Replies: 5 comments
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Bad example, since I used a mustZone variable, but general idea. |
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I had the same thought for quests long ago but never pulled the trigger yet. |
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I'm leaning to put the functions inside of quest and mission global for thier needs |
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I like that thought, also helps to shorten function names (quest vs mission) |
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Also keeps from having to tac on 2 requires to use the function. Can just use quest instead of quest and utils |
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There's several cases where we have to manually set charVars and localVars between quests and missions. Looking for thoughts about handling that with a helper function to help abstract out using the exact variable name.
Proposed examples:
This would also translate to the set/getMustZone functions along with set/getVar. Its a bit wordier, but also readable. Any opinions?
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