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Commands to implement #38

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parlough opened this issue Aug 14, 2017 · 1 comment
Open
41 tasks

Commands to implement #38

parlough opened this issue Aug 14, 2017 · 1 comment

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@parlough
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parlough commented Aug 14, 2017

This is waiting on 1.13 and the command refactor as we would have to recreate a lot of them then anyways.

MC Commands To Implement

  • /advancement

  • /blockdata

  • /clear

  • /clone -

  • /debug idk

  • /defaultgamemode

  • /effect

  • /enchant

  • /entitydata

  • /execute

  • /fill

  • /function - Functions are complicated

  • /give

  • /locate - We need to make this better than Minecraft's

  • /recipe

  • /reload - Can reload more than loot tables, advancements, and functions. Possibly lantern configs

  • /replaceitem

  • /save-all - Is this necessary?

  • /save-on and /save-off - Kind of strange. Low priority

  • /setblock

  • /setmaxplayers - This is a PE only feature, maybe we should add it as a rule? Or is it somewhere already?

  • /spawnpoint

  • /spreadplayers - This command is cool

  • /stats

  • /summon

  • /tellraw - Not sure how useful this is

  • /testfor These test for commands are strange

  • /testforblock

  • /testforblocks

  • /trigger

  • /wsserver - Okay this is PE only but could be interesting to implement Is client side or for proxies (velocity, bungeecoord)

  • /xp

Sponge/Other Commands To Implement

  • /get-data

  • /spawn - Makes sense to spawn the other spawn commands

  • /lantern version

  • /lantern plugin list - Not sure how to set up this and the other plugin commands

  • /lantern plugin info

  • /lantern plugin reload

  • /lantern plugin reloadall

  • /lantern timings

  • /lantern info/chunk/etc

@kinggoesgaming
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The command list should be updated according to the 1.13 refactor

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