwap = default; } diff --git a/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskCommandBuffer.cs b/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskCommandBuffer.cs index 3deda36..c9574a3 100644 --- a/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskCommandBuffer.cs +++ b/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskCommandBuffer.cs @@ -29,6 +29,10 @@ public sealed class CubismMaskCommandBuffer : MonoBehaviour /// private static CommandBuffer Buffer { get; set; } + /// + /// Command buffers. + /// + private static CommandBuffer[] Buffers { get; set; } /// /// True if are empty. @@ -60,16 +64,19 @@ private static void Initialize() } - // Spawn update proxy. - const string proxyName = "cubism_MaskCommandBuffer"; - + if (Buffers == null) + { + Buffers = new CommandBuffer[0]; + } - var proxy = GameObject.Find(proxyName); + // Spawn update proxy. + const string _proxyName = "cubism_MaskCommandBuffer"; + var proxy = GameObject.Find(_proxyName); if (proxy == null) { - proxy = new GameObject(proxyName) + proxy = new GameObject(_proxyName) { hideFlags = HideFlags.HideAndDontSave }; @@ -105,6 +112,24 @@ internal static void AddSource(ICubismMaskCommandSource source) // Add source and force refresh. Sources.Add(source); + + if (source.CountOfCommandBuffers > Buffers.Length) + { + for (int bufferIndex = 0; bufferIndex < Buffers.Length; bufferIndex++) + { + Buffers[bufferIndex].Clear(); + } + + Buffers = new CommandBuffer[source.CountOfCommandBuffers]; + + for (int bufferIndex = 0; bufferIndex < Buffers.Length; bufferIndex++) + { + Buffers[bufferIndex] = new CommandBuffer + { + name = "cubism_MaskCommandBuffer" + bufferIndex + }; + } + } } /// @@ -134,14 +159,35 @@ private static void RefreshCommandBuffer() // Enqueue sources. for (var i = 0; i < Sources.Count; ++i) { - Sources[i].AddToCommandBuffer(Buffer); + Sources[i].AddToCommandBuffer(Buffer, false, -1); + } + } + + /// + /// Forces command buffer in refresh and executes it. + /// + private static void RefreshCommandBuffers() + { + for (int bufferIndex = 0; bufferIndex < Buffers.Length; bufferIndex++) + { + // Clear buffer. + Buffers[bufferIndex].Clear(); + + // Enqueue sources. + for (var i = 0; i < Sources.Count; ++i) + { + Sources[i].AddToCommandBuffer(Buffers[bufferIndex], true, bufferIndex); + } + + // Executes buffer. + Graphics.ExecuteCommandBuffer(Buffers[bufferIndex]); } } #region Unity Event Handling /// - /// Executes . + /// Executes or . /// private void LateUpdate() { @@ -154,6 +200,7 @@ private void LateUpdate() // Refresh and execute buffer. RefreshCommandBuffer(); Graphics.ExecuteCommandBuffer(Buffer); + RefreshCommandBuffers(); } #endregion diff --git a/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskController.cs b/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskController.cs index 77157e2..08d4a75 100644 --- a/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskController.cs +++ b/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskController.cs @@ -240,6 +240,14 @@ private void OnDestroy() #region ICubismMaskDrawSource + /// + /// Number of command buffers required. + /// + public int CountOfCommandBuffers + { + get { return MaskTexture.CountOfCommandBuffers; } + } + /// /// Queries the number of tiles needed by the source. /// @@ -269,11 +277,11 @@ void ICubismMaskTextureCommandSource.SetTiles(CubismMaskTile[] value) /// /// Called when source should instantly draw. /// - void ICubismMaskCommandSource.AddToCommandBuffer(CommandBuffer buffer) + void ICubismMaskCommandSource.AddToCommandBuffer(CommandBuffer buffer, bool isUsingMultipleBuffer, int bufferIndex) { for (var i = 0; i < Junctions.Length; ++i) { - Junctions[i].AddToCommandBuffer(buffer); + Junctions[i].AddToCommandBuffer(buffer, isUsingMultipleBuffer, bufferIndex); } } diff --git a/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskMaskedJunction.cs b/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskMaskedJunction.cs index a69be39..7d9d586 100644 --- a/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskMaskedJunction.cs +++ b/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskMaskedJunction.cs @@ -125,7 +125,7 @@ public CubismMaskMaskedJunction SetMaskTile(CubismMaskTile value) /// Appends junction draw commands to a buffer. /// /// Buffer to append commands to. - public void AddToCommandBuffer(CommandBuffer buffer) + public void AddToCommandBuffer(CommandBuffer buffer, bool isUsingMultipleBuffer, int renderTextureIndex) { // Make sure mask transform is initialized. RecalculateMaskTransform(); @@ -134,10 +134,25 @@ public void AddToCommandBuffer(CommandBuffer buffer) // Initialize and enqueue masks. for (var i = 0; i < Masks.Length; ++i) { - Masks[i] - .SetMaskTile(MaskTile) - .SetMaskTransform(MaskTransform) - .AddToCommandBuffer(buffer); + if (isUsingMultipleBuffer) + { + if (MaskTile.RenderTextureIndex != renderTextureIndex) + { + continue; + } + + Masks[i] + .SetMaskTile(MaskTile) + .SetMaskTransform(MaskTransform) + .AddToCommandBuffer(buffer); + } + else + { + Masks[i] + .SetMaskTile(MaskTile) + .SetMaskTransform(MaskTransform) + .AddToCommandBuffer(buffer); + } } } diff --git a/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskTexture.cs b/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskTexture.cs index 5a3c70e..51c9bb2 100644 --- a/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskTexture.cs +++ b/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskTexture.cs @@ -72,8 +72,14 @@ public int Size // Apply changes. _size = value; - - RefreshRenderTexture(); + if (_renderTextureCount < 1) + { + RefreshRenderTexture(); + } + else + { + RefreshRenderTextures(); + } } } @@ -111,10 +117,51 @@ public int Subdivisions _subdivisions = value; - RefreshRenderTexture(); + if (_renderTextureCount < 1) + { + RefreshRenderTexture(); + } + else + { + RefreshRenderTextures(); + } } } + /// + /// backing field. + /// + [SerializeField, HideInInspector] + private int _renderTextureCount = 0; + + /// + /// Number of . + /// + public int RenderTextureCount + { + get + { + return _renderTextureCount; + } + set + { + if (value == _renderTextureCount) + { + return; + } + + _renderTextureCount = value < 1 ? 0 : value; + + if (_renderTextureCount < 1) + { + RefreshRenderTexture(); + } + else + { + RefreshRenderTextures(); + } + } + } /// /// Tile pool 'allocator'. @@ -145,6 +192,27 @@ private RenderTexture RenderTexture set { _renderTexture = value; } } + /// + /// backing field. + /// + private RenderTexture[] _renderTextures; + + /// + /// to draw on. + /// + public RenderTexture[] RenderTextures + { + get + { + if (_renderTextures == null) + { + RefreshRenderTextures(); + } + + return _renderTextures; + } + private set { _renderTextures = value; } + } /// /// Sources. @@ -170,6 +238,14 @@ private bool ContainsSources #region Interface For ICubismMaskSources + /// + /// Number of command buffers required. + /// + public int CountOfCommandBuffers + { + get { return RenderTextureCount; } + } + /// /// Add source of masks for drawing. /// @@ -192,7 +268,7 @@ public void AddSource(ICubismMaskTextureCommandSource source) return; } - + TilePool.UsedMaskCount += source.GetNecessaryTileCount(); // Register source. var item = new SourcesItem { @@ -229,6 +305,7 @@ public void RemoveSource(ICubismMaskTextureCommandSource source) return; } + TilePool.UsedMaskCount -= source.GetNecessaryTileCount(); // Return tiles and deregister source. TilePool.ReturnTiles(Sources[itemIndex].Tiles); @@ -239,8 +316,15 @@ public void RemoveSource(ICubismMaskTextureCommandSource source) private void TryRevive() { + var isUseRenderTextures = _renderTextureCount > 0; + if (isUseRenderTextures) + { + // Prevent the contents of RenderTextures from becoming empty. + RefreshRenderTextures(); + } + // Return early if already revived. - if (IsRevived) + if (IsRevived || isUseRenderTextures) { return; } @@ -254,6 +338,12 @@ private void ReinitializeSources() // Reallocate tiles if sources exist. if (ContainsSources) { + for (var sourceIndex = 0; sourceIndex < Sources.Count; sourceIndex++) + { + var source = Sources[sourceIndex]; + TilePool.UsedMaskCount += source.Source.GetNecessaryTileCount(); + } + for (var i = 0; i < Sources.Count; ++i) { var source = Sources[i]; @@ -274,6 +364,23 @@ private void RefreshRenderTexture() // Recreate render texture. RenderTexture = new RenderTexture(Size, Size, 0, RenderTextureFormat.ARGB32); + // return early. + if (RenderTextureCount > 0) + { + RefreshRenderTextures(); + return; + } + + // Recreate render textures. + if (_renderTextures != null) + { + for (int renderTextureIndex = 0; renderTextureIndex < RenderTextures.Length; renderTextureIndex++) + { + DestroyImmediate(RenderTextures[renderTextureIndex]); + } + } + + RenderTextures = new RenderTexture[0]; // Recreate allocator. TilePool = new CubismMaskTilePool(Subdivisions, Channels); @@ -283,6 +390,31 @@ private void RefreshRenderTexture() ReinitializeSources(); } + private void RefreshRenderTextures() + { + // Recreate render textures. + if (_renderTextures != null) + { + for (int renderTextureIndex = 0; renderTextureIndex < RenderTextures.Length; renderTextureIndex++) + { + DestroyImmediate(RenderTextures[renderTextureIndex]); + } + } + + RenderTextures = new RenderTexture[RenderTextureCount]; + + for (int renderTextureIndex = 0; renderTextureIndex < RenderTextureCount; renderTextureIndex++) + { + RenderTextures[renderTextureIndex] = new RenderTexture(Size, Size, 0, RenderTextureFormat.ARGB32); + } + + // Recreate allocator. + TilePool = new CubismMaskTilePool(-1, Channels, RenderTextureCount); + + // Reinitialize sources. + ReinitializeSources(); + } + #region Unity Event Handling /// @@ -311,24 +443,35 @@ private void OnDestroy() /// Called to enqueue source. /// /// Buffer to enqueue in. - void ICubismMaskCommandSource.AddToCommandBuffer(CommandBuffer buffer) + void ICubismMaskCommandSource.AddToCommandBuffer(CommandBuffer buffer, bool isUsingMultipleBuffer, int renderTextureIndex) { - // Return early if empty. - if (!ContainsSources) + // Return early if empty or failed. + if (!ContainsSources + || (isUsingMultipleBuffer && (renderTextureIndex >= RenderTextureCount)) + || (isUsingMultipleBuffer && (renderTextureIndex < 0)) + || (!isUsingMultipleBuffer && RenderTextureCount > 0)) { return; } // Enqueue render target. - buffer.SetRenderTarget(RenderTexture); + if (isUsingMultipleBuffer) + { + buffer.SetRenderTarget(RenderTextures[renderTextureIndex]); + } + else + { + buffer.SetRenderTarget(RenderTexture); + } + buffer.ClearRenderTarget(false, true, Color.clear); // Enqueue sources. for (var i = 0; i < Sources.Count; ++i) { - Sources[i].Source.AddToCommandBuffer(buffer); + Sources[i].Source.AddToCommandBuffer(buffer, isUsingMultipleBuffer, renderTextureIndex); } } diff --git a/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskTile.cs b/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskTile.cs index 81a07df..654e5b7 100644 --- a/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskTile.cs +++ b/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskTile.cs @@ -57,5 +57,10 @@ public static implicit operator Vector4(CubismMaskTile value) /// Size of the tile in texture coordinates. /// public float Size; + + /// + /// Index of RenderTextures where the tile is located. + /// + public int RenderTextureIndex; } } diff --git a/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskTilePool.cs b/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskTilePool.cs index b1a1ebc..145abf1 100644 --- a/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskTilePool.cs +++ b/Assets/Live2D/Cubism/Rendering/Masking/CubismMaskTilePool.cs @@ -6,6 +6,7 @@ */ +using System; using UnityEngine; @@ -16,6 +17,9 @@ namespace Live2D.Cubism.Rendering.Masking /// internal sealed class CubismMaskTilePool { + private readonly int ClippingMaskMaxCountOnDefault = 36; // Maximum number of masks per normal frame buffer. + private readonly int ClippingMaskMaxCountOnMultiRenderTexture = 32; // Maximum number of masks per frame buffer when there are two or more frame buffers. + /// /// Level of subdivisions. /// @@ -29,6 +33,50 @@ internal sealed class CubismMaskTilePool /// private bool[] Slots { get; set; } + /// + /// Number of . + /// + private int RenderTextureCount { get; set; } + + /// + /// High precision mask flags. + /// + private bool IsUsingHighPrecisionMask { get; set; } + + /// + /// Limit on number of clipping masks. + /// + private int UseClippingMaskMaxCount { get; set; } + + /// + /// Channel count. + /// + private int Channels { get; set; } + + /// + /// Number of masks used. + /// + public int UsedMaskCount { get; set; } + + /// + /// Array of structures holding information for each mask tile. + /// + private LayoutContext[] LayoutContexts { get; set; } + + /// + /// backing field. + /// + private LayoutContext[] _headOfChannels; + + /// + /// Top of channel. + /// + private LayoutContext[] HeadOfChannels + { + get { return _headOfChannels; } + set { _headOfChannels = value; } + } + #region Ctors /// @@ -36,12 +84,48 @@ internal sealed class CubismMaskTilePool /// /// Number of subdivisions. /// Number of color channels. - public CubismMaskTilePool(int subdivisions, int channels) + public CubismMaskTilePool(int subdivisions, int channels, int renderTextureCount = -1) { - Subdivisions = subdivisions; + RenderTextureCount = renderTextureCount; + Channels = channels; + + if (RenderTextureCount < 1) + { +#if UNITY_EDITOR + Debug.Log("This MaskTexture use system: Subdivisions (Legacy)"); +#endif + + Subdivisions = subdivisions; - Slots = new bool[(int)Mathf.Pow(4, subdivisions) * channels]; + Slots = new bool[(int)Mathf.Pow(4, subdivisions) * Channels]; + } + else + { +#if UNITY_EDITOR + Debug.Log("This MaskTexture use system: Multiple RenderTexture"); +#endif + UseClippingMaskMaxCount = renderTextureCount > 1 + ? ClippingMaskMaxCountOnMultiRenderTexture * renderTextureCount + : ClippingMaskMaxCountOnDefault; + + Slots = new bool[UseClippingMaskMaxCount * Channels]; + UsedMaskCount = 0; + + LayoutContexts = new LayoutContext[UseClippingMaskMaxCount * Channels]; + for (int layoutContextIndex = 0; layoutContextIndex < LayoutContexts.Length; layoutContextIndex++) + { + LayoutContexts[layoutContextIndex] = new LayoutContext + { + RenderTextureIndex = 0, + Channel = 0, + LayoutCount = 0, + LayoutCountContextIndex = 0, + }; + } + + HeadOfChannels = new LayoutContext[0]; + } } #endregion @@ -90,6 +174,7 @@ public CubismMaskTile[] AcquireTiles(int count) // Return as soon as one allocation fails. if (!allocationSuccessful) { + Debug.LogError("The currently specified mask texture exceeds the number of masks that can be drawn."); return null; } } @@ -120,24 +205,193 @@ public void ReturnTiles(CubismMaskTile[] tiles) /// Mask tile matching index. private CubismMaskTile ToTile(int index) { - var tileCounts = (int)Mathf.Pow(4, Subdivisions - 1); - var tilesPerRow = (int)Mathf.Pow(2, Subdivisions - 1); - var tileSize = 1f / (float)tilesPerRow; + if (RenderTextureCount > 0) + { + if (UsedMaskCount > UseClippingMaskMaxCount) + { + var overCount = UsedMaskCount - UseClippingMaskMaxCount; + Debug.LogError($"Not supported mask count : {overCount}\n[Details] render texture count : {RenderTextureCount}, mask count : {UsedMaskCount}"); + return new CubismMaskTile + { + Channel = 0, + Column = 0, + Row = 0, + Size = 1, + RenderTextureIndex = 0 + }; + } + + // If there is one render texture, divide it into 9 pieces (maximum 36 pieces). + var layoutCountMaxValue = RenderTextureCount <= 1 ? 9 : 8; + var countPerSheetDiv = UsedMaskCount / RenderTextureCount; + var countPerSheetMod = UsedMaskCount % RenderTextureCount; - var channel = index / tileCounts; - var currentTilePosition = index - (channel * tileCounts); - var column = currentTilePosition / tilesPerRow; - var rowId = currentTilePosition % tilesPerRow; + // Use RGBA in sequence. + var div = countPerSheetDiv / Channels; // Number of masks to be placed in one channel. + var mod = countPerSheetDiv % Channels; // Excess. Allocate one by one to this numbered channel. + + // Start the calculation as the first index of that channel. + if (LayoutContexts[index].LayoutCount < 1) + { + if (HeadOfChannels.Length < 1) + { + LayoutContexts[index].Channel = 0; + } + else + { + LayoutContexts[index].Channel = HeadOfChannels[HeadOfChannels.Length - 1].Channel < (Channels - 1) + ? (HeadOfChannels[HeadOfChannels.Length - 1].Channel + 1) : 0; + } + + var checkChannelNo = mod + 1 >= Channels ? 0 : mod; + var calcCountPerSheetDiv = countPerSheetDiv; + + var addCountPerSheetDiv = 0; + if (countPerSheetDiv < 1) + { + addCountPerSheetDiv = countPerSheetMod > 0 ? 1 : 0; + } + else + { + addCountPerSheetDiv = (index % countPerSheetDiv) < countPerSheetMod ? 1 : 0; + } + calcCountPerSheetDiv += addCountPerSheetDiv; + + var assignedRenderTextureIndex = (index / calcCountPerSheetDiv); + + LayoutContexts[index].RenderTextureIndex = assignedRenderTextureIndex; + + var addLayout = 0; + if ((LayoutContexts[index].Channel > mod && div < 1) + || (LayoutContexts[index].Channel < mod)) + { + addLayout = 1; + } + LayoutContexts[index].LayoutCount = div + addLayout; + LayoutContexts[index].LayoutCountContextIndex = 0; - return new CubismMaskTile + if (LayoutContexts[index].LayoutCount < layoutCountMaxValue + && LayoutContexts[index].Channel == checkChannelNo) + { + LayoutContexts[index].LayoutCount += (LayoutContexts[index].RenderTextureIndex < countPerSheetMod ? 1 : 0); + } + + for (int count = 1; count < LayoutContexts[index].LayoutCount; count++) + { + LayoutContexts[index + count].RenderTextureIndex = LayoutContexts[index].RenderTextureIndex; + LayoutContexts[index + count].Channel = LayoutContexts[index].Channel; + LayoutContexts[index + count].LayoutCount = LayoutContexts[index].LayoutCount; + LayoutContexts[index + count].LayoutCountContextIndex = count; + } + + Array.Resize(ref _headOfChannels, HeadOfChannels.Length + 1); + HeadOfChannels[HeadOfChannels.Length - 1] = LayoutContexts[index]; + } + + var assignedChannelIndex = div < 1 ? index : (index / div); // What number of Channel to assign. + while (assignedChannelIndex > Channels - 1) + { + assignedChannelIndex = (assignedChannelIndex % Channels); + } + + var layoutCount = LayoutContexts[index].LayoutCount; + + if (layoutCount == 0) + { + Debug.LogError("\"layerCount contains\" an unexpected value."); + + // Tentative creation as nothing can be returned... + return new CubismMaskTile + { + Channel = 0, + Column = 0, + Row = 0, + Size = 1f, + RenderTextureIndex = 0 + }; + } + else if (layoutCount == 1) + { + return new CubismMaskTile + { + Channel = LayoutContexts[index].Channel, + Column = 0, + Row = 0, + Size = 1, + RenderTextureIndex = LayoutContexts[index].RenderTextureIndex + }; + } + else if (layoutCount <= 4) + { + var tilesPerRow = 2; // Rows per tile + var currentTilePosition = LayoutContexts[index].LayoutCountContextIndex; + var tileSize = 1f / (float)tilesPerRow; + var column = currentTilePosition / tilesPerRow; + var rowId = currentTilePosition % tilesPerRow; + + return new CubismMaskTile + { + Channel = LayoutContexts[index].Channel, + Column = column, + Row = rowId, + Size = tileSize, + RenderTextureIndex = LayoutContexts[index].RenderTextureIndex + }; + } + else if (layoutCount <= layoutCountMaxValue) + { + var tilesPerRow = 3; // Rows per tile + + var currentTilePosition = LayoutContexts[index].LayoutCountContextIndex; + var tileSize = 1f / (float)tilesPerRow; + var column = currentTilePosition / tilesPerRow; + var rowId = currentTilePosition % tilesPerRow; + + return new CubismMaskTile + { + Channel = LayoutContexts[index].Channel, + Column = column, + Row = rowId, + Size = tileSize, + RenderTextureIndex = LayoutContexts[index].RenderTextureIndex + }; + } + else + { + var overCount = UsedMaskCount - UseClippingMaskMaxCount; + Debug.LogError($"Not supported mask count : {overCount}\n[Details] render texture count : {RenderTextureCount}, mask count : {UsedMaskCount}"); + return new CubismMaskTile + { + Channel = 0, + Column = 0, + Row = 0, + Size = 1f, + RenderTextureIndex = 0 + }; + } + } + else { - Channel = channel, - Column = column, - Row = rowId, - Size = tileSize - }; + var tileCounts = (int)Mathf.Pow(4, Subdivisions - 1); + var tilesPerRow = (int)Mathf.Pow(2, Subdivisions - 1); + var tileSize = 1f / (float)tilesPerRow; + + + var channel = index / tileCounts; + var currentTilePosition = index - (channel * tileCounts); + var column = currentTilePosition / tilesPerRow; + var rowId = currentTilePosition % tilesPerRow; + + return new CubismMaskTile + { + Channel = channel, + Column = column, + Row = rowId, + Size = tileSize + }; + } } /// @@ -147,11 +401,73 @@ private CubismMaskTile ToTile(int index) /// Tile index. private int ToIndex(CubismMaskTile tile) { - var tileCounts = (int)Mathf.Pow(4, Subdivisions - 1); - var tilesPerRow = (int)Mathf.Pow(2, Subdivisions - 1); + var tilesPerRow = 0; + var tileCounts = 0; + if (RenderTextureCount > 0) + { + var countPerSheetDiv = UsedMaskCount / RenderTextureCount; + var countPerSheetMod = UsedMaskCount % RenderTextureCount; + + // Use RGBA in sequence. + var div = countPerSheetDiv / Channels; // Number of masks to be placed in one channel. + var mod = countPerSheetDiv % Channels; // Excess. 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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). +## [4-r.7] - 2023-05-25 + +### Added + +* The number of render textures used can now be increased arbitrarily. + * The maximum number of masks when using multiple render textures has been increased to "number of render textures * 32". + * You can also continue to use the pre-R6_2 method. +* Importing a model now generates a MaskTexture asset containing the model's name. + * It is generated only if the model prefab has not been generated. +* Add the function of checking consistency on importing a MOC3. (`CubismMoc.CreateFrom`) + * This feature is enabled by default.Please see the following manual for more information. + * https://docs.live2d.com/cubism-sdk-manual/moc3-consistency/ +* Add component for changing Multiply Color / Screen Color from parent part. + * Components are automatically added to each part object of the model when the model is imported. + +### Fixed + +* Fix to improve physics and rendering performance. by [@ppcuni](https://github.com/ppcuni) +* Fix an issue with `ResetSwapInfoFlags` function where flags were not initialized correctly. by [@ppcuni](https://github.com/ppcuni) + + ## [4-r.6.2] - 2023-03-16 ### Fixed @@ -282,6 +303,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). * Fix issue where Priority value was not reset after playing motion with CubismMotionController. +[4-r.7]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.6.2...4-r.7 [4-r.6.2]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.6.1...4-r.6.2 [4-r.6.1]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.6...4-r.6.1 [4-r.6]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.5...4-r.6 diff --git a/README.ja.md b/README.ja.md index 33c11ff..52d8475 100644 --- a/README.ja.md +++ b/README.ja.md @@ -46,14 +46,14 @@ Unity Editor拡張機能は、`./Assets/Live2D/Cubism/Editor`にあります。 | Unity | バージョン | | --- | --- | -| Tech Stream | 2022.2.2f1 | -| LTS | 2021.3.16f1 | -| LTS | 2020.3.43f1 | +| Tech Stream | 2022.2.18f1 | +| LTS | 2021.3.24f1 | +| LTS | 2020.3.47f1 | | ライブラリ / ツール | バージョン | | --- | --- | | Android SDK / NDK | *1 | -| Visual Studio 2022 | 17.4.4 | +| Visual Studio 2022 | 17.5.5 | | Windows SDK | 10.0.22621.0 | | Xcode | 14.2 | @@ -74,14 +74,14 @@ https://docs.unity3d.com/ja/2018.4/Manual/CSharpCompiler.html | プラットフォーム | バージョン | | --- | --- | | Android | 13 | -| iOS | 16.2 | -| iPadOS | 16.2 | -| Ubuntu | 20.04.5 | -| macOS | 12.6.2 | +| iOS | 16.4.1 | +| iPadOS | 16.4.1 | +| Ubuntu | 20.04.6 | +| macOS | 13.3.1 | | Windows 10 | 22H2 | -| Google Chrome | 109.0.5414.75 | -| Chrome OS 64bit (x86_64) | 108.0.5359.172 | -| Chrome OS 32bit (ARMv8) (*2) | 108.0.5359.172 | +| Google Chrome | 113.0.5672.93 | +| Chrome OS 64bit (x86_64) | 113.0.5672.114 | +| Chrome OS 32bit (ARMv8) (*2) | 113.0.5672.114 | *2 Android向けAPKファイルでの動作確認です。 diff --git a/README.md b/README.md index 4a48eb9..ff26caa 100644 --- a/README.md +++ b/README.md @@ -46,14 +46,14 @@ Resources like shaders and other assets are located in `./Assets/Live2D/Cubism/R | Unity | Version | | --- | --- | -| Tech Stream | 2022.2.2f1 | -| LTS | 2021.3.16f1 | -| LTS | 2020.3.43f1 | +| Tech Stream | 2022.2.18f1 | +| LTS | 2021.3.24f1 | +| LTS | 2020.3.47f1 | | Library / Tool | Version | | --- | --- | | Android SDK / NDK | *1 | -| Visual Studio 2022 | 17.4.4 | +| Visual Studio 2022 | 17.5.5 | | Windows SDK | 10.0.22621.0 | | Xcode | 14.2 | @@ -74,14 +74,14 @@ https://docs.unity3d.com/ja/2018.4/Manual/CSharpCompiler.html | Platform | Version | | --- | --- | | Android | 13 | -| iOS | 16.2 | -| iPadOS | 16.2 | -| Ubuntu | 20.04.5 | -| macOS | 12.6.2 | +| iOS | 16.4.1 | +| iPadOS | 16.4.1 | +| Ubuntu | 20.04.6 | +| macOS | 13.3.1 | | Windows 10 | 22H2 | -| Google Chrome | 109.0.5414.75 | -| Chrome OS 64bit (x86_64) | 108.0.5359.172 | -| Chrome OS 32bit (ARMv8) (*2) | 108.0.5359.172 | +| Google Chrome | 113.0.5672.93 | +| Chrome OS 64bit (x86_64) | 113.0.5672.114 | +| Chrome OS 32bit (ARMv8) (*2) | 113.0.5672.114 | *2 This is a confirmation of operation with APK files for Android.