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h3rb edited this page Apr 2, 2021
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- Importing InputCandy Advanced Mode Simple Mode requires only one function, but what do you need to import for Advanced Mode? This article will tell you just that.
- InputCandy:Advanced Quickstart Start here to begin implementing InputCandy in your game. This page shows how set things up, and goes into some corner cases for defining your game's actions.
- ICUI and how it works Learn more about the ICUI features and how it was written. Learn how to style the ICUI to your own game's look and feel. Also contains a few guides about using only parts of the ICUI in your game, instead of the whole thing (easiest way)
- Globally Exposed Helper Functions These functions map to the main INPUTCANDY object and its private methods so you can just call it functionally rather than using the object itself.
- InputCandy:Advanced global.INPUTCANDY Reference _INPUTCANDY, __IC and global.INPUTCANDY are all the same thing, and give you a surface interface to do all of the things necessary to use InputCandy. This is a reference to that class.
You only need to read pages in this section if you want to know more about the deeper inner workings of InputCandy.
If you want a basic overview of what's going on inside InputCandy, you can start with InputCandy:Advanced Under The Hood which may even help people who aren't going to be using any of the private functions.
- InputCandy:Advanced Class Reference Covers the smaller object classes like ICSettings, ICDevice, ICBinding, ICAction
- InputCandy:Advanced global.INPUTCANDY Methods Reference Covers methods found on the __INPUTCANDY global object.
- InputCandy:Advanced Private Class Reference Covers methods found on the __ICI pseudo-private class (lower level functions)