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h3rb edited this page Apr 2, 2021
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- Importing InputCandy Advanced Mode Simple Mode requires only one function, but what do you need to import for Advanced Mode? This article will tell you just that.
- InputCandy:Advanced Quickstart Start here to begin implementing InputCandy in your game. This page shows how set things up, and goes into some corner cases for defining your game's actions.
- ICUI Learn more about the ICUI features and how it was written. Learn how to style the ICUI to your own game's look and feel. Also contains a few guides about using only parts of the ICUI in your game, instead of the whole thing (easiest way)
- Globally Exposed Helper Functions These functions map to the main INPUTCANDY object and its private methods so you can just call it functionally rather than using the object itself.
- InputCandy:Advanced global.INPUTCANDY Reference _INPUTCANDY, __IC and global.INPUTCANDY are all the same thing, and give you a surface interface to do all of the things necessary to use InputCandy. This is a reference to that class.
You only need to read pages in this section if you want to know more about the deeper inner workings of InputCandy.
If you want a basic overview of what's going on inside InputCandy, you can start with InputCandy:Advanced Under The Hood which may even help people who aren't going to be using any of the private functions.
- InputCandy:Advanced Class Reference Covers the smaller object classes like ICSettings, ICDevice, ICBinding, ICAction
- InputCandy:Advanced global.INPUTCANDY Methods Reference Covers methods found on the __INPUTCANDY global object.
- InputCandy:Advanced Private Class Reference Covers methods found on the __ICI pseudo-private class (lower level functions)