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fix: fix Player::setNbt #710

fix: fix Player::setNbt

fix: fix Player::setNbt #710

Workflow file for this run

on:
pull_request:
paths:
- .github/workflows/build.yml
- src/**
- xmake.lua
push:
paths:
- .github/workflows/build.yml
- src/**
- xmake.lua
workflow_dispatch:
jobs:
build:
runs-on: windows-latest
strategy:
matrix:
backend:
- nodejs
- lua
- python
- quickjs
steps:
- uses: actions/checkout@v4
- uses: xmake-io/github-action-setup-xmake@v1
- uses: actions/cache@v4
with:
path: |
~/AppData/Local/.xmake
key: xmake-${{ hashFiles('xmake.lua') }}
restore-keys: |
xmake-
- run: |
xmake repo -u
- run: |
xmake f -a x64 -m release -p windows -v -y --backend=${{ matrix.backend }}
- run: |
xmake -y
- uses: actions/upload-artifact@v4
with:
name: legacy-script-engine-${{ matrix.backend }}-windows-x64-${{ github.sha }}
path: |
bin/
# clang-format:
# runs-on: windows-latest
# steps:
# - uses: actions/checkout@v4
# - run: |
# choco install llvm -y
# - name: clang-format
# run: |
# Get-ChildItem src/ -Filter *.cpp -Recurse | ForEach-Object { clang-format --dry-run -Werror $_.FullName; if ($LASTEXITCODE -ne 0) { exit 1; } }
# Get-ChildItem src/ -Filter *.h -Recurse | ForEach-Object { clang-format --dry-run -Werror $_.FullName; if ($LASTEXITCODE -ne 0) { exit 1; } }