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I discovered this because the normals wouldn't import correctly with the sample model when I tried to add that later on, since the normals also use an index array. The viking room model doesn't have 2 vertices in the same place in the UV map, but I've tried other models and it didn't work with that
The text was updated successfully, but these errors were encountered:
tobj by default also uses an index array for the texture coordinates aswell, I rewrote the model importer to account for it
I discovered this because the normals wouldn't import correctly with the sample model when I tried to add that later on, since the normals also use an index array. The viking room model doesn't have 2 vertices in the same place in the UV map, but I've tried other models and it didn't work with that
The text was updated successfully, but these errors were encountered: